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I propose that as the 3D API is further specified the term "relative" be maintained as referring to a relative intensity scale, with 0.0 meaning the light is off, and 1.0 denoting the maximum intensity supported by the rendering software and display technology.
The text was updated successfully, but these errors were encountered:
The intensity of a light https://github.com/IIIF/3d/blob/main/temp-draft-4.md#lights is (or can be?) defined as a resource of type "Value" with a "unit" property. The code example in the draft 3d API ( https://github.com/IIIF/3d/blob/main/temp-draft-4.md#lights ) shows a value of the "unit" property as "relativeUnit". However, the example manifest https://github.com/IIIF/3d/blob/main/manifests/3_lights/ambient_green_light.json the unit name of "relative" is used.
I propose that as the 3D API is further specified the term "relative" be maintained as referring to a relative intensity scale, with 0.0 meaning the light is off, and 1.0 denoting the maximum intensity supported by the rendering software and display technology.
The text was updated successfully, but these errors were encountered: