diff --git a/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg b/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg index 84320e5b9d..38b1a5b8db 100644 --- a/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg +++ b/GameData/RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Command.cfg @@ -198,21 +198,49 @@ //Peak temp on HS: ~3000 K //Peak temp on Walls: ~2000 K //Peak temp on forward surfaces: ~1100 K - maxTemp = 448 - skinMaxTemp = 3000 //Ablative coating wrapped around sides of Apollo to account for extreme flux. - emissiveConstant = 0.4 //Metallicized Klapton coating. - heatConductivity = 1.0 //All conductivity. Leave this alone for now - thermalMassModifier = 1.0 //Thermal mass. Leave this alone for now - skinInternalConductionMult = 0.005 //Skin-to-int conductivity. Skin coated in ablator, and isolated from Aluminum hull with very thick insulation layer. - skinMassPerArea = 7.9 //1 mm thick stainless, 7.9 kg/m^2? - skinThermalMassModifier = 1.0 //Skin thermal mass. Leave this alone for now - skinSkinConductionMult = 0.05 //Skin well insulated and connected with slip-joints. Probably not much conduction. + %maxTemp = 448 + %skinMaxTemp = 2000 //Ablative coating wrapped around sides of Apollo to account for extreme flux. + %emissiveConstant = 0.4 //Metallicized Klapton coating. + %heatConductivity = 1.0 //All conductivity. Leave this alone for now + %thermalMassModifier = 1.0 //Thermal mass. Leave this alone for now + %skinInternalConductionMult = 0.005 //Skin-to-int conductivity. Skin coated in ablator, and isolated from Aluminum hull with very thick insulation layer. + %skinMassPerArea = 7.9 //1 mm thick stainless, 7.9 kg/m^2? + %skinThermalMassModifier = 1.0 //Skin thermal mass. Leave this alone for now + %skinSkinConductionMult = 0.05 //Skin well insulated and connected with slip-joints. Probably not much conduction. //manually set this since it's coated with ablator !skinTempTag = del !internalTempTag = del !skinInsulationTag = del !paintEmissivityTag = del - @mass = 3.7 + MODULE + { + name = ModuleAblator + ablativeResource = Ablator + outputResource = CharredAblator + outputMult = 0.8 + lossExp = -20000 + lossConst = 150 + pyrolysisLossFactor = 145833 + ablationTempThresh = 1250 + reentryConductivity = 0.0025 + infoTemp = 3000 + } + RESOURCE + { + name = Ablator + maxAmount = 56.47 + amount = 56.47 + } + RESOURCE + { + name = CharredAblator + maxAmount = 45.17 + amount = 0 + } + + + + @mass = 3.644 @MODULE[ModuleCommand] { @minimumCrew = 1