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We have tests for this "Undefined Value" warning in NegativeShaderInterface.CreatePipelineFragmentOutputNotConsumed
(the issue) I realize we don't do that warning check with Shader Object. The code is in ValidateFsOutputsAgainstRenderPass/ValidateFsOutputsAgainstDynamicRenderingRenderPass and we could probably pipe those same 2 functions in the Shader Object path (and duplicate shader object version of those warnings)
The text was updated successfully, but these errors were encountered:
@ziga-lunarg pointed out in https://github.com/KhronosGroup/Vulkan-ValidationLayers/pull/9425/files the test was wrong
NegativeShaderInterface.CreatePipelineFragmentOutputNotConsumed
ValidateFsOutputsAgainstRenderPass
/ValidateFsOutputsAgainstDynamicRenderingRenderPass
and we could probably pipe those same 2 functions in the Shader Object path (and duplicate shader object version of those warnings)The text was updated successfully, but these errors were encountered: