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LevelBuilder.py
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from __future__ import annotations
from abc import ABC, abstractmethod
from collections import deque
import os
import random
import KDS.BuildData
import KDS.Cursor
import KDS.LevelBuilder
import KDS.LevelBuilder.CampaignProp
import KDS.LevelBuilder.LegacyGameMap
import KDS.LevelBuilder.LegacyTileProp
import KDS.LevelBuilder.LevelProp
os.chdir(os.path.dirname(os.path.abspath(__file__)))
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = ""
import pygame
import pygame.draw
from pygame.locals import *
import KDS.Clock
import KDS.Colors
import KDS.ConfigManager
import KDS.Console
import KDS.Convert
import KDS.Debug
import KDS.Events
import KDS.Math
import KDS.Jobs
import KDS.Linq
import KDS.Loading
import KDS.Logging
import KDS.System
import KDS.UI
import tkinter
from tkinter import filedialog
import json
import traceback
from dataclasses import dataclass
from enum import IntEnum, IntFlag, StrEnum
from typing import Any, Callable, Final, Iterable, NamedTuple, Optional, Self, Sequence, TypeAlias, Union
from KDS.LevelBuilder.Shared import *
KEYMAP_STR: Final[str] = """
[ KEYMAP ]
Middle Mouse: Get Serial
Middle Mouse + SHIFT: Move Camera
Middle Mouse + CTRL: Get Serial with Properties
Middle Mouse + ALT: Change Brush Shape
Left Mouse: Set Serial
Left Mouse + SHIFT: Add Serial At Top
Left Mouse + CTRL: Insert Serial At Bottom
Left Mouse + C: No Collision
Left Mouse + ALT + C: Force Collision
Right Mouse: Reset Serial
Right Mouse + SHIFT: Remove Serial From Top
Right Mouse + CTRL: Remove Serial From Bottom
Right Mouse + C: Remove Collision Attribute
Right Mouse + ALT + C: Remove Collision Attribute
Mouse Scroll: Scroll Vertically
Mouse Scroll + SHIFT: Scroll Horizontally
Mouse Scroll + CTRL: Zoom
Mouse Scroll + ALT: Change Brush Size
Mouse Scroll + ALT + CTRL: Change Brush Density
CTRL + Z: Undo
CTRL + Y: Redo
CTRL + D: Duplicate Selection
CTRL + C: Copy
CTRL + V: Paste if possible
E: Open Material Menu
T: Input Console
R: Resize Map
F: Set Property
P: Set teleport index
O: Set Overlay
G: Select Reference Map File
Z: Toggle Zone Mode
Y: Toggle Overlay Visibility
TAB: Set store price
SHIFT + TAB: Set store discount price
CTRL + A: Select All (NOT RECOMMENDED)
CTRL + S: Save Project
CTRL + SHIFT + S: Save Project As
CTRL + O: Open Project
F5: Reload LevelProp
H: Show Help
[ KEYMAP ]
""".strip()
root = tkinter.Tk()
root.withdraw()
if not KDS.System.ISLINUX:
root.iconbitmap("Assets/Textures/Branding/levelBuilderIcon.ico")
pygame.init()
display: pygame.Surface = pygame.Surface((2, 2)) # Dunder surface for linting
display_size: tuple[int, int] = (1600, 800)
monitor_info = pygame.display.Info()
scalesize = 68
gamesize = 34
scaleMultiplier = scalesize / gamesize
ZOOMRANGE = (3, 128)
DEFAULTZOOM = scalesize
pygame.display.set_caption("KDS Level Builder")
pygame.display.set_icon(pygame.image.load("Assets/Textures/Branding/levelBuilderIcon.png"))
def SetDisplaySize(size: tuple[int, int] = (0, 0)):
global display, display_size, display_info
display = pygame.display.set_mode(size, RESIZABLE | DOUBLEBUF | HWSURFACE)
display_size = display.get_size()
display_info = pygame.display.Info()
SetDisplaySize((min(display_size[0], monitor_info.current_w), min(display_size[1], monitor_info.current_h - 100)))
APPDATA = os.path.join(str(os.getenv('APPDATA')), "KL Corporation", "KDS Level Builder")
LOGPATH = os.path.join(APPDATA, "logs")
os.makedirs(LOGPATH, exist_ok=True)
KDS.Logging.init(APPDATA, LOGPATH)
KDS.Cursor.init(cursor_index_override=0)
KDS.Jobs.init()
harbinger_font = pygame.font.Font("Assets/Fonts/harbinger.otf", 25)
harbinger_font_large = pygame.font.Font("Assets/Fonts/harbinger.otf", 55)
harbinger_font_small = pygame.font.Font("Assets/Fonts/harbinger.otf", 15)
class TextureHolder:
class TextureData:
def __init__(self, serialNumber: str, name: str, texture: pygame.Surface) -> None:
self.serialNumber = serialNumber
self.texture = texture
self.texture_size: tuple[int, int] = self.texture.get_size()
self.name = name
self.rescaleTexture()
def rescaleTexture(self):
self.scaledTexture: pygame.Surface = pygame.transform.scale(self.texture, (round(self.texture.get_width() * scaleMultiplier), round(self.texture.get_height() * scaleMultiplier)))
self.scaledTexture_size: tuple[int, int] = self.scaledTexture.get_size()
drkOvl = self.scaledTexture.convert_alpha()
drkOvl.fill((0, 0, 0, 64), special_flags=BLEND_RGBA_MIN)
self.darkOverlay: pygame.Surface = drkOvl
lghtOvl = self.scaledTexture.convert_alpha()
lghtOvl.fill((255, 255, 255, 255), special_flags=BLEND_RGB_MAX)
lghtOvl.fill((255, 255, 255, 128), special_flags=BLEND_RGBA_MULT)
self.lightOverlay: pygame.Surface = lghtOvl
def __init__(self) -> None:
self.data: dict[UnitType, dict[str, TextureHolder.TextureData]] = {t: {} for t in UnitType}
self.serials: list[str] = []
self.names: list[str] = []
self.trueScale: Final[set[str]] = set()
self.noCollision: Final[set[str]] = set()
self.NotFoundFallback: TextureHolder.TextureData | None = None
def __iter__(self):
self.iterIndex: int = 0
self.iterValues: list[TextureHolder.TextureData] = []
for d in self.data.values():
self.iterValues.extend([v for v in d.values()])
return self
def __next__(self) -> TextureHolder.TextureData:
if self.iterIndex >= len(self.iterValues):
raise StopIteration
output = self.iterValues[self.iterIndex]
self.iterIndex += 1
return output
def AddTexture(self, serialNumber: str, path: str, name: str, colorkey: tuple[int, int, int] | None = KDS.Colors.White, alpha: int | None = None) -> None:
texture: pygame.Surface = pygame.image.load(path).convert()
if colorkey is not None:
texture.set_colorkey(colorkey)
if alpha is not None:
texture.set_alpha(alpha)
self._Add(TextureHolder.TextureData(serialNumber, name, texture))
def AddBuildData(self, serialPrefix: int, buildData: KDS.BuildData.BuildData, checkTruescale: bool = False, checkNoCollision: bool = False):
if serialPrefix < 0 or serialPrefix > 9:
raise ValueError("Invalid serial prefix.")
for dName, d in buildData.data.items():
localSerial: int = d["serialNumber"]
globalSerial: str = f"""{serialPrefix}{localSerial:03d}"""
if checkTruescale and d["trueScale"] == True:
self.trueScale.add(globalSerial)
if checkNoCollision and d["noCollision"] == True:
self.noCollision.add(globalSerial)
self._Add(TextureHolder.TextureData(globalSerial, dName, buildData.textures[localSerial]))
def _Add(self, texture_data: TextureData):
serialNumber: str = texture_data.serialNumber
self.data[UnitType(int(serialNumber[0]))][serialNumber] = texture_data
self.serials.append(serialNumber)
self.names.append(texture_data.name)
def GetData(self, serialNumber: str) -> TextureHolder.TextureData:
try:
return self.data[UnitType(int(serialNumber[0]))][serialNumber]
except Exception:
if self.NotFoundFallback is not None:
return self.NotFoundFallback
else:
raise
def GetDefaultTexture(self, serialNumber: str) -> pygame.Surface:
return self.GetData(serialNumber).texture
def GetScaledTexture(self, serialNumber: str) -> pygame.Surface:
return self.GetData(serialNumber).scaledTexture
def GetScaledTextureWithSize(self, serialNumber: str) -> tuple[pygame.Surface, tuple[int, int]]:
data = self.GetData(serialNumber)
return data.scaledTexture, data.scaledTexture_size
def RescaleTextures(self) -> None:
for t in self.data.values():
for d in t.values():
d.rescaleTexture()
if self.NotFoundFallback is not None:
self.NotFoundFallback.rescaleTexture()
LevelPropData.rescale()
#region Textures
Textures = TextureHolder()
Textures.AddBuildData(0, KDS.BuildData.load_tiles(), checkTruescale=True, checkNoCollision=True)
Textures.AddBuildData(1, KDS.BuildData.load_items())
Textures.AddBuildData(3, KDS.BuildData.load_teleports())
Textures.AddTexture("2001", "Assets/Textures/Animations/imp_walking_0.png", "Imp")
Textures.AddTexture("2002", "Assets/Textures/Animations/seargeant_walking_0.png", "Seargeant")
Textures.AddTexture("2003", "Assets/Textures/Animations/drug_dealer_walking_0.png", "Drug Dealer")
Textures.AddTexture("2004", "Assets/Textures/Animations/turbo_shotgunner_walking_0.png", "Turbo Shotgunner")
Textures.AddTexture("2005", "Assets/Textures/Animations/mafiaman_walking_0.png", "Mafiaman")
Textures.AddTexture("2006", "Assets/Textures/Animations/methmaker_idle_0.png", "Methmaker", KDS.Colors.Cyan)
Textures.AddTexture("2007", "Assets/Textures/Animations/undead_monster_walking_0.png", "Undead Monster", KDS.Colors.Cyan)
Textures.AddTexture("2008", "Assets/Textures/Animations/mummy_walking_0.png", "Mummy")
Textures.AddTexture("2009", "Assets/Textures/Animations/security_guard_walking_0.png", "Security Guard", KDS.Colors.Cyan)
Textures.AddTexture("2010", "Assets/Textures/Animations/bulldog_0.png", "Bulldog")
Textures.AddTexture("2011", "Assets/Textures/Animations/z_walk_0.png", "Zombie")
Textures.AddTexture("2012", "Assets/Textures/Animations/archvile_run_0.png", "Archvile")
Textures.AddTexture("4003", "Assets/Textures/Teachers/Test/koponen_idle_0.png", "TEST ENTITY")
Textures.AddTexture("4001", "Assets/Textures/Teachers/LaaTo/idle_0.png", "LaaTo")
Textures.AddTexture("4002", "Assets/Textures/Teachers/KuuMa/idle_0.png", "KuuMa")
Textures.AddTexture("4999", "Assets/Textures/NPC/Static/person_0/npc-idle_0.png", "Random Static Student")
Textures.AddTexture("4309", "Assets/Textures/NPC/Room309/0/idle_0.png", "Room 309 NPC")
Textures.NotFoundFallback = TextureHolder.TextureData("----", "<error>", pygame.image.load("Assets/Editor/Textures/missing.png").convert())
#endregion
### GLOBAL VARIABLES ###
scroll: list[int] = [0, 0]
currentSaveName = ''
grid: GridType
gridSize: tuple[int, int]
undo: Undo | None = None
referenceGrid: Optional[GridType] = None
referenceGridSize: tuple[int, int] = (0, 0)
referenceGridHandle: Optional[KDS.Jobs.JobHandle] = None
renderOverlays: bool = True
zoneMode: bool = False
build_undo: ChangeUndoRecord | None = None
remove_undo: ChangeUndoRecord | None = None
class LevelPropData:
@staticmethod
def rescale():
LevelPropData.KoponenTextureRescaled = KDS.Convert.AspectScale(LevelPropData.KoponenTexture, (int(LevelPropData.KoponenTexture.get_width() * scaleMultiplier), 0), KDS.Convert.AspectMode.WidthControlsHeight)
LevelPropData.PlayerTextureRescaled = KDS.Convert.AspectScale(LevelPropData.PlayerTexture, (int(LevelPropData.PlayerTexture.get_width() * scaleMultiplier), 0), KDS.Convert.AspectMode.WidthControlsHeight)
ShowKoponen: bool = False
KoponenPos: tuple[int, int] = (0, 0)
KoponenTexture: pygame.Surface = pygame.image.load("Assets/Textures/Player/koponen_idle_0.png").convert()
KoponenTexture.set_colorkey(KDS.Colors.White)
KoponenTexture.set_alpha(64)
ShowPlayer: bool = False
PlayerPos: tuple[int, int] = (0, 0)
PlayerTexture: pygame.Surface = pygame.image.load("Assets/Textures/Player/idle_0.png").convert()
PlayerTexture.set_colorkey(KDS.Colors.White)
PlayerTexture.set_alpha(64)
KoponenTextureRescaled: pygame.Surface = pygame.Surface((0, 0))
PlayerTextureRescaled: pygame.Surface = pygame.Surface((0, 0))
PlayerFlipped: bool = False
LevelPropData.rescale()
class UndoRecord(ABC):
@abstractmethod
def undomanager_rollback(self, grid: GridType) -> GridType | None:
raise NotImplementedError()
@abstractmethod
def undomanager_rollforward(self, grid: GridType) -> GridType | None:
raise NotImplementedError()
@abstractmethod
def undomanager_register(self, parent: Undo) -> None:
raise NotImplementedError()
class ResizeUndoRecord(UndoRecord):
"""### DO NOT MODIFY ANY GridUnit INSTANCES, ONLY CREATE NEW ONES."""
def __init__(self, original_grid: GridType) -> None:
self.original_grid: Final[GridType] = original_grid
self._resized_grid: GridType | None = None
@property
def resized_grid(self) -> GridType | None:
return self._resized_grid
@resized_grid.setter
def resized_grid(self, value: GridType) -> None:
if self._resized_grid is not None:
raise ValueError("Cannot set resized grid, value has already been set.")
self._resized_grid = value
def undomanager_register(self, parent: Undo) -> None:
if self.resized_grid is None:
raise ValueError("Cannot register undo record without providing the resized grid as well.")
def undomanager_rollback(self, grid: GridType) -> GridType | None:
return self.original_grid
def undomanager_rollforward(self, grid: GridType) -> GridType | None:
assert(self.resized_grid is not None)
return self.resized_grid
class ChangeUndoRecord(UndoRecord):
@dataclass(frozen=True)
class _Change:
unit: UnitData
before: UnitData
after: UnitData
class _Recording:
def __init__(self, unit: UnitData) -> None:
self.unit: Final[UnitData] = unit
self._befores: list[UnitData] = []
self._afters: list[UnitData] = []
self._completed: bool = False
def add_before(self, unit: UnitData) -> None:
if self._completed:
raise RuntimeError("Recording has completed.")
self._befores.append(unit.Copy())
def add_after(self, unit: UnitData) -> None:
if self._completed:
raise RuntimeError("Recording has completed.")
self._afters.append(unit.Copy())
def complete(self) -> ChangeUndoRecord._Change:
self._completed = True
assert(len(self._befores) > 0)
if len(self._afters) != len(self._befores):
raise RuntimeError(f"Before and after state counts don't match. Before count: {len(self._befores)}, After count: {len(self._afters)}")
return ChangeUndoRecord._Change(
unit=self.unit,
before=self._befores[0],
after=self._afters[-1]
)
def __init__(self) -> None:
self._parent: Undo | None = None
self._changes: list[ChangeUndoRecord._Change] = []
self._recording: ChangeUndoRecord._Recording | None = None
def __del__(self) -> None:
if self._parent is None:
raise RuntimeError("UndoRecord was destroyed before registering with a parent Undo.")
def record_before(self, unit: UnitData | PropertiesData) -> None:
if isinstance(unit, PropertiesData):
unit = unit.parent
assert(isinstance(unit, UnitData))
if self._parent is not None:
raise RuntimeError("Cannot record change. Undo record already registered.")
if self._recording is not None and self._recording.unit is not unit:
self._changes.append(self._recording.complete())
self._recording = None
if self._recording is None:
assert(grid[unit.pos[1]][unit.pos[0]] is unit)
self._recording = ChangeUndoRecord._Recording(unit)
self._recording.add_before(unit)
def record_after(self, unit: UnitData | PropertiesData) -> None:
if isinstance(unit, PropertiesData):
unit = unit.parent
assert(isinstance(unit, UnitData))
if self._parent is not None:
raise RuntimeError("Cannot record change. Undo record already registered.")
if self._recording is None:
raise ValueError("Cannot record change. No change recording has been started.")
if self._recording.unit is not unit:
raise ValueError("Cannot record change. Another unit's change recording has been started.")
self._recording.add_after(unit)
def undomanager_register(self, parent: Undo) -> None:
if self._recording is not None:
self._changes.append(self._recording.complete())
self._parent = parent
def undomanager_rollback(self, grid: GridType) -> None:
# reversed so that when we change the same tile multiple times, we also revert it in the correct order
for c in reversed(self._changes):
self._roll(c.after, c.before, unit=c.unit, grid=grid)
def undomanager_rollforward(self, grid: GridType) -> None:
for c in self._changes:
self._roll(c.before, c.after, unit=c.unit, grid=grid)
def _roll(self, /, _from: UnitData, _to: UnitData, *, unit: UnitData, grid: GridType) -> None:
x: int
y: int
x, y = unit.pos
assert(_from.pos == unit.pos)
assert(_to.pos == unit.pos)
assert(grid[y][x] is unit)
if unit != _from:
KDS.Logging.warning(f"Source unit data does not match grid unit data. There might have been some changes that were unaccounted in undo/redo.", consoleVisible=True)
unit.CopyFrom(None, _to, undo_can_be_none=True)
assert(unit == _to)
class Undo:
@dataclass(frozen=True)
class _Saved:
undoable: int
total: int
def __init__(self) -> None:
self._undoable_change_count: int = 0
self._total_change_count: int = 0
self._saved_changes: Undo._Saved | None = None
self._undo: deque[UndoRecord] = deque(maxlen=1000)
self._redo: deque[UndoRecord] = deque(maxlen=1000)
def register(self, record: UndoRecord) -> None:
record.undomanager_register(self)
self._undo.append(record)
self._redo.clear()
self._undoable_change_count += 1
self._total_change_count += 1
def undo(self) -> None:
global grid
if len(self._undo) < 1:
KDS.Logging.info("No undo history left.", consoleVisible=True)
return
record: UndoRecord = self._undo.pop()
new_grid: GridType | None = record.undomanager_rollback(grid=grid)
self._redo.appendleft(record)
self._record_try_reassign_grid(new_grid)
self._undoable_change_count -= 1
self._total_change_count -= 1
def redo(self) -> None:
global grid
if len(self._redo) < 1:
KDS.Logging.info("No redo history left.", consoleVisible=True)
return
record: UndoRecord = self._redo.popleft()
new_grid: GridType | None = record.undomanager_rollforward(grid=grid)
self._undo.append(record)
self._record_try_reassign_grid(new_grid)
self._undoable_change_count += 1
self._total_change_count += 1
def _record_try_reassign_grid(self, new_grid: GridType | None):
global grid, gridSize
if new_grid is None:
return
grid = new_grid
gridSize = (len(grid[0]), len(grid))
def register_zone_new(self) -> None:
self._total_change_count += 1
def register_zone_update(self) -> None:
pass # when dragging, zone is updated every frame
# pass, as we don't want to spam increment the changes value
def register_zone_properties_update(self) -> None:
self._total_change_count += 1
def register_was_saved(self) -> None:
self._saved_changes = Undo._Saved(undoable=self._undoable_change_count, total=self._total_change_count)
@property
def unsaved_changes(self) -> int:
total: int
if self._saved_changes is None:
total = self._total_change_count
else:
total_diff: int = self._total_change_count - self._saved_changes.total
undoable_diff: int = self._undoable_change_count - self._saved_changes.undoable
if undoable_diff >= 0:
total = undoable_diff + total_diff
else:
total = (2 * self._undoable_change_count) + total_diff
assert(total >= 0)
return total
def UnsavedChangesInterrupt(followup_question: str) -> bool:
if undo is None:
return False
if undo.unsaved_changes <= 0:
return False
resp: KDS.System.MessageBox.Responses = KDS.System.MessageBox.Show(
"Unsaved Changes.",
f"There are unsaved changes. {followup_question}",
KDS.System.MessageBox.Buttons.YESNO,
KDS.System.MessageBox.Icon.WARNING
)
return resp != KDS.System.MessageBox.Responses.YES
def LB_Quit():
global matMenRunning, btn_menu, mainRunning, multiselect_menu_running
if UnsavedChangesInterrupt("Are you sure you want to quit?"):
return
matMenRunning = False
btn_menu = False
multiselect_menu_running = False
mainRunning = False
KDS.Console.init(display, pygame.Surface((1200, 800)), _Offset=(200, 0), _KDS_Quit = LB_Quit)
####################################################################################################
class UnitData:
EMPTYSERIAL: Final[str] = "0000 0000 0000 0000"
EMPTY: Final[str] = "0000"
SLOTCOUNT: Final[int] = 4
DOORSERIALS: set[str] = { "0023", "0024", "0025", "0026" }
def __init__(self, position: tuple[int, int], serialNumber: str = EMPTYSERIAL):
self.pos = position
self.serialNumber = serialNumber
self._updateSplit()
self._properties = PropertiesData(self)
self.matchesReference = False
"""State variable, will not be copied."""
@property
def properties(self) -> PropertiesData:
return self._properties
def __eq__(self, other) -> bool:
""" == operator """
if isinstance(other, UnitData):
return self.Equals(other)
return False
def __ne__(self, other) -> bool:
""" != operator """
return not self.__eq__(other)
def __str__(self) -> str:
return self.serialNumber
def Equals(self, other: UnitData) -> bool:
if self.pos != other.pos:
return False
if self.serialNumber != other.serialNumber:
return False
if self.properties != other.properties:
return False
return True
def Copy(self) -> UnitData:
data = UnitData(position=self.pos, serialNumber=self.serialNumber)
data._properties = self.properties.Copy(overrideParent=data)
return data
def CopyFrom(self, undo: ChangeUndoRecord | None, unit: UnitData, *, undo_can_be_none: bool = False) -> None:
if not undo_can_be_none and undo is None:
raise ValueError("Undo cannot be None. If you are ABSOLUTELY sure that it can, please set undo_can_be_none=True")
if undo is not None:
undo.record_before(self)
self.pos = unit.pos
self.serialNumber = unit.serialNumber
self._updateSplit()
self._properties = unit.properties.Copy(overrideParent=self)
# do not set, is handled by reference grid
# self.matchesReference = unit.matchesReference
if undo is not None:
undo.record_after(self)
def setProperties(self, undo: ChangeUndoRecord, properties: dict[UnitType, dict[str, Union[str, int, float, bool]]]):
self.properties.SetAll(undo, properties)
def addProperties(self, undo: ChangeUndoRecord, properties: dict[UnitType, dict[str, Union[str, int, float, bool]]]):
undo.record_before(self)
for _type, value in properties.items():
for k, v in value.items():
self.properties.Set(undo, _type, k, v)
undo.record_after(self)
def _updateSplit(self):
self.serials = tuple(self.serialNumber.split(" "))
if len(self.serials) != UnitData.SLOTCOUNT:
KDS.Logging.AutoError(f"Serials length does not match slot count! Serials length: {len(self.serials)} | Slot Count: {UnitData.SLOTCOUNT} | Serials: {self.serials} | Serial Number: {self.serialNumber}")
self.filledSerials = tuple(KDS.Linq.Where(self.serials, lambda s: s != UnitData.EMPTY))
def overrideData(self, undo: ChangeUndoRecord, _from: UnitData):
undo.record_before(self)
self.overrideSerial(undo, _from.serialNumber)
self._updateSplit()
self.properties.SetAll(undo, _from.properties.GetAll())
undo.record_after(self)
def overrideSerial(self, undo: ChangeUndoRecord | None, newSerial: str, *, undo_can_be_none: bool = False):
if not undo_can_be_none and undo is None:
raise ValueError("Undo cannot be None. If you are ABSOLUTELY sure that it can, please set undo_can_be_none=True")
if undo is not None:
undo.record_before(self)
self.serialNumber = newSerial
self._updateSplit()
if undo is not None:
undo.record_after(self)
def setSerial(self, undo: ChangeUndoRecord, srlNumber: str):
undo.record_before(self)
self.serialNumber = f"{srlNumber} 0000 0000 0000"
self._updateSplit()
undo.record_after(self)
def setSerialToSlot(self, undo: ChangeUndoRecord | None, srlNumber: str, slot: int, *, undo_can_be_none: bool = False):
if not undo_can_be_none and undo is None:
raise ValueError("Undo cannot be None. If you are ABSOLUTELY sure that it can, please set undo_can_be_none=True")
if slot >= UnitData.SLOTCOUNT or slot < 0:
raise ValueError(f"Slot {slot} is an invalid index!")
if undo is not None:
undo.record_before(self)
self.serialNumber = self.serialNumber[:slot * 4 + slot] + srlNumber + self.serialNumber[slot * 4 + 4 + slot:]
self._updateSplit()
if undo is not None:
undo.record_after(self)
def getSerial(self, slot: int):
slot = slot + 1 if slot > 0 else slot
return self.serialNumber[slot : slot + 4]
def addSerial(self, undo: ChangeUndoRecord, srlNumber: str):
for index, number in enumerate(self.serials):
if int(number) == 0:
if srlNumber not in self.serials:
if srlNumber[0] != "3" or not self.hasTeleport():
undo.record_before(self)
self.setSerialToSlot(undo, srlNumber, index)
undo.record_after(self)
else:
KDS.Logging.info("Only one teleport is allowed per unit.", True)
else:
KDS.Logging.info(f"Serial {srlNumber} already in {self.pos}!", True)
return
KDS.Logging.info(f"No empty slots at {self.pos} available for serial {srlNumber}!", True)
def insertSerial(self, undo: ChangeUndoRecord, srlNumber: str):
if srlNumber[0] != "3" and self.hasTeleport():
KDS.Logging.info("Only one teleport is allowed per unit.", True)
return
if srlNumber in self.serials:
KDS.Logging.info(f"Serial {srlNumber} already in {self.pos}!", True)
return
if len(self.filledSerials) > UnitData.SLOTCOUNT:
KDS.Logging.info(f"No empty slots at {self.pos} available to insert serial {srlNumber}!", True)
return
undo.record_before(self)
for index, number in enumerate(self.filledSerials): # No need to copy because tuple
self.setSerialToSlot(undo, number, index + 1)
self.setSerialToSlot(undo, srlNumber, 0)
undo.record_after(self)
def getSlot(self, serial: str) -> Optional[int]:
try:
return self.serials.index(serial)
except ValueError:
return None
def hasTile(self) -> bool:
return KDS.Linq.Any(self.serials, lambda s: s[0] == "0" and s != UnitData.EMPTY)
def hasItem(self) -> bool:
return KDS.Linq.Any(self.serials, lambda s: s[0] == "1")
def hasTeleport(self) -> bool:
return KDS.Linq.Any(self.serials, lambda s: s[0] == "3")
def removeSerial(self, undo: ChangeUndoRecord):
for index, number in reversed(list(enumerate(self.serials))):
if int(number) != 0:
undo.record_before(self)
self.setSerialToSlot(undo, UnitData.EMPTY, index)
undo.record_after(self)
return
def removeSerialFromStart(self, undo: ChangeUndoRecord):
undo.record_before(self)
srlist = self.serials
for index in range(len(srlist)):
if index >= len(srlist) - 1:
self.setSerialToSlot(undo, UnitData.EMPTY, index)
else:
self.setSerialToSlot(undo, srlist[index + 1], index)
undo.record_after(self)
def resetSerial(self, undo: ChangeUndoRecord):
undo.record_before(self)
self.serialNumber = UnitData.EMPTYSERIAL
self._updateSplit()
self.properties.RemoveUnused(undo)
undo.record_after(self)
@staticmethod
def toSerialString(srlNumber: str):
return f"{srlNumber} 0000 0000 0000"
@staticmethod
def renderSerial(surface: pygame.Surface, properties: Optional[PropertiesData], serial: str, pos: tuple[int, int], lightOverlay: bool = False):
textureData = Textures.GetData(serial)
blitPos = (pos[0], pos[1] - textureData.scaledTexture_size[1] + scalesize) if serial not in Textures.trueScale else (pos[0] - textureData.scaledTexture_size[0] + scalesize, pos[1] - textureData.scaledTexture_size[1] + scalesize)
# ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Will render some tiles incorrectly
#region Blitting
surface.blit(textureData.scaledTexture, blitPos)
#endregion
if serial[0] == "0" and properties != None:
checkCollision = properties.Get(UnitType.Tile, "checkCollision", None)
if isinstance(checkCollision, bool):
if not checkCollision:
if textureData.serialNumber not in Textures.noCollision: # and textureData.darkOverlay is not None: # I don't know if pygame.Surface has a custom equals operator.
surface.blit(textureData.darkOverlay, blitPos)
else:
pygame.draw.rect(surface, KDS.Colors.White, (pos[0], pos[1], scalesize, scalesize))
KDS.Logging.warning(f"checkCollision forced on at: {pos}. This is generally not recommended.", True)
elif serial[0] == "3" and serial != "3001":
telepOverlay = Textures.GetScaledTexture("3001").copy()
telepOverlay.set_alpha(100)
surface.blit(telepOverlay, pos)
if lightOverlay: # I don't know if pygame.Surface has a custom equals operator.
surface.blit(textureData.lightOverlay, blitPos)
@staticmethod
def renderUpdate(surface: pygame.Surface, scroll: list[int], renderList: GridType, brush: BrushData,
keys_pressed: pygame.key.ScancodeWrapper, mouse_pressed: tuple[bool, ...], pickTile: bool = False):
global allowTilePlacement, build_undo, remove_undo
assert(undo is not None)
_TYPECOLORS = {
UnitType.Tile: KDS.Colors.EmeraldGreen,
UnitType.Item: KDS.Colors.RiverBlue,
UnitType.Enemy: KDS.Colors.AviatorRed,
UnitType.Teleport: KDS.Colors.Yellow,
UnitType.Entity: KDS.Colors.Orange,
UnitType.Unspecified: KDS.Colors.Magenta
}
#region Scroll Clamping
scroll[0] = KDS.Math.Clamp(scroll[0], KDS.Math.CeilToInt(-display_size[0] / scalesize) + 1, gridSize[0] - 1)
scroll[1] = KDS.Math.Clamp(scroll[1], KDS.Math.CeilToInt(-display_size[1] / scalesize) + 1, gridSize[1] - 1)
#endregion
tip_renders = []
mpos = pygame.mouse.get_pos()
mpos_tilepos: tuple[int, int] | None = (int(mpos[0] / scalesize) + scroll[0], int(mpos[1] / scalesize) + scroll[1])
pygame.draw.rect(surface, (80, 30, 30), (-scroll[0] * scalesize, -scroll[1] * scalesize, gridSize[0] * scalesize, gridSize[1] * scalesize))
doorRenders: list[tuple[str, tuple[int, int], bool]] = []
overlayRenders: list[tuple[str, tuple[int, int], bool]] = []
tileWasPicked: bool = False
for row in renderList[max(scroll[1], 0) : KDS.Math.CeilToInt(scroll[1] + display_size[1] / scalesize)]:
for unit in row[max(scroll[0], 0) : KDS.Math.CeilToInt(scroll[0] + display_size[0] / scalesize)]:
normalBlitPos = (unit.pos[0] * scalesize - scroll[0] * scalesize, unit.pos[1] * scalesize - scroll[1] * scalesize)
overlayTileprops = unit.properties.Get(UnitType.Unspecified, "overlay", None)
if isinstance(overlayTileprops, str):
overlayRenders.append((overlayTileprops, normalBlitPos, unit.matchesReference))
for number in unit.serials:
if number == UnitData.EMPTY:
continue
if number in UnitData.DOORSERIALS:
doorRenders.append((number, (normalBlitPos[0], normalBlitPos[1] + scalesize), unit.matchesReference))
continue
UnitData.renderSerial(surface, unit.properties, number, normalBlitPos, unit.matchesReference)
if unit.pos == mpos_tilepos:
if unit.hasTeleport():
teleportIdentifier = unit.properties.Get(UnitType.Teleport, "identifier", None)
# if teleportIdentifier == None:
# unit.properties.Set(UnitType.Teleport, "identifier", 1)
# teleportIdentifier = 1
teleportIdentifierTip: str = f"teleport id: {teleportIdentifier}"
if not isinstance(teleportIdentifier, int):
teleportIdentifierTip += " (invalid)"
tip_renders.append(harbinger_font_small.render(teleportIdentifierTip, True, KDS.Colors.AviatorRed))
if keys_pressed[K_p]:
if not zoneMode:
newTeleportIdentifier: Optional[int] = KDS.Console.Start(f"Set teleport ID: (int[0, 2147483647])", True, KDS.Console.CheckTypes.Int(0, 2147483647), defVal=str(teleportIdentifier), autoFormat=True)
if newTeleportIdentifier != None:
newTeleportIdentifierUndo: Final = ChangeUndoRecord()
unit.properties.Set(newTeleportIdentifierUndo, UnitType.Teleport, "identifier", newTeleportIdentifier)
undo.register(newTeleportIdentifierUndo)
if keys_pressed[K_TAB] and unit.hasItem():
storePriceDiscounted: bool = keys_pressed[K_LSHIFT]
storePriceKey: str = "storePrice" if not storePriceDiscounted else "storeDiscountPrice"
storePriceMsg: str = "Enter Price:" if not storePriceDiscounted else "Enter Discount Price:"
storePriceStr: str | None = KDS.Console.Start(storePriceMsg, allowEscape=False, checkType=KDS.Console.CheckTypes.Float()) # do not allow escape as it removes the price as well
storePriceUndo: Final = ChangeUndoRecord()
if storePriceStr is not None and len(storePriceStr) > 0:
unit.properties.Set(storePriceUndo, UnitType.Item, storePriceKey, float(storePriceStr))
else:
unit.properties.Remove(storePriceUndo, UnitType.Item, storePriceKey)
undo.register(storePriceUndo)
elif keys_pressed[K_f]:
autoFill = {}
for t in UnitType:
autoFill[t.name] = "break"
setPropType = str(KDS.Console.Start("Enter Property Type:", True, KDS.Console.CheckTypes.Commands(), commands=autoFill)).lower()
propType = KDS.Linq.FirstOrNone(UnitType, lambda t: t.name.lower() == setPropType)
if len(setPropType) > 0 and propType != None:
setPropKey: str = KDS.Console.Start("Enter Property Key:")
if len(setPropKey) > 0:
setPropValUnformatted: str = KDS.Console.Start("Enter Property Value:")
if propType == UnitType.Unspecified and setPropKey == "overlay": # Force string for overlay
setPropVal = setPropValUnformatted
else:
setPropVal = KDS.Convert.AutoType(setPropValUnformatted, setPropValUnformatted) # If cannot be parsed to int, bool or float; return string
setPropUndo: Final = ChangeUndoRecord()
if len(setPropValUnformatted) > 0:
unit.properties.Set(setPropUndo, propType, setPropKey, setPropVal)
else:
unit.properties.Remove(setPropUndo, propType, setPropKey)
undo.register(setPropUndo)
elif len(setPropType) > 0:
KDS.Logging.warning(f"\"{setPropType}\" could not be parsed to any type!", True)
elif keys_pressed[K_o] and not keys_pressed[K_LCTRL]:
overlayId = materialMenu(UnitData.EMPTY)
allowTilePlacement = False
overlayUndo: Final = ChangeUndoRecord()
if overlayId != UnitData.EMPTY:
unit.properties.Set(overlayUndo, UnitType.Unspecified, "overlay", overlayId)
else:
unit.properties.Remove(overlayUndo, UnitType.Unspecified, "overlay")
undo.register(overlayUndo)
elif keys_pressed[K_q]:
if referenceGrid != None and unit.pos[1] < len(referenceGrid):
reference2 = referenceGrid[unit.pos[1]]
if unit.pos[0] < len(reference2):
tmpReferenceUndo: Final = ChangeUndoRecord()
unit.overrideData(tmpReferenceUndo, reference2[unit.pos[0]])
undo.register(tmpReferenceUndo)
if len(unit.filledSerials) > 1: # If more than one tile
for sr in unit.filledSerials: tip_renders.append(harbinger_font_small.render(sr, True, KDS.Colors.Red))
if pickTile:
brush.PickBrush(unit, get_properties=keys_pressed[K_LCTRL])
tileWasPicked = True
del unit
if pickTile:
if not tileWasPicked: # if no tiles were touching mouse when iterating, a tile wasn't picked, so we reset the brush.
brush.SetBrush()
brush.styles |= BrushStyles.pick_brush
else:
brush.styles &= ~BrushStyles.pick_brush
brush.RenderUpdate(mpos_tilepos, grid, mouse_pressed, surface if Drag.Rect is None else None)
build_undo_was_used: bool = False
remove_undo_was_used: bool = False
if allowTilePlacement:
if mouse_pressed[0]:
if build_undo is None:
build_undo = ChangeUndoRecord()
build_undo_was_used = True
if keys_pressed[K_c]:
for brush_unit in brush.IterAllUnits(grid=grid):
if brush_unit.hasTile():
setVal = False
if keys_pressed[K_LALT]:
setVal = True
brush_unit.properties.Set(build_undo, UnitType.Tile, "checkCollision", setVal)
elif not brush.IsEmpty:
if keys_pressed[K_LSHIFT]:
brush.Add(build_undo, grid)
elif keys_pressed[K_LCTRL]:
brush.Insert(build_undo, grid)
else:
brush.Set(build_undo, grid)
elif mouse_pressed[2]:
if remove_undo is None:
remove_undo = ChangeUndoRecord()
remove_undo_was_used = True
if keys_pressed[K_c]:
for brush_unit in brush.IterAllUnits(grid=grid):
brush_unit.properties.Remove(remove_undo, UnitType.Tile, "checkCollision")
else:
if keys_pressed[K_LSHIFT]:
brush.Remove(remove_undo, grid)
elif keys_pressed[K_LCTRL]:
brush.Purge(remove_undo, grid)
else:
brush.Reset(remove_undo, grid)
if not build_undo_was_used and build_undo is not None:
undo.register(build_undo)
build_undo = None
if not remove_undo_was_used and remove_undo is not None:
undo.register(remove_undo)