forked from ekristen/aws-nuke
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgamelift-mm-rule.go
88 lines (67 loc) · 1.86 KB
/
gamelift-mm-rule.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
package resources
import (
"context"
"errors"
"github.com/aws/aws-sdk-go/service/gamelift"
"github.com/ekristen/libnuke/pkg/registry"
"github.com/ekristen/libnuke/pkg/resource"
"github.com/ekristen/libnuke/pkg/types"
"github.com/ekristen/aws-nuke/v3/pkg/nuke"
)
const GameLiftMatchmakingRuleSetResource = "GameLiftMatchmakingRuleSet"
func init() {
registry.Register(®istry.Registration{
Name: GameLiftMatchmakingRuleSetResource,
Scope: nuke.Account,
Lister: &GameLiftMatchmakingRuleSetLister{},
})
}
type GameLiftMatchmakingRuleSetLister struct{}
func (l *GameLiftMatchmakingRuleSetLister) List(_ context.Context, o interface{}) ([]resource.Resource, error) {
opts := o.(*nuke.ListerOpts)
var resources []resource.Resource
svc := gamelift.New(opts.Session)
params := &gamelift.DescribeMatchmakingRuleSetsInput{}
for {
resp, err := svc.DescribeMatchmakingRuleSets(params)
if err != nil {
var unsupportedRegionException *gamelift.UnsupportedRegionException
if errors.As(err, &unsupportedRegionException) {
return resources, nil
}
return resources, err
}
for _, ruleSet := range resp.RuleSets {
q := &GameLiftMatchmakingRuleSet{
svc: svc,
Name: ruleSet.RuleSetName,
}
resources = append(resources, q)
}
if resp.NextToken == nil {
break
}
params.NextToken = resp.NextToken
}
return resources, nil
}
type GameLiftMatchmakingRuleSet struct {
svc *gamelift.GameLift
Name *string
}
func (r *GameLiftMatchmakingRuleSet) Remove(_ context.Context) error {
params := &gamelift.DeleteMatchmakingRuleSetInput{
Name: r.Name,
}
_, err := r.svc.DeleteMatchmakingRuleSet(params)
if err != nil {
return err
}
return nil
}
func (r *GameLiftMatchmakingRuleSet) Properties() types.Properties {
return types.NewPropertiesFromStruct(r)
}
func (r *GameLiftMatchmakingRuleSet) String() string {
return *r.Name
}