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demo.html
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demo.html
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<!DOCTYPE html>
<head>
<link rel="stylesheet" type="text/css" href="style.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/[email protected]"></script>
<script type="text/javascript" src="js/technical/break_eternity.js"></script>
<script type="text/javascript" src="js/technical/layerSupport.js"></script>
<script type="text/javascript" src="js/demo/demoTree.js"></script>
<script type="text/javascript" src="js/demo/demoLayers.js"></script>
<script type="text/javascript" src="js/demo/demoMod.js"></script>
<script type="text/javascript" src="js/technical/temp.js"></script>
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
<script type="text/javascript" src="js/technical/systemComponents.js"></script>
<script type="text/javascript" src="js/components.js"></script>
<script type="text/javascript" src="js/technical/canvas.js"></script>
</head>
<body onload="load()">
<div id="app">
<canvas id="treeCanvas" class="canvas" v-if ="!(gameEnded && !player.keepGoing)"></canvas>
<div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
</div>
<div class="vl" v-if="player.navTab!= 'none' &&player.tab!='none'&&!(gameEnded && !player.keepGoing)"></div>
<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
<br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<div v-if="player.timePlayedReset">Make sure that you record the time in your stream or else your speedrun won't count!</div>
<br>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
<br><br><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
<br><br>
If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
<br><br><br>
<h1>Oh, you are still reading this?</h1>
<br>
</div>
<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<div id="version" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
<button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()">←</button>
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img>
<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
<div id="discord" class="overlayThing">
<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
<ul id="discord-links">
<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
</ul>
</div>
<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
<div class="sideLayers" >
<div v-for="node in OTHER_LAYERS['side']"><layer-node :layer='node' :abb='tmp[node].symbol' :size="'small'"></layer-node></div>
</div>
</div>
<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
<br><br><br><br>
<overlay-head id="fakeHead" style="visibility: hidden;">
</overlay-head>
<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" ></layer-tab>
</div>
<div v-if="player.navTab !== 'none' && !(gameEnded && !player.keepGoing)" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
<div v-for="layer in LAYERS" >
<div v-if="player.tab==layer" >
<layer-tab :layer="layer" :back="'none'" :spacing="'50px'"></layer-tab>
</div>
</div>
</div>
</div>
</body>