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I'm using Snes9x-rr v1.54 and am referencing and running the connector.lua script that is included in this project. When I run the Demo code here, I repeatedly get the message: "LuaConnector block processor caught an exception." every 2-3 seconds after successfully connecting. I assume this is related to my real issue.
When I click Test on the Demo, and enter in the appropriate address, I am able to Write to that address successfully. However, when I Read from the address, this doesn't bring in the current value to the numericValue textbox. Since the code to process this is threaded, and that I'm not well versed in threaded debugging, I'm unable to debug it as is. I commented out the surrounding "Task.Run()" and this caused the entire program to freeze on this line: _connector.ReadByte(). I assume that these threads are doing the same thing, which is why my textbox isn't updating with the current value.
I assume this has to be a bug with this project, or an issue with Snes9x-rr. Perhaps you could guide me in the right direction if this is not a bug.
The text was updated successfully, but these errors were encountered:
I'm using Snes9x-rr v1.54 and am referencing and running the connector.lua script that is included in this project. When I run the Demo code here, I repeatedly get the message: "LuaConnector block processor caught an exception." every 2-3 seconds after successfully connecting. I assume this is related to my real issue.
When I click Test on the Demo, and enter in the appropriate address, I am able to Write to that address successfully. However, when I Read from the address, this doesn't bring in the current value to the numericValue textbox. Since the code to process this is threaded, and that I'm not well versed in threaded debugging, I'm unable to debug it as is. I commented out the surrounding "Task.Run()" and this caused the entire program to freeze on this line: _connector.ReadByte(). I assume that these threads are doing the same thing, which is why my textbox isn't updating with the current value.
I assume this has to be a bug with this project, or an issue with Snes9x-rr. Perhaps you could guide me in the right direction if this is not a bug.
The text was updated successfully, but these errors were encountered: