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The Quaterniond class implementation of rotationX() is different from the Quaternionf class, resulting in behaviour not consistent with how quaternions rotated around the X-axis should behave.
The correct code in Quaternionf => 0 rotation around X-axis creates a (0, 0, 0, 1) quaternion:
The Quaterniond class implementation of rotationX() is different from the Quaternionf class, resulting in behaviour not consistent with how quaternions rotated around the X-axis should behave.
The correct code in Quaternionf => 0 rotation around X-axis creates a (0, 0, 0, 1) quaternion:
JOML/src/main/java/org/joml/Quaternionf.java
Lines 622 to 626 in 5886cdf
Incorrect code in Quaterniond => 0 rotation around X-axis creates a (0, 0, 1, 0) quaternion:
JOML/src/main/java/org/joml/Quaterniond.java
Lines 2461 to 2465 in 5886cdf
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