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Copy pathDFCStrings.h
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DFCStrings.h
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#pragma once
static const char* DFCAPP_BUILDSTRING = "02/09/2002";
static const char* DFCAPP_ONINIT = "Daggerfall Cartographer is starting.";
static const char* DFCAPP_ONCLOSE = "Daggerfall Cartographer has shut down.";
static const char* DFCAPP_FAILACCREATE = "Failed to create Alchemy.";
static const char* DFCAPP_FAILFONTCREATE = "Failed to load font.";
static const char* DFCAPP_ONFAILSTART = "Daggerfall Cartographer failed to start.";
static const char* DFCAPP_LOGNAME = "Log.txt";
static const char* DFCFLTSTR_ALL = "All Locations";
static const char* DFCFLTSTR_DUNGEONS = "All Dungeons";
static const char* DFCFLTSTR_DUNGEON_LABYRINTHS = "Labyrinths";
static const char* DFCFLTSTR_DUNGEON_KEEPS = "Keeps";
static const char* DFCFLTSTR_DUNGEON_RUINS = "Ruins";
static const char* DFCFLTSTR_GRAVEYARDS = "All Graveyards";
static const char* DFCFLTSTR_GRAVEYARD_COMMON = "Common";
static const char* DFCFLTSTR_GRAVEYARD_FORGOTTEN= "Forgotten";
static const char* DFCFLTSTR_HOMES = "All Homes";
static const char* DFCFLTSTR_HOME_FARMS = "Farms";
static const char* DFCFLTSTR_HOME_WEALTHY = "Wealthy";
static const char* DFCFLTSTR_HOME_POOR = "Poor";
static const char* DFCFLTSTR_HOME_YOURSHIPS = "Your Ships";
static const char* DFCFLTSTR_TAVERNS = "All Taverns";
static const char* DFCFLTSTR_RELIGIONS = "All Religions";
static const char* DFCFLTSTR_RELIGION_TEMPLES = "Temples";
static const char* DFCFLTSTR_RELIGION_CULTS = "Cults";
static const char* DFCFLTSTR_RELIGION_COVENS = "Covens";
static const char* DFCFLTSTR_TOWNS = "All Towns";
static const char* DFCFLTSTR_TOWN_CITIES = "Cities";
static const char* DFCFLTSTR_TOWN_HAMLETS = "Hamlets";
static const char* DFCFLTSTR_TOWN_VILLAGES = "Villages";