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index.js
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//Detecting Button Press
var numOfDrumButtons = document.querySelectorAll(".drum").length;
for (var i=0; i<numOfDrumButtons; i++) {
document.querySelectorAll(".drum")[i].addEventListener("click", handleClick); //add event listener for all .drum class buttons for clicks
// NOTE: dont use () when calling handleClick as we are passing it in as input and not calling it yet
}
function handleClick(){
var buttonPressed = this.textContent; //"this" is what the event listener logs as current element clicked
soundPlayer(buttonPressed);
buttonAnimation (buttonPressed);
}
//Detecting Key Press
document.addEventListener("keydown", handleKeyPress) //add event listener for a keypress to the entire document
function handleKeyPress(event){ //event is what the event listener logs as what what pressed
var keyPressed = event.key; //event has property "key" which is the string key that was pressed
soundPlayer(keyPressed);
buttonAnimation (keyPressed);
}
//Match the key or button press input to the correct sound and play it
function soundPlayer (letterInput) {
switch (letterInput) {
case "w":
var tom1 = new Audio("sounds/tom-1.mp3");
tom1.play();
break;
case "a":
var tom2 = new Audio("sounds/tom-2.mp3");
tom2.play();
break;
case "s":
var tom3 = new Audio("sounds/tom-3.mp3");
tom3.play();
break;
case "d":
var tom4 = new Audio("sounds/tom-4.mp3");
tom4.play();
break;
case "j":
var crash = new Audio("sounds/crash.mp3");
crash.play();
break;
case "k":
var kick = new Audio("sounds/kick-bass.mp3");
kick.play();
break;
case "l":
var snare = new Audio("sounds/snare.mp3");
snare.play();
break;
default:
console.log(letterInput);
}
}
function buttonAnimation (currentKey) {
var activeButton = document.querySelector("." + currentKey); // NOTE: concatonate . so that we access the letter classes for each drum
activeButton.classList.toggle("pressed");
setTimeout(function(){ // NOTE: add a delay of 100 millaseconds after we press button which toggles the animation claa (stops animation)
activeButton.classList.toggle("pressed");
}, 100)
}