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alea-prng.js
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// Alea PRNG by Johannes Baagøe
//
// Copyright (C) 2010 by Johannes Baagøe <[email protected]>
//
// Ported 2022-02-08 by Joshua Grams <[email protected]>
//
// http://baagoe.com/en/RandomMusings/javascript/
// https://github.com/nquinlan/better-random-numbers-for-javascript-mirror
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
// BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
function PRNG(seed) {
if(seed == null) seed = ''+Math.random()
// Hash function for initializing state from the seed
let n = 0xefc8249d;
function mash(data) {
for(let i=0; i<data.length; i++) {
n += data.charCodeAt(i)
let h = 0.02519603282416938 * n
n = h|0; h = (h-n) * n
n = h|0; h = (h-n) * 0x100000000 // 2^32
n += h
}
return (n|0) * 2.3283064365386963e-10; // 2^-32
}
const s = [mash(' '), mash(' '), mash(' '), 1]
s[0] -= mash(''+seed)
if(s[0] < 0) s[0] += 1
s[1] -= mash(''+seed)
if(s[1] < 0) s[1] += 1
s[2] -= mash(''+seed)
if(s[2] < 0) s[2] += 1
// Return a random number in the range [0..1)
// Pass `true` to get a copy of the current state.
// Pass a state array to set the state.
return function(save) {
if(save === true) return [...s]
if(Array.isArray(save)) return save.forEach((e,i) => s[i]=e)
const t = 2091639 * s[0] + s[3] * 2.3283064365386963e-10; // 2^-32
s[0] = s[1]; s[1] = s[2] // shift over
s[3] = t|0 // truncate t to integer
s[2] = t - s[3] // fractional part
return s[2]
}
}