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Wiki says it does, Log says it don't...? Is this a change, and error, or ???
LOG:
[WRN 18:30:05.442] KK: [StaticInstance] Spawn: Field mathHorizontalAngle does not exist in AnimateOnSunRise [WRN 18:30:05.442] KK: [StaticInstance] Spawn: Field horizonAngleOffset does not exist in AnimateOnSunRise [WRN 18:30:05.457] KK: [StaticInstance] Spawn: Field mathHorizontalAngle does not exist in AnimateOnSunRise [WRN 18:30:05.458] KK: [StaticInstance] Spawn: Field horizonAngleOffset does not exist in AnimateOnSunRise [WRN 18:30:05.459] KK: [StaticInstance] Spawn: Field mathHorizontalAngle does not exist in AnimateOnSunRise [WRN 18:30:05.459] KK: [StaticInstance] Spawn: Field horizonAngleOffset does not exist in AnimateOnSunRise
Wiki says it does, Log says it don't...? Is this a change, and error, or ???
LOG:
[WRN 18:30:05.442] KK: [StaticInstance] Spawn: Field mathHorizontalAngle does not exist in AnimateOnSunRise [WRN 18:30:05.442] KK: [StaticInstance] Spawn: Field horizonAngleOffset does not exist in AnimateOnSunRise [WRN 18:30:05.457] KK: [StaticInstance] Spawn: Field mathHorizontalAngle does not exist in AnimateOnSunRise [WRN 18:30:05.458] KK: [StaticInstance] Spawn: Field horizonAngleOffset does not exist in AnimateOnSunRise [WRN 18:30:05.459] KK: [StaticInstance] Spawn: Field mathHorizontalAngle does not exist in AnimateOnSunRise [WRN 18:30:05.459] KK: [StaticInstance] Spawn: Field horizonAngleOffset does not exist in AnimateOnSunRise
Module in question:
MODULE { namespace = KerbalKonstructs name = AnimateOnSunRise animationName = KSCFLT02 reverseAnimation = False //True timeWarpAnimation = True mathHorizontalAngle = True horizonAngleOffset = 35 delayLowTimeWarp = 2f delayHighTimeWarp = .1f }
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