Releases: JannisX11/blockbench
Releases · JannisX11/blockbench
3.6.5
3.6.4
Changes
- Rename Control to Ctrl in keybindings in English language
- Allow generating textures with different width and height
- Updated MolangJS to 1.1.1
Fixes
- #688 Linux binaries missing
- Expressions with = character in variable placeholder list do not work correctly
- Ctrl + S does not default to project codec if format has no codec
- Format condition returning true if no format is selected
- #689 Scale tool does not respect inflation for uniform scaling
- #685 Loading an empty .json file loses edit/paint/display tabs after entering display mode
- #681 Bar select not updating across all nodes
- Fix issue with painting on new animated texture
- Fix panels not updating after selecting format
- Fix issue with timecode rounding in animation files
3.6.3
3.6.2
3.6.1
3.6.0
Changes
- Added Streamer Mode
- Added local, bone and global rotation spaces
- Added Start Screen thumbnail view
- Added support for layered textures
- Added support for loading multiple textures, even if only one can be enabled at a time
- Added "hold_on_last_frame" loop mode to animations
- Added preview menu button
- #651 Option to not generate outer layer on skin templates
- #591 CEM animations are now handled
- Blockbench will now keep "override" data of Java block/item models.
Technical Changes
- New electron-builder based auto-updater
- Added code signing for Mac and Windows
- Added support for data-driven panels
- Started to implement "Properties" system to make object properties more modular
- Switched to GPL license
- Updated Electron to 8.2.4
Bugfixes
- Inconsistent alignment of dialog buttons
- #656 Drop down menu bug
- #645 Shading does not resemble the shading used in Minecraft
- #641 Cannot create Edit Session
- #655 Modded Entity does not handle loose cubes properly for 1.12.2 (3.5.4)
- Cannot paint on all frames of animated textures
- Bottom UV side is flipped on the X axis in bedrock models
- Resolving groups leaves contents in the wrong order
- #669 Could not change selected face in uv editor by mouse wheel
- #664 North view is gridless
3.5.4
3.5.3
Changes
- Add render side setting
- Add standalone package for all Linux Distros (AppImage)
Bugfixes
- Zooming on UV editor in paint mode is inaccurate
- Issue with generating box UV templates in different sizes
- Minor display issue with recent model list on start screen
- #610 Keyframe area selector does not work with "In Use" filter
- #627 JPM - Auto UV messing with non box UV saving
- #609 Integer size lock is always enabled for JPM
- #637 .java exporter does not export bone with loose cubes
- #624 Touch pens can change the camera rotation on side views
- #613 Cannot undo Box UV template
3.5.2
Changes
- Clicking elsewhere when using copy/paste tool will now confirm the action
- Float sizes in modded entities are no longer allowed because UV system is not compatible
Bugfixes
- #601 Modded entity in 1.14 isn't exporting Java with radians
- #600 Bottom face rendering flipped w/o Box UV
- #597 Animate effects button doesn't work.
- #604 gLTF export doesn't include animation
- Applying display presets via menu does not work
- #603 Blockbench 1.15 Java Entity Models Not Working Properly
- #598 Box UV - toggle UV overlay carries over
3.5.1
Changes
- New language: Korean
- Group names allow capital letters again
- Added delete action to group context menu
Bugfixes
- Bedrock group hierarchy is not imported correctly if group names need sanitizing
- Case is now ignored when preventing duplicate names in groups/locators
- #592 Unintended behavior when using 'Mirror Painting'
- Modded entity UV mapping is displayed inaccurately when using decimal sizes