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Instrumentation.h
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Instrumentation.h
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//
// FFT3DFilter plugin for Avisynth 2.6 - 3D Frequency Domain filter
// Class for recording performance data
//
// Copyright(C) 2018 Daniel Klíma aka Klimax
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------------------
//
#pragma once
#include <string>
#include <vector>
#include "windows.h"
#include <unordered_map>
struct FrameInstanceData
{
std::string function;
int funcinst = 0;
LONGLONG start = {0};
LONGLONG end = {0};
LONGLONG delta = {0};
};
struct header
{
std::string function;
int instances = 0;
};
class FrameData
{
public:
long unsigned int framenum = 0;
std::vector<FrameInstanceData> framedata;
std::unordered_map<std::string, header> headers;
FrameData(long unsigned int framenum) : framenum(framenum) {}
};
class Instrumentation
{
public:
void SetFrequency(LONGLONG newfrequency) noexcept;
void AddInstance(std::string function, LONGLONG start, LONGLONG end);
void SaveData();
void FrameInstrumentation(long unsigned int framenum);
void SetMaxinstruction(int MaxFeatures);
private:
std::vector<FrameData> data;
std::unordered_map<std::string, header> all_headers;
std::vector<std::string> headers_output;
LONGLONG frequency = {0};
std::wstring maxinstruction;
};