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mlox_user.txt
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;; -*- mode: emacs-lisp -*-
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NOTE - the rules in this file are BETA! While they have been fairly well
;; tested, it's still possible they may give incorrect advice on conflicts and
;; pre-requisites, and they may not sort your load order correctly. Read
;; mlox_readme.txt for safe testing procedures.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;[Version 2012-10-21 13:26:54 (UTC)]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Morrowind mlox_base.txt
;; This file needs to live in the directory where mlox.py runs
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; This file is intended as a repository of community knowledge about
;; how plugins should be ordered, what dependencies they have, where
;; they conflict, and such
;
;; Generally speaking, you do not want to edit this file. Instead, use
;; mlox_user.txt, which will override this file, if present.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Note for Editors (read this if you will be making changes in svn):
;
;; URLs:
;; Please make sure URLs are surrounded with whitespace:
;; Good:
;; (Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists )
;; Bad:
;; (Ref: http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists)
;; sometimes rules are quoted on web pages that automatically link
;; URLs, and without whitespace it can make a broken link.
;
;; Sections:
;; most rules are grouped into "sections", which begin with "@"
;; followed by the section name, and each section corresponds more or
;; less to one "Mod". This is only a convention to help keep order in
;; the file, and to generate some happy statistics.
;
;; Highlighting:
;; When a warning message on a rule begins with exclamation points,
;; that comment will be highlighted in the GUI Messages pane.
;; ! - one bang is highlighted blue for low priority
;; use low priority for stuff that should be "noticed", but probably
;; have low to nil impact on playing.
;; !! - yellow, for medium priority
;; use medium priority for stuff that could possibly impact the
;; game but is probably not too serious.
;; !!! - red, for most urgent priority
;; use urgent priority for stuff that could break the mod or game.
;; the [Requires] rule will automatically highlight in red.
;; the [Conflict] and [Patch] rules will automatically highlight in yellow.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ordering Preferences
;; Put all the NearStart/NearEnd rules here to keep track of them.
;; The items are listed in priority order, the first has highest priority.
;; So "Mashed Lists.esp" should always be the first in the NearEnd
;; rule in order to ensure it loads very near the end of the load order.
;
;; Note: overuse of NearStart/NearEnd may render them meaningless.
;; They are intended to be used only for very special circumstances.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Moved NearStart and NearEnd to Base (Pharis)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Abot's Travels, @Gondoliers, @Silt Striders, @Boats [abot]
[Order]
TR_Travels*.esp
abotSiltStridersTR*.esp
[Order]
abotSiltStriders.esp
abotSiltStridersTR*.esp
[Order]
TR_Travels*.esp
abotBoatsTR*.esp
[Order]
abotBoats.esp
abotBoatsTR*.esp
[Order]
TR_Travels*.esp
abotRiverStridersTR*.esp
[Order] ; NPC entry conflict, followed order in rule I split up (Pharis)
abotBoatsTR*.esp
TR_OldTravels*.esp
[Order] ; Script conflicts, followed order in rule I split up (Pharis)
abotBoatsTR*.esp
abotRiverStridersTR*.esp
[Order]
abotGondoliers.esp
abotGondoliers_RVP.esp
[Order]
abotBoats.esp
abotBoatsTR2002.esp
abotBoats_RVP.esp
abotBoatsTR2002_RVP.esp
TOTSP_abotBoats.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Abot's Tweaked and Merged Mods [abot, various] ; Had to group these somehow (Pharis)
[Order]
NOM3*.esp
NoM_MC*.esp
NoM_BF*.esp
RoHT NoM Addon.esp
ab01WorldFixes*.esp
[Order]
abotGuards*.esp
ab01ManaUserMerged*.esp
[Order]
k_weather.esp
ab01Resources Enhanced Kollops&KwamaEggs.esp
[Order]
ab01armorsWeaponsMerged*.esp
DualWeapons*.esp
[Order]
ab01officialMerged*.esp
ab01armorsFixedMerged.esp
ab01ManaUserMerged*.esp
[Order]
Roads&Races*.esp
ab01gameplay.esp
[Order]
k_weather.esp
ab01gameplay*.esp
[Order]
Magic Diversity*.esp
ab01gameplay*.esp
[Order]
abotThunders&Lightnings.esp
ab01gameplay*.esp
[Order]
gladiator.esp
ab01GOTYpatch.esp
[Order]
ab01gameplay*.esp
QuickChar*.esp
[Order]
ab01GOTYpatch.esp
QuickChar*.esp
[Order]
vgreetings*.esp
ab01GOTYpatch.esp
[Order]
ST Practice Dummies*.esp
ab01housesMerged*.esp
[Order]
MAO_PCSound.esp
ab01gameplay*.esp
[Order]
k_weather.esp
ab01gameplay*.esp
[Order]
TheGoblinLab*.esp
ab01gameplay*.esp
[Order]
Haldenshore*.esp
ab01gameplay*.esp
[Order]
AIM_*.esp
ab01armorsWeaponsMerged*.esp
[Order]
AIM_*.esp
ab01GOTYpatch.esp
[Order]
WGIBalancing.esp
ab01WGIBalancing.esp
ab01gameplay*.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Adamantium Armor Integrated [Necrolesian]
[Order]
Adamantium Armor Integrated.esp
Morrowind Anti-Cheese Adamantium Armor Integrated Patch.esp
[Order]
Morrowind Anti-Cheese.esp
Morrowind Anti-Cheese Adamantium Armor Integrated Patch.esp
[Order]
Morrowind Anti-Cheese Tweaked.esp
Morrowind Anti-Cheese Adamantium Armor Integrated Patch.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @A Different Way to Go about Sheep Sounds - The Story of Shaggy the Goat [Kati]
[Conflict]
Use only one of these plugins.
NV_TheGoat.esp
NV_TheGoat_TR.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ajira Deflowered [AliceL93]
[Order]
Ajira Deflowered.esp
Ajira Deflowered - Patch for Purists.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alchemial Hustle [Rosynant]
[Conflict] ; (ref: included readme https://www.nexusmods.com/morrowind/mods/51050 ) (yohannes)
Use either only the merged plugin 'Alchemical_Hustle.esp' or a combination of the modular plugins.
Alchemical_Hustle.esp
[ANY AH_GMSTs.esp
AH_Ingredients.esp
AH_Magic.esp
AH_Potions.esp
AH_Toxicity_Default.esp
AH_Toxicity_Hard.esp
AH_Toxicity_Spell_Effect.esp]
[Conflict] ; ( ref: included readme ) (yohannes)
Use only one of these plugins. For more information see the included readme:
'AH_Toxicity_Default.esp' - default toxic effect
'AH_Toxicity_Hard.esp' - potion abuse will result in certain death
AH_Toxicity_Default.esp
AH_Toxicity_Hard.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ald'ruhn - Seat of power of House Redoran [RandomPal]
[Order] ; ( Ref: Knots told me ) (Pharis)
RedMountainReborn.esp
AldRuhn_seat_of_power_RMR.esp
[Order] ; ( Ref: Knots told me ) (Pharis)
RedMountainReborn.esp
AldRuhn_seat_of_power_RR_Skar_RMR.esp
[Conflict]
Use only one of these plugins:
'AldRuhn_seat_of_power.esp' - The base plugin.
'AldRuhn_seat_of_power_no_underskar.esp' - Version with no edits to the interior of Skar.
'AldRuhn_seat_of_power_RR_Skar.esp' - Version for users of "RR Better Skar".
'AldRuhn_seat_of_power_RMR.esp' - Version for users of "Red Mountain Reborn".
'AldRuhn_seat_of_power_RR_Skar_RMR.esp' - Version for users of both "RR Better Skar" and "Red Mountain Reborn".
AldRuhn_seat_of_power.esp
AldRuhn_seat_of_power_no_underskar.esp
AldRuhn_seat_of_power_RR_Skar.esp
AldRuhn_seat_of_power_RMR.esp
AldRuhn_seat_of_power_RR_Skar_RMR.esp
[Conflict] ; ( Ref: https://www.nexusmods.com/morrowind/mods/48766 ) (Pharis)
Already merged into or otherwise replicated by "Ald'ruhn - Seat of power of House Redoran".
[ANY AldRuhn_seat_of_power.esp
AldRuhn_seat_of_power_no_underskar.esp
AldRuhn_seat_of_power_RR_Skar.esp
AldRuhn_seat_of_power_RMR.esp
AldRuhn_seat_of_power_RR_Skar_RMR.esp]
Ald-Ruhn Temple Expansion 1.5.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @All Books Color-coded & Designed [Xero Foxx]
[Order]
All Books Color-coded & Designed.ESP
Tarhiel'sJournal.ESP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @All Races and Classes Unlocked - Vanilla and Tamriel_Data [TinyPlesiosaur]
;; Vanilla-Style Snow Elves - Falmer
[Order] ; SnowElves.ESP modifies a script from All Races and Classes Unlocked (ref: GrumblingVomit https://discord.com/channels/210394599246659585/844189605624545340/1252282783246848051) (MassiveJuice)
All Races and Classes Unlocked - Vanilla and Tamriel_Data.ESP
SnowElves.ESP
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Alms for ALMSIVI [Zaarin]
[Order] ; From Alvazir's Various Patches (Pharis)
Alms and Donations.esp
Alms and Donations - Script Fix.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Andrano Ancestral Tomb Remastered [Greatness7, MattTheBagel, VvardenfellTribes]
[Conflict]
'AndranoTomb+Retribution.esp' includes 'AndranoTombRemastered.esp'.
AndranoTombRemastered.esp
AndranoTomb+Retribution.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Animated Morrowind [Arcimaestro Antares, Wikart, abot]
[Order]
Sentinel+Serendipity*.esp
Animated_Morrowind*.esp
[Order]
MD_Azurian Isles*.esp
Animated_Morrowind*.esp
[Conflict]
'Animated Morrowind - Danae's Edits' includes fixes for 'Animated Morrowind - merged' but removes a few npcs that conflict with other mods (including BCoM). Pick one.
Animated_Morrowind - merged*.esp
Animated_Morrowind - Danaes Edits.esp
[Conflict]
Animated Morrowind - Danae's Edits is compatible with Even Seedier Eight Plates, you don't need ESEP - Animated_Morrowind - merged.esp.
ESEP - Animated_Morrowind - merged.esp
Animated_Morrowind - Danaes Edits.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Antares Big Mod [Arcimaestro Antares]
[Order]
Antares Big Mod*.esp
YAGD Antares Big Mod Compatibility Patch.esp
[Order]
Building Up Uvirith*.esp
Antares Big Mod*.esp
[Order]
fkoa*.esp
Antares Big Mod*.esp
[Order]
Less Lore*.esp
Antares Big Mod*.esp
[Order]
Less_Generic*.esp
Antares Big Mod*.esp
[Order]
LGNPC_NoLore*.esp
Antares Big Mod*.esp
[Order]
Morag Tong*.esp
Antares Big Mod*.esp
[Order]
MQE_MainQuestEnhancers*.esp
Antares Big Mod*.esp
[Order]
The Tribe Unmourned*.esp
Antares Big Mod*.esp
[Order]
vgreetings*.esp
Antares Big Mod*.esp
[Order]
What Thieves Guild*.esp
Antares Big Mod*.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Area Effect Arrows Integrated [Necrolesian]
[Order]
Area Effect Projectiles Integrated.esp
Area Effect Projectiles Integrated - LeFemmArmor.esp
[Order]
LeFemmArmor.esp
Area Effect Projectiles Integrated - LeFemmArmor.esp
[Order]
Area Effect Projectiles Integrated.esp
Area Effect Projectiles Integrated - Quill of Feyfolken 2.0.esp
[Order]
Quill of Feyfolken 2.0.esp
Area Effect Projectiles Integrated - Quill of Feyfolken 2.0.esp
[Conflict]
Use only one of these plugins.
Area Effect Arrows Integrated.esp
Area Effect Projectiles Integrated.esp
Area Effect Projectiles Integrated (PAR Edit).esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Arvs-Spelun [Stavroguin]
[Order] ; Prevents Arvs-Spelun entrance from being hidden below terrain (Pharis)
Spines of Madness <VER>.esp
Arvs-Spelun.esp
[Conflict]
Regardless of load order the door to Arvs-Spelun will be buried and unreachable without TCL if these plugins are used together.
Arvs-Spelun.esp
Sheogorad - Groves of the North.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ashfall [Merlord]
[Order]
Adventurer's backback.esp
Ashfall.esp
[Order]
Ashfall.esp
RP_Bandits camps*.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Ashfall Survival Start [Amalie]
[Order] ;(Amalie: Both change the CharGen script)
Quick Char (Necro Edit).esp
Ashfall Survival Start.esp
[Conflict] ;(Amalie)
Landscape conflicts.
Ashfall Survival Start.esp
Invasion of Stormwatch.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Astrologians Guild [Billyfighter]
[Order]
Spines of Madness <VER>.esp
Astrologians Guild.esp
[Order] ; Cell name conflict, TES3Merge fixes but I'd rather it just not be reported again (Pharis)
Sheogorad - Groves of the North.esp
Astrologians Guild.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Azura's Shrine Overhaul [DuoDinamico aka RandomPal and Vegetto]
[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53277 ) (yohannes)
RPNR_Shrine_Of_Azura.esp
RPNR_Shrine_Of_Azura_Aspect_Of_Azura_Patch.esp
[Order] ; ( ref: https://www.nexusmods.com/morrowind/mods/53277 ) (yohannes)
Aspect of Azura.esp
RPNR_Shrine_Of_Azura_Aspect_Of_Azura_Patch.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Baar Dau Mods, @Meteorite Ministry, @Ministry of Truth [Various]
[Conflict] ; all conflict except 'Baar Dau - Ministry of Truth.esp' and 'Meteorite Ministry Palace.esp' (MassiveJuice)
These plugins all overhaul, move, or otherwise alter Baar Dau, use only one of them.
Baar Dau.esp
Baar Dau - Ministry of Truth.esp
Higher Ministry of Truth.esp
Meteorite Ministry Temple*.esp
Meteorite Ministry Palace - Higher.esp
;; Meteorite Ministry
[Conflict] ; 'Meteorite Ministry Palace.esp' conflicts with other Baar Dau mods except 'Baar Dau - Ministry of Truth.esp' if using patch from Vegetto ( Ref: https://www.nexusmods.com/morrowind/mods/51813 ) (MassiveJuice)
These plugins all overhaul, move, or otherwise alter Baar Dau, use only one of them.
Meteorite Ministry Palace.esp
[ANY Baar Dau.esp
Higher Ministry of Truth.esp
Meteorite Ministry Temple*.esp
Meteorite Ministry Palace - Higher.esp]
[Note] ; ( Ref: https://www.nexusmods.com/morrowind/mods/51813 ) (Dary)
! Make sure to use the 'Meteorite Ministry - Baar Dau Ministry patch' patch from 'Vegetto's Important Patches'
[Patch Download]( https://www.nexusmods.com/morrowind/mods/51813 )
[ALL Meteorite Ministry Palace.esp
Baar Dau - Ministry of Truth.esp]
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;; @Balmora Gravemarket [Markond]
[Conflict]
Use only one of these plugins:
'BalmoraGravemarket.esp' - If you are not using "Beautiful Cities of Morrowind", Nwahs and Mushrooms' "Balmora", or "Izi Cities - Balmora".
'BalmoraGravemarketBCOM.esp' - If you are using "Beautiful Cities of Morrowind", Nwahs and Mushrooms' "Balmora", or "Izi Cities - Balmora".
BalmoraGravemarket.esp
BalmoraGravemarketBCOM.esp
[Requires]
BalmoraGravemarketBCOM.esp
[ANY Beautiful Cities of Morrowind.esp
Balmora.esp
Izi cities - Balmora.esp]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Guilds Expanded [Lucevar]
[Order] ; From Alvazir's Various Patches (Pharis)
Balmora Guilds Expanded.esp
Balmora Guilds Expanded - Script Fix.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Syndrayn Manor [Aystrasz]
[Conflict]
Use only one of these plugins; each of these plugins adds a house to the same spot.
Balmora Syndrayn Manor.esp
Balmora_Empty_House.esp
Balmora Wall House.esp
BalmoraSouthGateHouse.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Balmora Waterworks [MwGek]
[Order] ; From Alvazir's Various Patches (Pharis)
Balmora Waterworks.esp
Boys in the Hood - Balmora Waterworks.esp
[Order] ; From Alvazir's Various Patches (Pharis)
Boys in the Hood.esp
Boys in the Hood - Balmora Waterworks.esp
[Order] ; From Alvazir's Various Patches (Pharis)
Balmora Waterworks.esp
FMI_HulStop 1.6 - Balmora Waterworks.esp
[Order] ; From Alvazir's Various Patches (Pharis)
FMI_HulStop 1.6.esp
FMI_HulStop 1.6 - Balmora Waterworks.esp
;; Included Patches ESP Replacers, Readme says to load all after main plugin (Pharis)
[Order]
Balmora Waterworks.esp
RP_South Wall.esp
[Order]
Balmora Waterworks.esp
Hlaalu Council Manor.esp
[Order]
Balmora Waterworks.esp
Even Seedier Eight Plates.esp
[Order]
Balmora Waterworks.esp
BalmoraDocks.esp
[Order]
Balmora Waterworks.esp
Concept Art Hlaalu Balconies - Balmora.esp
[Order]
Balmora Waterworks.esp
SouthWallDenOfIniquity2.0.1.esp
[Order]
Balmora Waterworks.esp
Dura Gra-Bol's House Reclaimed.esp
[Order]
Balmora Waterworks.esp
Illuminated Order Improved.esp
[Order]
Balmora Waterworks.esp
Balmora_Rooftop_Apartments_1-0.esp
[Order]
Balmora Waterworks.esp
GentrifiedBalmora.esp
[Order]
Balmora Waterworks.esp
Odai river reborn 1.0.esp
[Order]
Balmora Waterworks.esp
Animated_Morrowind - merged - Balmora Waterworks Patch.esp
[Order]
Animated_Morrowind - merged.esp
Animated_Morrowind - merged - Balmora Waterworks Patch.esp
[Order]
Animated_Morrowind - merged - OpenMW.esp
Animated_Morrowind - merged - Balmora Waterworks Patch.esp
[Conflict] ; From Alvazir's Various Patches (Pharis)
An ESP replacer for "Ports of Vvardenfell" that is compatible with "Balmora Waterworks" is available. (Choose either the Aggressively Compatible or Ultra Aggressively Compatible version)
[Replacer Download]( https://www.nexusmods.com/morrowind/mods/48955 )
Balmora Waterworks.esp
[ALL [ANY Ports Of Vvardenfell V1.6.esp
Ports Of Vvardenfell LITE.esp
Ports Of Vvardenfell V1.6 - Clean.esp
Ports Of Vvardenfell V1.6 - Compatible.esp]]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @BDC [Enclavekiller]
[Order] ; Order of all three plugins specified on mod page
LDM - Choices and Consequences v<VER>.esp
BDC Seyda Neen.esp
BDC-SN_LDM-CC compat.esp
[Order] ; Order of all three plugins specified on mod page
Samarys Ancestral Tomb Expanded.esp
BDC Seyda Neen.esp
BDC-SN_SATE compat.esp
[Order]
BDC Seyda Neen.esp
BDC-SN_CEF compat.esp
[Order]
Census_and_Excise_Office_Faction.esp
BDC-SN_CEF compat.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @The Beacon of St Rilms, @Beacon of St Rilms [Markond]
[Order]
BeaconOfstRilmsBCOMReborn.esp
BeaconOfstRilms - Clipping Fix.esp
[Order] ; Landscape conflicts, patched plugin should load after (Pharis)
RedMountainReborn.esp
BeaconOfstRilmsBCOMReborn.esp
[Order] ; Landscape conflicts, patched plugin should load after (Pharis)
RedMountainReborn.esp
BeaconOfstRilmsRedMtnReborn.esp
[Conflict]
An ESP replacer for "The Beacon of St Rilms" that is compatible with "Beautiful Cities of Morrowind" is provided on the "The Beacon of St Rilms" mod page.
[Replacer Download]( https://www.nexusmods.com/morrowind/mods/49515 )
[ALL Beautiful Cities of Morrowind.esp
BeaconOfstRilmsRedMtnReborn.esp
[NOT BeaconOfstRilmsBCOMReborn.esp]]
[Conflict]
An ESP replacer for "The Beacon of St Rilms" that is compatible with "Mountainous Red Mountain" is provided on the "The Beacon of St Rilms" mod page.
[Replacer Download]( https://www.nexusmods.com/morrowind/mods/49515 )
[ANY BeaconOfstRilms.esp
BeaconOfstRilmsNoAnim.esp
BeaconOfstRilmsRedMtnReborn.esp
BeaconOfstRilmsBCOMReborn.esp]
[ALL [ANY MRM-Non Pointy.esm
MRM.esm]
[NOT BeaconOfstRilmsMRM.esp]]
[Conflict]
Use only one of these plugins:
'BeaconOfstRilms.esp' - The Original Mod.
'BeaconOfstRilmsNoAnim.esp' - Version without Animated NPCs.
'BeaconOfstRilmsRedMtnReborn.esp' - Version that is compatible with "Red Mountain Reborn".
'BeaconOfstRilmsBCOMReborn.esp' - Version that is compatible with the ESP replacer for "Red Mountain Reborn" packaged with "Beautiful Cities of Morrowind".
'BeaconOfstRilmsMRM.esp' - Version Compatible with "Mountainous Red Mountain".
BeaconOfstRilms.esp
BeaconOfstRilmsNoAnim.esp
BeaconOfstRilmsRedMtnReborn.esp
BeaconOfstRilmsBCOMReborn.esp
BeaconOfstRilmsMRM.esp
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; @Beautiful Cities of Morrowind, @BCOM [RandomPal]
[Order] ; Prevents misplaced banner in Gnisis ( Ref: issue reported on Discord and checked in game ) (Pharis)
Beautiful Cities of Morrowind.esp
The Lamp.esp
[Order] ; ( Ref: The man himself ) (Pharis)
Beautiful Cities of Morrowind.esp
BCOM_Sadrith_Mora_dock_expanded.ESP
[Order] ; ( Ref: The man himself ) (Pharis)
Beautiful Cities of Morrowind.esp
Foreign Quarter Market Square.esp
[Order] ; Otherwise changes from Skar_face.esp don't show up (Pharis)
Beautiful Cities of Morrowind.esp
Skar_face.esp
[Order]
Beautiful cities of Morrowind.esp
Balmora waterworks merchants addon.esp
[Order]
Beautiful cities of Morrowind.esp
TR_Travels*.esp
[Order]
TR_Travels.esp
TR_Travels Patch.esp
[Order]
TR_Travels_(Preview_and_Mainland).esp
TR_Travels_(P_M) Patch.esp
[Order]
OAAB Pomegranates.esp
BCOM_OAAB_Pomegranates_patch.esp
[Order]
Beautiful Cities of Morrowind.esp
BCOM_OAAB_Pomegranates_patch.esp
[Order]
BCOM West Gash.esp
Beautiful cities of Morrowind.esp
[Order]
RedMountainReborn.esp
RMR_KogoruhnExp_patch.esp
[Order]
KogoruhnExpanded.esp
RMR_KogoruhnExp_patch.esp
[Order]
MQE_MainQuestEnhancers*.esp
Beautiful cities of Morrowind.esp
[Order]
tw_mausolem.esp
Beautiful cities of Morrowind.esp
[Order]
Beautiful cities of Morrowind.esp
Nordic Dagon Fel.esp
;[Order] - commented out, cause loop error
;dh_homes.esp
;Beautiful cities of Morrowind.esp
[Order]
Beautiful cities of Morrowind.esp
Tel Aruhn Chronicles quest and Yansirramus Overhaul addon.esp
[Order]
Trackless?Grazeland.esp
Beautiful cities of Morrowind.esp
[Order]
Beautiful cities of Morrowind.esp
Ashlander Traders Remastered.esp
[Order]
Beautiful cities of Morrowind.esp
Mamaea Awakened.esp
[Order]
Beautiful cities of Morrowind.esp
Live Free.esp
[Order]
Beautiful cities of Morrowind.esp
AreaEffectArrows.esp
[Order]
abotSiltStriders*.esp
AbotSiltStriders_BCOM patch.esp
[Order]
Beautiful cities of Morrowind.esp
High Art.esp
[Order]
Beautiful cities of Morrowind.esp
Dura Gra-Bol's House Reclaimed.esp
[Order] ; Prevents landscape edits in Concept_Arts_plantations.esp from being overwritten (Pharis)
Beautiful cities of Morrowind.esp
Concept_Arts_plantations.esp
[Order]
Beautiful cities of Morrowind.esp
Guild of Vampire Hunters.esp
[Order]
Beautiful cities of Morrowind.esp
BCOM_Striderport Lights.esp
[Order]
abotBoats*.esp
BCOM_abot_boats.esp
[Order]
BCOM_abot_boats.esp
TOTSP_abotBoats.esp
[Order]
Beautiful cities of Morrowind.esp
Animated_Morrowind - merged*.esp
[Order]
Beautiful cities of Morrowind.esp
Suran_Underworld_v3.esp
BCOM_White_Suran.esp
[Order]
Fighters_Guild_Questline_Overhaul.esp
Beautiful cities of Morrowind.esp
[Order]
Beautiful cities of Morrowind.esp
The Publicans.esp
[Order] ; ( Ref: RandomPal said so ) (Pharis)
Beautiful Cities of Morrowind.esp
Arvesa - An Armigers Tale.esp
BCOM_Arvesa_patch.esp
[Order]
Beautiful cities of Morrowind.esp
Cephalopod armor_BCOM_patch.esp
[Order]
Beautiful cities of Morrowind.esp
RR_Cephalopod Armor_BCOM_patch.esp
[Order]
Beautiful cities of Morrowind.esp
BCOM_Vanilla Ghostgate Pillars.esp
[Order]
Beautiful cities of Morrowind.esp
MasterIndexRedux.esp
[Order]
Beautiful Cities of Morrowind.esp
Racer Dust Arms and Armor.esp
[Order]
Beautiful Cities of Morrowind.esp
Living Quarters.esp
[Order]
Beautiful Cities of Morrowind.esp
Unique Banners and Signs.esp
[Order]
Beautiful cities of Morrowind.esp
Vanilla friendly wearables expansion_cell_edits.esp
[Order]
Beautiful cities of Morrowind.esp
SWP - Caldera Mine Patch.esp
SWP - Foyada Mamaea Overhaul Patch.esp
[Order]
Beautiful cities of Morrowind.esp
Pillow_Mage_Manor.esp
[Order]
Beautiful cities of Morrowind.esp
Vibrant Ivy*.esp
[Order]
Beautiful cities of Morrowind.esp
Trellis addon*.esp
[Order]
Morrowind Anti-Cheese Tweaked.esp
Beautiful cities of Morrowind.esp
[Order]
Wares_*.esp
Beautiful cities of Morrowind.esp
[Order]
Beautiful cities of Morrowind.esp
Functional Slave Markets.esp
[Order]
Beautiful cities of Morrowind.esp
BCOM_Stavs_MGO.esp
[Order]
Beautiful cities of Morrowind.esp
No trespassing.esp
[Order]
Improved Inns Expanded*.esp
Slave Markets_*.esp
[Order]
Beautiful cities of Morrowind.esp
Improved Inns Expanded*.esp
[Order]
Beautiful cities of Morrowind.esp
Morvayn Manor in Maar Gan.esp
[Order]
Beautiful cities of Morrowind.esp
KS_Julan_Ashlander Companion*.esp
[Order]
OAAB - Foyada Mamaea*.esp
DD_Caldera_Expansion v15 + Stonewood Pass Patch.esp
Beautiful cities of Morrowind.esp
[Order] ; Deleted ref from BCOM gets overwritten if Uvirith's Legacy_3.53.esp loads below (Pharis)
Uvirith's Legacy_3.53.esp
Beautiful cities of Morrowind.esp
[Order]
Beautiful Cities of Morrowind.esp
BCOM - Uvirith's Legacy.esp
[Order]
Beautiful cities of Morrowind.esp
ROHT_2_0_8.esp
[Order]
Beautiful cities of Morrowind.esp
Welcome Home.esp
[Order] ; needs to load after for some edits in molag mar (yohannes)
BCOM_pathgrid_reset.esp
Welcome Home.esp
[Order]
Beautiful cities of Morrowind.esp
LuceEdit - Guild of Vampire Hunters.esp
[Order]
Beautiful cities of Morrowind.esp
RR_Better_Ships_n_Boats_Eng.esp
[Order]
Beautiful cities of Morrowind.ESP
BCoM_Khuul_Lighthouse*.ESP
[Order] ; Light conflicts checked in TES3View, RandomPal confirmed (Pharis)
Beautiful Cities of Morrowind.esp
Magical Lights.esp
[Order]
Beautiful cities of Morrowind.esp
RedMountainReborn.esp
RMR_patch.esp
[Order]
Beautiful cities of Morrowind.esp
Yet Another Guard*.esp
[Order]
Beautiful cities of Morrowind.esp
Thirteen Telvanni.esp
[Order] ; This is supposed to be only the 02 version, don't "fix" it ( Ref: RP told me ) (Pharis)
Beautiful cities of Morrowind.esp
BCOM_Canal_02.esp
[Order]
Scrolls of The Nine Barriers.esp
BCOM_Scrolls of the Nine Barriers_patch.esp
[Order]
Beautiful cities of Morrowind.esp
BCoM_logs_on_fire.ESP
[Order]
BCOM Rocky West Gash.esp
Beautiful cities of Morrowind.esp
[Order]
BCOM_pathgrid_reset.ESP
BCoM_FQ_Bridges.esp
[Order]
BCoM_FQ_Bridges.esp
BCoM_FQ_Bridges_Open_Arena_Pathgrid.esp
[Order]
BCOM_pathgrid_reset.esp
GildergreenOfBalmora.esp
[Order]
BCOM_pathgrid_reset.esp
The_magic_rock_of_Maar_Gan.esp
[Order]
BCOM_pathgrid_reset.esp
BCOM_Izi_Hlaalu_plaza.esp