Releases: Incanta/unreal-bp-file-sdk
v1.3 for UE 4.24
1.3-24 change unreal engine to 4.24
v1.3 for UE 4.25
add category for file info properties
v1.2 for UE 4.24
1.2-24 add linux toolchain env variable to build script
v1.2 for UE 4.25
move whitelistplatforms under modules, bump version
1.1
Initial Release
File SDK is a simple plugin that provides blueprint nodes for disk IO (input/output) operations. The provided nodes will allow you to read, write, copy, and delete files. The plugin also provides nodes for creating, deleting, copying, and searching directories. All this, and more, plus a growing list of capabilities. Check the below features for a detailed list of available nodes.
Features:
- Write String to File
- Read String from File
- Write Bytes (aka Byte Array) to File
- Read Bytes from File
- Create File (with ability to create parent directories)
- Copy File
- Delete File
- Create Directory
- Copy Directory (and its entire contents)
- Delete Directory (with ability to delete even if not empty)
- Get File or Directory Info (Stat info: Creation Time, Access Time, Modification Time, File Size, Is Directory, Is Read Only, Is Valid)
- Get Files from Directory (options to filter by extension and recursively search subfolders)
Number of Nodes: 12
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows, Linux, and MacOS
Supported Target Build Platforms: Windows, Linux, and MacOS supported. Other platforms may work, but are not currently officially supported.
Support Discord: https://discord.gg/5hFrK2D
Feature Requests: https://github.com/IncantaGames/unreal-bp-file-sdk/issues