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Copy pathAVLTree.py
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AVLTree.py
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class AVLTree:
class _Node:
def __init__(self, key=None, value=None):
self.key = key
self.value = value
self.left = None
self.right = None
self.height = 1
def __str__(self):
return "Key: {}, Value: {}".format(str(self.key), str(self.value))
def __repr__(self):
return self.__str__()
def __init__(self):
self._root = None
self._size = 0
def get_size(self):
return self._size
def is_empty(self):
return self._size == 0
def add(self, key, value):
self._root = self._add(self._root, key, value)
def _get_height(self, node):
if not node:
return 0
return node.height
def _get_banlance_factor(self, node):
if not node:
return 0
return self._get_height(node.left) - self._get_height(node.right)
def _add(self, node, key, value):
if not node:
self._size += 1
return self._Node(key, value)
if node.key == key:
node.value = value
elif node.key > key:
node.left = self._add(node.left, key, value)
else:
node.right = self._add(node.right, key, value)
# 需要更新height
node.height = 1 + max(self._get_height(node.left), self._get_height(node.right))
banlance_factor = self._get_banlance_factor(node)
# 维护平衡性
# 左边高 LL
if banlance_factor > 1 and self._get_banlance_factor(node.left) >= 0:
return self._right_rotate(node)
# 右边 RR
if banlance_factor < -1 and self._get_banlance_factor(node.right) <= 0:
return self._left_rotate(node)
# LR
if banlance_factor > 1 and self._get_banlance_factor(node.left) < 0:
node.left = self._left_rotate(node.left)
return self._right_rotate(node)
# RL
if banlance_factor < -1 and self._get_banlance_factor(node.right) > 0:
node.right = self._right_rotate(node.right)
return self._left_rotate(node)
return node
def _right_rotate(self, y):
"""
对节点y进行向右旋转操作,返回旋转后的新的根节点x
y x
/ \ / \
x T4 向右旋转 (y) z y
/ \ --------------> / \ / \
z T3 T1 T2 T3 T4
/ \
T1 T2
"""
x = y.left
T3 = x.right
# 右旋转
x.right = y
y.left = T3
# 更新height
y.height = max(self._get_height(y.left), self._get_height(y.right)) + 1
x.height = max(self._get_height(x.left), self._get_height(x.right)) + 1
return x
def _left_rotate(self, y):
"""
对节点y进行向左旋转操作,返回旋转后的新的根节点x
y x
/ \ / \
T1 x 向左旋转 (y) y z
/ \ --------------> / \ / \
T2 z T1 T2 T3 T4
/ \
T1 T2
"""
x = y.right
T2 = x.left
x.left = y
y.right = T2
# 更新height
y.height = max(self._get_height(y.left), self._get_height(y.right)) + 1
x.height = max(self._get_height(x.left), self._get_height(x.right)) + 1
return x
def is_bst(self):
keys = []
self._in_order(self._root, keys)
for i in range(1, len(keys)):
if keys[i - 1] > keys[i]:
return False
return True
def _in_order(self, node, keys):
if not node:
return
self._in_order(node.left, keys)
keys.append(node.key)
self._in_order(node.right, keys)
def is_banlanced(self):
return self._is_banlanced(self._root)
def _is_banlanced(self, node):
if not node:
return True
banlanced_factor = self._get_banlance_factor(node)
if abs(banlanced_factor) > 1:
return False
return self._is_banlanced(node.left) and self._is_banlanced(node.right)
def _get_node(self, node, key):
if not node:
return
if node.key == key:
return node
elif node.key > key:
return self._get_node(node.left, key)
else:
return self._get_node(node.right, key)
def contains(self, key):
return self._get_node(self._root, key) is not None
def getter(self, key):
node = self._get_node(self._root, key)
return node.value if node is not None else None
def setter(self, key, value):
node = self._get_node(self._root, key)
if not node:
raise ValueError('Key "{}" doesn\'t exist!'.format(str(key)))
node.value = value
def minimum(self):
if self.is_empty():
raise ValueError('BSTMap is empty!')
self._minimum(self._root)
def _minimum(self, node):
if not node.left:
return node
return self._minimum(node.left)
# 删除掉以node为根的BSTMap中的最小节点
# 返回删除节点后新的BSTMap的根
def _remove_min(self, node):
# 递归终止
if not node.left:
right_node = node.right
node.right = None
self._size -= 1
return right_node
node.left = self._remove_min(node.left)
return node
def remove(self, key):
node = self._get_node(self._root, key)
if node:
self._root = self._remove(self._root, key)
return node.value
# 删除以node为根的BST中键值为key的节点,递归算法
# 返回删除节点后的新的BSTMap的根
def _remove(self, node, key):
# 递归终止
if not node:
return
# 递归条件
if node.key > key:
node.left = self._remove(node.left, key)
ret_node = node
elif node.key < key:
node.right = self._remove(node.right, key)
ret_node = node
else: # node.key == key
if not node.left:
right_node = node.right
node.right = None
self._size -= 1
ret_node = right_node
elif not node.right:
left_node = node.left
node.left = None
self._size -= 1
ret_node = left_node
# 如果左右子树均不为空
# 找到比待删除节点大的最小节点,即待删除节点右子树的最小节点
# 用这个节点顶替待删除节点的位置
else:
successor = self._minimum(node.right)
successor.right = self._remove(node.right, successor.key)
successor.left = node.left
node.left = node.right = None
ret_node = successor
if not ret_node:
return
# 需要更新height
ret_node.height = 1 + max(
self._get_height(ret_node.left),
self._get_height(ret_node.right),
)
banlance_factor = self._get_banlance_factor(ret_node)
# 左边高 LL
if banlance_factor > 1 and self._get_banlance_factor(ret_node.left) >= 0:
return self._right_rotate(ret_node)
# 右边高 RR
if banlance_factor < -1 and self._get_banlance_factor(ret_node.right) <= 0:
return self._left_rotate(ret_node)
# LR
if banlance_factor > 1 and self._get_banlance_factor(ret_node.left) < 0:
ret_node.left = self._left_rotate(ret_node.left)
return self._right_rotate(ret_node)
# RL
if banlance_factor < -1 and self._get_banlance_factor(ret_node.right) > 0:
ret_node.right = self._right_rotate(ret_node.right)
return self._left_rotate(ret_node)
return ret_node