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Let's collect here the various issues and missing features that currently prevent or hider usage of shader graphs in production:
Nesting subgraphes: When putting graph A inside graph B inside graph C, the texture default values of A are no longer present in C, and we get an error that says "default value of ... parameter not found"
Need access to depthMap as global input
Would be nice to be able to input values directly for subgraphes parameters, currently the only way is to plug in constant values, which is not convenient
Links splines sometimes draw inverted
The text was updated successfully, but these errors were encountered:
Let's collect here the various issues and missing features that currently prevent or hider usage of shader graphs in production:
The text was updated successfully, but these errors were encountered: