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.cirrus.yml
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linux-x86_64-binaries_task:
container:
image: ubuntu:bionic
setup_script:
- apt-get update && apt-get -y install --no-upgrade --no-install-recommends build-essential libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev libsdl2-dev libxv-dev libao-dev libopenal-dev libudev-dev
compile_script:
- make -C bsnes local=false build=performance
package_script:
- mkdir bsnes-angelscript-nightly
- mkdir bsnes-angelscript-nightly/Database
- mkdir bsnes-angelscript-nightly/Firmware
- cp -a bsnes/out/bsnes bsnes-angelscript-nightly/bsnes
- cp -a bsnes/Database/* bsnes-angelscript-nightly/Database
- cp -a shaders bsnes-angelscript-nightly/Shaders
- cp -a GPLv3.txt bsnes-angelscript-nightly
- cp -a *.as bsnes-angelscript-nightly
bsnes-angelscript-nightly_artifacts:
path: "bsnes-angelscript-nightly/**"
windows-x86_64-binaries_task:
container:
image: purplekarrot/mingw-w64-x86-64:latest
compile_script:
- make -C bsnes local=false build=performance platform=windows compiler="x86_64-w64-mingw32-g++" windres="x86_64-w64-mingw32-windres"
package_script:
- mkdir bsnes-angelscript-nightly
- mkdir bsnes-angelscript-nightly/Database
- mkdir bsnes-angelscript-nightly/Firmware
- cp -a bsnes/out/bsnes bsnes-angelscript-nightly/bsnes.exe
- cp -a bsnes/Database/* bsnes-angelscript-nightly/Database
- cp -a shaders bsnes-angelscript-nightly/Shaders
- cp -a GPLv3.txt bsnes-angelscript-nightly
- cp -a *.as bsnes-angelscript-nightly
bsnes-angelscript-nightly_artifacts:
path: "bsnes-angelscript-nightly/**"
windows-x86_32-binaries_task:
container:
image: purplekarrot/mingw-w64-i686:latest
compile_script:
- make -C bsnes local=false build=performance platform=windows compiler="i686-w64-mingw32-g++-win32" windres="i686-w64-mingw32-windres"
package_script:
- mkdir bsnes-angelscript-nightly
- mkdir bsnes-angelscript-nightly/Database
- mkdir bsnes-angelscript-nightly/Firmware
- cp -a bsnes/out/bsnes bsnes-angelscript-nightly/bsnes.exe
- cp -a bsnes/Database/* bsnes-angelscript-nightly/Database
- cp -a shaders bsnes-angelscript-nightly/Shaders
- cp -a GPLv3.txt bsnes-angelscript-nightly
- cp -a *.as bsnes-angelscript-nightly
bsnes-angelscript-nightly_artifacts:
path: "bsnes-angelscript-nightly/**"
macOS-x86_64-binaries_task:
osx_instance:
image: mojave-base
compile_script:
- make -C bsnes local=false build=performance
package_script:
- mkdir bsnes-angelscript-nightly
- cp -a bsnes/out/bsnes.app bsnes-angelscript-nightly
- cp -a GPLv3.txt bsnes-angelscript-nightly
- cp -a *.as bsnes-angelscript-nightly
bsnes-angelscript-nightly_artifacts:
path: "bsnes-angelscript-nightly/**"