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(Every suggestion can be tweaked to be more fair/less op/more balanced)
Ruby (Tier 4 material)
Melt ruby material on the foundry (blazing blood fuel needed)
Part trait: Ruby's fire
Description: Every attack will deal 5% more damage, 2 knockback blocks or ignite the target for 3 seconds, each level scaling the impact
Detalied explanation: Every attack will always inflict one of the possibilities. 1/3 chance of dealing more damage, 1/3 of dealing more knockback, and 1/3 of ingiting the target. This way it will be similar to "Ruby's fire" enchantment from BetterNether
Can be applied to a bow: Yes
Cincinnasite (Tier 3 material)
Melt cincinnasite material on the forge (lava or blazing blood)
Part trait: Obsidian Breaker
Description: Mines obsidian blocks 10% faster each level
Can be applied to a bow: No
Blue obsidian (Tier 3 material)
Cast molten blue obsidian on wood parts
Part trait: Obsidian shield
Description: After an attack, you have a 5% chance per level of blocking all the damage from an attack during 5 seconds. If the effect is triggered, it resets until you attack again. (Probable addition: if the target or yourself it's on fire, the chance it's doubled).
Can be applied to a bow: Yes
Nether reed (Tier 3 Bowstring/Binding only material)
Made on the parts table with Nether reed
Part trait: Heat fever
Description (on tools): Boosts mining speed when on fire OR when on the Nether
Description (on bows): Boosts draw speed when on fire OR when on the Nether
Additional context
Tried to make every material closest to what the mod offers in game
The text was updated successfully, but these errors were encountered:
Though maybe Ruby should be a modifier instead (since in TiC you can't cast tool parts from gems).
Look: Diamond and Emerald are modifiers that buff certain stuff.
It's a good way to implement it
Maybe the modifier could go on armor also, but I feel like would be a reusage of the already existing modifiers from armor (thorns, fiery, springy)
Material compatibility request
BetterNether material traits ideas
Modifier request
(Every suggestion can be tweaked to be more fair/less op/more balanced)
Ruby (Tier 4 material)
Melt ruby material on the foundry (blazing blood fuel needed)
Part trait: Ruby's fire
Description: Every attack will deal 5% more damage, 2 knockback blocks or ignite the target for 3 seconds, each level scaling the impact
Detalied explanation: Every attack will always inflict one of the possibilities. 1/3 chance of dealing more damage, 1/3 of dealing more knockback, and 1/3 of ingiting the target. This way it will be similar to "Ruby's fire" enchantment from BetterNether
Can be applied to a bow: Yes
Cincinnasite (Tier 3 material)
Melt cincinnasite material on the forge (lava or blazing blood)
Part trait: Obsidian Breaker
Description: Mines obsidian blocks 10% faster each level
Can be applied to a bow: No
Blue obsidian (Tier 3 material)
Cast molten blue obsidian on wood parts
Part trait: Obsidian shield
Description: After an attack, you have a 5% chance per level of blocking all the damage from an attack during 5 seconds. If the effect is triggered, it resets until you attack again. (Probable addition: if the target or yourself it's on fire, the chance it's doubled).
Can be applied to a bow: Yes
Nether reed (Tier 3 Bowstring/Binding only material)
Made on the parts table with Nether reed
Part trait: Heat fever
Description (on tools): Boosts mining speed when on fire OR when on the Nether
Description (on bows): Boosts draw speed when on fire OR when on the Nether
Additional context
Tried to make every material closest to what the mod offers in game
The text was updated successfully, but these errors were encountered: