This demo is a pixel art 2D platformer with graphics and sound.
It shows you how to code characters and physics-based objects in a real game context. This is a relatively complete demo where the player can jump, walk on slopes, fire bullets, interact with enemies, and more. It contains one closed level, and the player is invincible, unlike the enemies.
You will find most of the demo’s content in the Level.tscn
scene.
You can open it from the default Game.tscn
scene, or double
click on Level.tscn
in the src/Level/
directory.
We invite you to open the demo's GDScript files in the editor as they contain a lot of comments that explain how each class works.
Language: GDScript
Renderer: GLES 3 (particles are not available in GLES 2)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/120
- Side-scrolling player controller using
KinematicBody2D
.- Can walk on and snap to slopes.
- Can shoot, including while jumping.
- Enemies that crawl on the floor and change direction when they encounter an obstacle.
- Camera that stays within the level’s bounds.
- Supports keyboard and gamepad controls.
- Platforms that can move in any direction.
- Gun that shoots bullets with rigid body (natural) physics.
- Collectible coins.
- Pause and pause menu.
- Pixel art visuals.
- Sound effects and music.
"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy