Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Performance Issue] UV editor increasingly lowers performance the more faces are displayed #2553

Open
Azagwen opened this issue Nov 10, 2024 · 0 comments

Comments

@Azagwen
Copy link
Contributor

Azagwen commented Nov 10, 2024

What are you trying to do, and what do you expect to happen?

I'm editing the UVs of a mesh, with a medium number of faces.
And I'm trying to navigate the UV editor panel smoothly to move UV islands & paint

What happens instead?

When UV overlay is enabled, zooming and moving elements is significantly slowed down

Blockbench_IBE3wUG77S.mp4

When UV overlay is disabled however, this section gains a significant boost in performance, but now I have no idea if the faces I'm moving may be overlapping with another element.
And moving a set of faces still happens at a relatively low frame rate.

Blockbench_PJiwlQyqHj.mp4

Model format in which the issue occurs

Generic Model

Blockbench variant

Program

Blockbench version

4.11.2

Operating System

Windows 10

Installed Blockbench plugins

  • CEM Template Loader
  • Shape Generator
  • Cameras
  • MTools
  • Optimize
  • Custom Marker Colors
  • Scene Recorder
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant