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Copy pathCMakeLists.txt
executable file
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(AtmoLin VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets SerialPort)
add_subdirectory(Qt-Color-Widgets)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(AtmoLin
MANUAL_FINALIZATION
${PROJECT_SOURCES}
settingsdialog.cpp mainwindow.cpp atmolight.cpp ledarea.cpp main.cpp
modes/flaschendrehen.cpp
modes/individualfixedcolor.cpp
modes/abstractmode.cpp modes/flaschendrehen.cpp modes/individualfixedcolor.cpp modes/onefixedcolor.cpp modes/worm.cpp
atmolight.h ledarea.h mainwindow.h settingsdialog.h
modes/abstractmode.h modes/flaschendrehen.h modes/individualfixedcolor.h modes/onefixedcolor.h modes/worm.h
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET AtmoLin APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(AtmoLin SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(AtmoLin
${PROJECT_SOURCES}
atmolight.cpp atmolight.h ledarea.cpp ledarea.h main.cpp mainwindow.cpp mainwindow.h mainwindow.ui settingsdialog.cpp settingsdialog.h settingsdialog.ui
modes/abstractmode.cpp modes/abstractmode.h modes/flaschendrehen.cpp modes/flaschendrehen.h modes/individualfixedcolor.cpp modes/individualfixedcolor.h modes/onefixedcolor.cpp modes/onefixedcolor.h modes/worm.cpp modes/worm.h
)
endif()
endif()
target_link_libraries(AtmoLin PRIVATE Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::SerialPort QtColorWidgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.AtmoLin)
endif()
set_target_properties(AtmoLin PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS AtmoLin
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(AtmoLin)
endif()