From 30acf74f4f56aa7e01145aa795e758a4dfcb47de Mon Sep 17 00:00:00 2001
From: DaveSea79 <166251617+DaveSea79@users.noreply.github.com>
Date: Wed, 18 Dec 2024 12:09:38 +0000
Subject: [PATCH] 4 more errors spotted by @fspoettel
Capitalise Mine Cart
Add 'm' to formations
Remove . at end of Descent into Mines
Added missing ) to No Turning Back
---
pack/fhv/fhvc.json | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/pack/fhv/fhvc.json b/pack/fhv/fhvc.json
index e113084fd..f779c4cd4 100644
--- a/pack/fhv/fhvc.json
+++ b/pack/fhv/fhvc.json
@@ -1,6 +1,6 @@
[
{
- "back_text": "Easy / Standard - Act 2\n[skull]: -X. X is your location's column number.\n[cultist]: -2. Place 1 resource on this card, as a switch.\n[tablet]: -3. If you fail, move the Mine cart once.\n[elder_thing]: -4. If you fail, remove 1 switch from this card.",
+ "back_text": "Easy / Standard - Act 2\n[skull]: -X. X is your location's column number.\n[cultist]: -2. Place 1 resource on this card, as a switch.\n[tablet]: -3. If you fail, move the Mine Cart once.\n[elder_thing]: -4. If you fail, remove 1 switch from this card.",
"code": "10501",
"double_sided": true,
"encounter_code": "written_in_rock",
@@ -70,21 +70,21 @@
{
"back_flavor": "A chunk of rock falls from the ceiling, narrowly missing you. More rocks come loose, forcing you deeper.",
"back_name": "No Turning Back",
- "back_text": "Remove each [[Cave]] location from the game (discarding all enemies, tokens, and attachments at those locations). If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a (do not resolve agenda 1b).\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead Scenario interlude: The Cave-In (page 10.",
+ "back_text": "Remove each [[Cave]] location from the game (discarding all enemies, tokens, and attachments at those locations). If River Hawthorne is in play but not under control of any investigator, remove them from the game.\nEach investigator loses all but 2 of their clues.\nIf it is agenda 1a, advance the agenda directly to agenda 2a (do not resolve agenda 1b).\nYour search for supplies will help you navigate whatever is ahead. Flip the scenario reference card over to its other side, moving all scraps on it to that side, as switches.\nRead Scenario interlude: The Cave-In (page 10).",
"clues": null,
"code": "10505",
"double_sided": true,
"encounter_code": "written_in_rock",
"encounter_position": 5,
"faction_code": "mythos",
- "flavor": "You realize the eerie hum in the air comes from vibrating crystal forations. Something feels strange, though you cannot say what...",
+ "flavor": "You realize the eerie hum in the air comes from vibrating crystal formations. Something feels strange, though you cannot say what...",
"illustrator": "Rob Laskey",
"name": "Descent into the Mines",
"pack_code": "fhvc",
"position": 5,
"quantity": 1,
"stage": 1,
- "text": "Objective - At the end of the round, if each surviving investigator is at Control Station, advance. (Hint: Get to the Control Station before the agenda advances!).",
+ "text": "Objective - At the end of the round, if each surviving investigator is at Control Station, advance. (Hint: Get to the Control Station before the agenda advances!)",
"type_code": "act"
},
{