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BitmapAnimationDialog.cpp
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/*************************************************************************************************\
*
* Filename: BitmapAnimationDialog.cpp
* Purpose: Implement CBitmapAnimationDialog class
* Version: 1.0
* Author: Gavin Clayton
*
* Last Updated: 29/08/2002
*
* Copyright 2002. Gavin Clayton. All Rights Reserved.
*
*
* If changes are made by you to this code, please log them below:
*
*
\*************************************************************************************************/
#include "stdafx.h"
#include "daggerfall explorer.h"
#include "BitmapAnimationDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBitmapAnimationDialog dialog
CBitmapAnimationDialog::CBitmapAnimationDialog(CWnd* pParent /*=NULL*/)
: CDialog(CBitmapAnimationDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CBitmapAnimationDialog)
m_bAnimateBitmaps = FALSE;
m_dwBitmapFPS = 0;
//}}AFX_DATA_INIT
}
void CBitmapAnimationDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBitmapAnimationDialog)
DDX_Check(pDX, IDC_ENABLE_ANIMATION_CHECK, m_bAnimateBitmaps);
DDX_Text(pDX, IDC_FPS_EDIT, m_dwBitmapFPS);
DDV_MinMaxDWord(pDX, m_dwBitmapFPS, 0, 30);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBitmapAnimationDialog, CDialog)
//{{AFX_MSG_MAP(CBitmapAnimationDialog)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBitmapAnimationDialog message handlers