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Bullet.cpp
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Bullet.cpp
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/*
* PythonBot - A game by a developer for developers.
* Copyright (C) 2015-2021 Jean-Marie BARAN ([email protected])
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Refer to 'LICENSE.txt' for the full notice.
*/
#include "Bullet.h"
float const Bullet::bulletSpeed;
Bullet::Bullet(Bot *botOrigin, unsigned int radius, sf::Color color)
: Circle(0, 0, radius, sf::Color::Transparent),
m_direction(botOrigin->get_direction()), m_botOrigin(botOrigin) {
// +2.0f : to avoid self intersection with its own bot.
m_SFMLShape.setPosition(botOrigin->get_v1() +
(2.0f + radius / 2.0f) * botOrigin->get_direction());
m_SFMLShape.setOutlineThickness(-1.5f);
m_SFMLShape.setOutlineColor(color);
}
Bot *Bullet::get_bot_origin() const { return m_botOrigin; }
void Bullet::move() { m_SFMLShape.move(bulletSpeed * m_direction); }