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Releases: Incanta/unreal-bp-file-sdk

v1.3 for UE 4.24

01 Dec 07:20
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1.3-24

change unreal engine to 4.24

v1.3 for UE 4.25

01 Dec 07:06
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add category for file info properties

v1.2 for UE 4.24

28 Nov 20:53
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1.2-24

add linux toolchain env variable to build script

v1.2 for UE 4.25

20 Nov 06:26
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move whitelistplatforms under modules, bump version

1.1

17 Nov 06:33
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1.1
bump version

Initial Release

16 Nov 08:48
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File SDK is a simple plugin that provides blueprint nodes for disk IO (input/output) operations. The provided nodes will allow you to read, write, copy, and delete files. The plugin also provides nodes for creating, deleting, copying, and searching directories. All this, and more, plus a growing list of capabilities. Check the below features for a detailed list of available nodes.

Features:

  • Write String to File
  • Read String from File
  • Write Bytes (aka Byte Array) to File
  • Read Bytes from File
  • Create File (with ability to create parent directories)
  • Copy File
  • Delete File
  • Create Directory
  • Copy Directory (and its entire contents)
  • Delete Directory (with ability to delete even if not empty)
  • Get File or Directory Info (Stat info: Creation Time, Access Time, Modification Time, File Size, Is Directory, Is Read Only, Is Valid)
  • Get Files from Directory (options to filter by extension and recursively search subfolders)

Number of Nodes: 12
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows, Linux, and MacOS
Supported Target Build Platforms: Windows, Linux, and MacOS supported. Other platforms may work, but are not currently officially supported.

Support Discord: https://discord.gg/5hFrK2D

Feature Requests: https://github.com/IncantaGames/unreal-bp-file-sdk/issues