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This line typed in the terminal would throw argument out of range exception and break kos until a scene change:
(anything that when typed would extend beyond terminal window)
Also this line:
{ // any braket (could be a function, if statement etc.)
(anything that when typed would extend beyond terminal window)
}
It wouldn't break if typed like this:
1.(new line) // any charachter followed by a new line charachter
{ // any braket (could be a function, if statement etc.)`
(anything that when typed would extend beyond terminal window)
}(new line)
Exception:
[EXC 18:41:22.857] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0)
System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) (at <9577ac7a62ef43179789031239ba8798>:0)
kOS.Safe.Screen.ScreenBuffer.GetBuffer () (at <44fd6c0ba1d84aeaa0b357d09ee83648>:0)
kOS.Safe.Screen.ScreenSnapShot..ctor (kOS.Safe.Screen.IScreenBuffer fromScreen) (at <44fd6c0ba1d84aeaa0b357d09ee83648>:0)
kOS.Screen.TermWindow.GetNewestBuffer () (at <9fa997c5aa004eb39812ee63ed646e12>:0)
kOS.Screen.TermWindow.Update () (at <9fa997c5aa004eb39812ee63ed646e12>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
The text was updated successfully, but these errors were encountered:
This line typed in the terminal would throw argument out of range exception and break kos until a scene change:
Also this line:
It wouldn't break if typed like this:
Exception:
The text was updated successfully, but these errors were encountered: