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VertexBufferLayout.h
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VertexBufferLayout.h
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#pragma once
#include <vector>
#include "Renderer.h"
struct VertexBufferElement
{
unsigned int count;
unsigned int type;
bool normalized;
static unsigned int GetSizeOfType(unsigned int type)
{
switch (type)
{
case GL_FLOAT: return 4;
case GL_UNSIGNED_INT: return 4;
case GL_UNSIGNED_BYTE: return 1;
}
ASSERT(false);
return 0;
}
};
class VertexBufferLayout
{
private:
std::vector<VertexBufferElement> m_Elements;
unsigned int m_Stride;
public:
VertexBufferLayout()
:m_Stride(0){}
template<typename T>
void Push(unsigned int count)
{
//static_assert(false);
}
template<>
void Push<float>(unsigned int count)
{
m_Elements.push_back({ count, GL_FLOAT, GL_FALSE });
m_Stride += count * VertexBufferElement::GetSizeOfType(GL_FLOAT);
}
template<>
void Push<unsigned int>(unsigned int count)
{
m_Elements.push_back({ count, GL_UNSIGNED_INT, false });
m_Stride += count* VertexBufferElement::GetSizeOfType(GL_UNSIGNED_INT);
}
template<>
void Push<char>(unsigned int count)
{
m_Elements.push_back({ count,GL_UNSIGNED_BYTE, true });
m_Stride += count * VertexBufferElement::GetSizeOfType(GL_UNSIGNED_BYTE);
}
inline const std::vector<VertexBufferElement> GetElements() const { return m_Elements; }
inline unsigned int GetStride() const { return m_Stride; }
};