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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta name="generator" content="Doxygen 1.9.5"/>
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<title>ION Engine: Class List</title>
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<td id="projectlogo"><img alt="Logo" src="logo.png"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">ION Engine
 <span id="projectnumber">1.0</span>
</div>
<div id="projectbrief">A fast and lightweight 2D game engine</div>
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<!-- end header part --><!-- Generated by Doxygen 1.9.5 -->
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<div class="header">
<div class="headertitle"><div class="title">Class List</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span><span onclick="javascript:toggleLevel(6);">6</span><span onclick="javascript:toggleLevel(7);">7</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">▼</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d5/d00/namespaceion.html" target="_self">ion</a></td><td class="desc">Root namespace containing everything in the engine </td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_0_" class="arrow" onclick="toggleFolder('0_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dd/d00/namespaceion_1_1adaptors.html" target="_self">adaptors</a></td><td class="desc">Namespace containing adaptor functionality </td></tr>
<tr id="row_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_0_0_" class="arrow" onclick="toggleFolder('0_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d5/d00/namespaceion_1_1adaptors_1_1iterators.html" target="_self">iterators</a></td><td class="desc">Namespace containing different adaptor iterators </td></tr>
<tr id="row_0_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1adaptors_1_1iterators_1_1_const_dereference_iterator.html" target="_self">ConstDereferenceIterator</a></td><td class="desc">A const iterator adaptor class that automatically dereferences the iterator value </td></tr>
<tr id="row_0_0_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1adaptors_1_1iterators_1_1_const_flat_map_iterator.html" target="_self">ConstFlatMapIterator</a></td><td class="desc">A const iterator adaptor class for flat map, that makes the dereferenced first value of the pair const </td></tr>
<tr id="row_0_0_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1adaptors_1_1iterators_1_1_const_flat_set_iterator.html" target="_self">ConstFlatSetIterator</a></td><td class="desc">A const iterator adaptor class for flat set, that makes the dereferenced value const </td></tr>
<tr id="row_0_0_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1adaptors_1_1iterators_1_1_dereference_iterator.html" target="_self">DereferenceIterator</a></td><td class="desc">An iterator adaptor class that automatically dereferences the iterator value </td></tr>
<tr id="row_0_0_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1adaptors_1_1iterators_1_1_flat_map_iterator.html" target="_self">FlatMapIterator</a></td><td class="desc">An iterator adaptor class for flat map, that makes the dereferenced first value of the pair const </td></tr>
<tr id="row_0_0_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1adaptors_1_1iterators_1_1_flat_set_iterator.html" target="_self">FlatSetIterator</a></td><td class="desc">An iterator adaptor class for flat set, that makes the dereferenced value const </td></tr>
<tr id="row_0_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_0_1_" class="arrow" onclick="toggleFolder('0_0_1_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="df/d00/namespaceion_1_1adaptors_1_1ranges.html" target="_self">ranges</a></td><td class="desc">Namespace containing different container ranges </td></tr>
<tr id="row_0_0_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/struction_1_1adaptors_1_1ranges_1_1_basic_iterable.html" target="_self">BasicIterable</a></td><td class="desc">A class that provides a basic interface for a forward iterable range </td></tr>
<tr id="row_0_0_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1adaptors_1_1ranges_1_1_basic_reverse_iterable.html" target="_self">BasicReverseIterable</a></td><td class="desc">A class that provides a basic interface for an reverse iterable range </td></tr>
<tr id="row_0_0_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1adaptors_1_1ranges_1_1_dereference_iterable.html" target="_self">DereferenceIterable</a></td><td class="desc">A class that provides functionality for a forward dereference iterable range </td></tr>
<tr id="row_0_0_1_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1adaptors_1_1ranges_1_1_iterable.html" target="_self">Iterable</a></td><td class="desc">A class that provides functionality for a forward iterable range </td></tr>
<tr id="row_0_0_1_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1adaptors_1_1ranges_1_1_reverse_dereference_iterable.html" target="_self">ReverseDereferenceIterable</a></td><td class="desc">A class that provides functionality for an reverse dereference iterable range </td></tr>
<tr id="row_0_0_1_5_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1adaptors_1_1ranges_1_1_reverse_iterable.html" target="_self">ReverseIterable</a></td><td class="desc">A class that provides functionality for an reverse iterable range </td></tr>
<tr id="row_0_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/classion_1_1adaptors_1_1_basic_holder.html" target="_self">BasicHolder</a></td><td class="desc">A class that can hold any container by value </td></tr>
<tr id="row_0_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1adaptors_1_1_basic_holder_3_01_container_01_6_01_4.html" target="_self">BasicHolder< Container & ></a></td><td class="desc">A class that can hold any container by reference </td></tr>
<tr id="row_0_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1adaptors_1_1_flat_associative_adaptor.html" target="_self">FlatAssociativeAdaptor</a></td><td class="desc">An adaptor class that provides associative functionality to any flat container </td></tr>
<tr id="row_0_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1adaptors_1_1_flat_map.html" target="_self">FlatMap</a></td><td class="desc">An adaptor class that provides flat map functionality to any flat container </td></tr>
<tr id="row_0_0_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1adaptors_1_1_flat_set.html" target="_self">FlatSet</a></td><td class="desc">An adaptor class that provides flat set functionality to any flat container </td></tr>
<tr id="row_0_0_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1adaptors_1_1_holder.html" target="_self">Holder</a></td><td class="desc">A class that provides a basic interface on top of a wrapped container </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_1_" class="arrow" onclick="toggleFolder('0_1_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="da/d00/namespaceion_1_1assets.html" target="_self">assets</a></td><td class="desc">Namespace containing asset functionality </td></tr>
<tr id="row_0_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_1_0_" class="arrow" onclick="toggleFolder('0_1_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dc/d00/namespaceion_1_1assets_1_1repositories.html" target="_self">repositories</a></td><td class="desc">Namespace containing asset repository functionality </td></tr>
<tr id="row_0_1_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_1_0_0_" class="arrow" onclick="toggleFolder('0_1_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>file_repository</b></td><td class="desc"></td></tr>
<tr id="row_0_1_0_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1assets_1_1repositories_1_1file__repository_1_1_file_entry.html" target="_self">FileEntry</a></td><td class="desc"></td></tr>
<tr id="row_0_1_0_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1assets_1_1repositories_1_1file__repository_1_1_file_location.html" target="_self">FileLocation</a></td><td class="desc"></td></tr>
<tr id="row_0_1_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1assets_1_1repositories_1_1_audio_repository.html" target="_self">AudioRepository</a></td><td class="desc">A repository class for categorizing and storing all supported audio files </td></tr>
<tr id="row_0_1_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1assets_1_1repositories_1_1_file_repository.html" target="_self">FileRepository</a></td><td class="desc">A repository base class for storing physical files, files within a data file and supported file extensions </td></tr>
<tr id="row_0_1_0_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1assets_1_1repositories_1_1_font_repository.html" target="_self">FontRepository</a></td><td class="desc">A repository class for categorizing and storing all supported font files </td></tr>
<tr id="row_0_1_0_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1assets_1_1repositories_1_1_image_repository.html" target="_self">ImageRepository</a></td><td class="desc">A repository class for categorizing and storing all supported image files </td></tr>
<tr id="row_0_1_0_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/struction_1_1assets_1_1repositories_1_1_script_repository.html" target="_self">ScriptRepository</a></td><td class="desc">A repository class for categorizing and storing all supported script files </td></tr>
<tr id="row_0_1_0_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1assets_1_1repositories_1_1_shader_repository.html" target="_self">ShaderRepository</a></td><td class="desc">A repository class for categorizing and storing all supported shader files </td></tr>
<tr id="row_0_1_0_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/struction_1_1assets_1_1repositories_1_1_video_repository.html" target="_self">VideoRepository</a></td><td class="desc">A repository class for categorizing and storing all supported video files </td></tr>
<tr id="row_0_1_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1assets_1_1_asset_loader.html" target="_self">AssetLoader</a></td><td class="desc">A class that loads and categorizes assets into all attached repositories </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_2_" class="arrow" onclick="toggleFolder('0_2_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d8/d00/namespaceion_1_1events.html" target="_self">events</a></td><td class="desc">Namespace containing callback and event functionality </td></tr>
<tr id="row_0_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_2_0_" class="arrow" onclick="toggleFolder('0_2_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d3/d00/namespaceion_1_1events_1_1listeners.html" target="_self">listeners</a></td><td class="desc">Namespace containing event listener functionality </td></tr>
<tr id="row_0_2_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/struction_1_1events_1_1listeners_1_1_camera_listener.html" target="_self">CameraListener</a></td><td class="desc">A class representing a listener that listens to camera events </td></tr>
<tr id="row_0_2_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1events_1_1listeners_1_1_frame_listener.html" target="_self">FrameListener</a></td><td class="desc">A class representing a listener that listens to frame events </td></tr>
<tr id="row_0_2_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/struction_1_1events_1_1listeners_1_1_gui_control_listener.html" target="_self">GuiControlListener</a></td><td class="desc">A class representing a listener that listens to events from a GUI control </td></tr>
<tr id="row_0_2_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/struction_1_1events_1_1listeners_1_1_gui_frame_listener.html" target="_self">GuiFrameListener</a></td><td class="desc">A class representing a listener that listens to events from a GUI frame </td></tr>
<tr id="row_0_2_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1events_1_1listeners_1_1_key_listener.html" target="_self">KeyListener</a></td><td class="desc">A class representing a listener that listens to key events </td></tr>
<tr id="row_0_2_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1events_1_1listeners_1_1_listener.html" target="_self">Listener</a></td><td class="desc">A base class representing something that can listen to a listenable </td></tr>
<tr id="row_0_2_0_6_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/struction_1_1events_1_1listeners_1_1listener__of.html" target="_self">listener_of</a></td><td class="desc"></td></tr>
<tr id="row_0_2_0_7_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/struction_1_1events_1_1listeners_1_1_managed_object_listener.html" target="_self">ManagedObjectListener</a></td><td class="desc">A class representing a listener that listens to managed object events </td></tr>
<tr id="row_0_2_0_8_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1events_1_1listeners_1_1_mouse_listener.html" target="_self">MouseListener</a></td><td class="desc">A class representing a listener that listens to mouse events </td></tr>
<tr id="row_0_2_0_9_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/struction_1_1events_1_1listeners_1_1_render_target_listener.html" target="_self">RenderTargetListener</a></td><td class="desc">A class representing a listener that listens to render target events </td></tr>
<tr id="row_0_2_0_10_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1events_1_1listeners_1_1_resource_listener.html" target="_self">ResourceListener</a></td><td class="desc">A class representing a listener that listens to resource events </td></tr>
<tr id="row_0_2_0_11_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/struction_1_1events_1_1listeners_1_1_scene_node_listener.html" target="_self">SceneNodeListener</a></td><td class="desc">A class representing a listener that listens to scene node events </td></tr>
<tr id="row_0_2_0_12_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/struction_1_1events_1_1listeners_1_1_viewport_listener.html" target="_self">ViewportListener</a></td><td class="desc">A class representing a listener that listens to viewport events </td></tr>
<tr id="row_0_2_0_13_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1events_1_1listeners_1_1_window_listener.html" target="_self">WindowListener</a></td><td class="desc">A class representing a listener that listens to window events </td></tr>
<tr id="row_0_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1events_1_1_callback.html" target="_self">Callback</a></td><td class="desc">A class representing a callback that matches the given signature </td></tr>
<tr id="row_0_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1events_1_1_event_channel.html" target="_self">EventChannel</a></td><td class="desc">A class representing a channel that can listen and push events from a subscribed publisher (listenable) to a derived object </td></tr>
<tr id="row_0_2_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1events_1_1_event_generator.html" target="_self">EventGenerator</a></td><td class="desc">A class representing a generator that can notify one or more listeners about events </td></tr>
<tr id="row_0_2_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1events_1_1_input_controller.html" target="_self">InputController</a></td><td class="desc">A class representing a controller that listens to window inputs and manages those events </td></tr>
<tr id="row_0_2_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1events_1_1_listenable.html" target="_self">Listenable</a></td><td class="desc">A base class representing something that can be listened to by a listener </td></tr>
<tr id="row_0_2_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1events_1_1_recurring_callback.html" target="_self">RecurringCallback</a></td><td class="desc">A class representing a recurring callback, meaning it's called repeatedly when running </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_3_" class="arrow" onclick="toggleFolder('0_3_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d3/d00/namespaceion_1_1graphics.html" target="_self">graphics</a></td><td class="desc">Namespace containing graphics functionality </td></tr>
<tr id="row_0_3_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_0_" class="arrow" onclick="toggleFolder('0_3_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d7/d00/namespaceion_1_1graphics_1_1fonts.html" target="_self">fonts</a></td><td class="desc">Namespace containing font and text functionality </td></tr>
<tr id="row_0_3_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_0_0_" class="arrow" onclick="toggleFolder('0_3_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>font</b></td><td class="desc"></td></tr>
<tr id="row_0_3_0_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/struction_1_1graphics_1_1fonts_1_1font_1_1_glyph_max_metric.html" target="_self">GlyphMaxMetric</a></td><td class="desc"></td></tr>
<tr id="row_0_3_0_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1graphics_1_1fonts_1_1font_1_1_glyph_metric.html" target="_self">GlyphMetric</a></td><td class="desc"></td></tr>
<tr id="row_0_3_0_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1graphics_1_1fonts_1_1font_1_1_glyph_texture_handle.html" target="_self">GlyphTextureHandle</a></td><td class="desc"></td></tr>
<tr id="row_0_3_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_0_1_" class="arrow" onclick="toggleFolder('0_3_0_1_')">►</span><span class="icona"><span class="icon">N</span></span><b>text</b></td><td class="desc"></td></tr>
<tr id="row_0_3_0_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/struction_1_1graphics_1_1fonts_1_1text_1_1_text_block.html" target="_self">TextBlock</a></td><td class="desc"></td></tr>
<tr id="row_0_3_0_1_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1graphics_1_1fonts_1_1text_1_1_text_block_style.html" target="_self">TextBlockStyle</a></td><td class="desc"></td></tr>
<tr id="row_0_3_0_1_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1graphics_1_1fonts_1_1text_1_1_text_line.html" target="_self">TextLine</a></td><td class="desc"></td></tr>
<tr id="row_0_3_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1graphics_1_1fonts_1_1_font.html" target="_self">Font</a></td><td class="desc">A class representing a font (with a fixed size) that contains multiple glyphs </td></tr>
<tr id="row_0_3_0_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1graphics_1_1fonts_1_1_font_manager.html" target="_self">FontManager</a></td><td class="desc">A class that manages and stores fonts </td></tr>
<tr id="row_0_3_0_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1fonts_1_1_text.html" target="_self">Text</a></td><td class="desc">A class representing a text that contains a typeface and some content that can be HTML formatted </td></tr>
<tr id="row_0_3_0_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1graphics_1_1fonts_1_1_text_manager.html" target="_self">TextManager</a></td><td class="desc">A class that manages and stores texts </td></tr>
<tr id="row_0_3_0_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1graphics_1_1fonts_1_1_type_face.html" target="_self">TypeFace</a></td><td class="desc">A class representing a type face that can contain a regular, bold, italic and bold italic font </td></tr>
<tr id="row_0_3_0_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/classion_1_1graphics_1_1fonts_1_1_type_face_manager.html" target="_self">TypeFaceManager</a></td><td class="desc">A class that manages and stores type faces </td></tr>
<tr id="row_0_3_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_1_" class="arrow" onclick="toggleFolder('0_3_1_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dd/d00/namespaceion_1_1graphics_1_1materials.html" target="_self">materials</a></td><td class="desc">Namespace containing material functionality </td></tr>
<tr id="row_0_3_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1graphics_1_1materials_1_1_material.html" target="_self">Material</a></td><td class="desc">A class representing a material with ambient, diffuse, specular, emissive and shininess properties </td></tr>
<tr id="row_0_3_1_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1graphics_1_1materials_1_1_material_manager.html" target="_self">MaterialManager</a></td><td class="desc">A class that manages and stores materials </td></tr>
<tr id="row_0_3_2_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_2_" class="arrow" onclick="toggleFolder('0_3_2_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d5/d00/namespaceion_1_1graphics_1_1particles.html" target="_self">particles</a></td><td class="desc">Namespace containing particle system functionality </td></tr>
<tr id="row_0_3_2_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_2_0_" class="arrow" onclick="toggleFolder('0_3_2_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dc/d00/namespaceion_1_1graphics_1_1particles_1_1affectors.html" target="_self">affectors</a></td><td class="desc">Namespace containing different affectors </td></tr>
<tr id="row_0_3_2_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_0_3_2_0_0_" class="arrow" onclick="toggleFolder('0_3_2_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>color_fader</b></td><td class="desc"></td></tr>
<tr id="row_0_3_2_0_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1graphics_1_1particles_1_1affectors_1_1color__fader_1_1_step.html" target="_self">Step</a></td><td class="desc"></td></tr>
<tr id="row_0_3_2_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_0_3_2_0_1_" class="arrow" onclick="toggleFolder('0_3_2_0_1_')">►</span><span class="icona"><span class="icon">N</span></span><b>scaler</b></td><td class="desc"></td></tr>
<tr id="row_0_3_2_0_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1graphics_1_1particles_1_1affectors_1_1scaler_1_1_step.html" target="_self">Step</a></td><td class="desc"></td></tr>
<tr id="row_0_3_2_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_affector.html" target="_self">Affector</a></td><td class="desc">A class representing a generic affector that can affect single particles </td></tr>
<tr id="row_0_3_2_0_3_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_affector_manager.html" target="_self">AffectorManager</a></td><td class="desc">A class that manages and stores affectors </td></tr>
<tr id="row_0_3_2_0_4_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_color_fader.html" target="_self">ColorFader</a></td><td class="desc">A class representing an affector that can color fade single particles </td></tr>
<tr id="row_0_3_2_0_5_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_direction_randomizer.html" target="_self">DirectionRandomizer</a></td><td class="desc">A class representing an affector that can add random direction to single particles </td></tr>
<tr id="row_0_3_2_0_6_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_gravitation.html" target="_self">Gravitation</a></td><td class="desc">A class representing an affector that can act as graviation on single particles </td></tr>
<tr id="row_0_3_2_0_7_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_linear_force.html" target="_self">LinearForce</a></td><td class="desc">A class representing an affector that can add a linear force to single particles </td></tr>
<tr id="row_0_3_2_0_8_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_scaler.html" target="_self">Scaler</a></td><td class="desc">A class representing an affector that can scale single particles </td></tr>
<tr id="row_0_3_2_0_9_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_sine_force.html" target="_self">SineForce</a></td><td class="desc">A class representing an affector that can add a sine force to single particles </td></tr>
<tr id="row_0_3_2_0_10_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1graphics_1_1particles_1_1affectors_1_1_velocity_randomizer.html" target="_self">VelocityRandomizer</a></td><td class="desc">A class representing an affector that can add random velocity to single particles </td></tr>
<tr id="row_0_3_2_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1particles_1_1_emitter.html" target="_self">Emitter</a></td><td class="desc">A class representing an emitter that can emit multiple particles and contain multiple affectors </td></tr>
<tr id="row_0_3_2_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1particles_1_1_emitter_manager.html" target="_self">EmitterManager</a></td><td class="desc">A class that manages and stores emitters </td></tr>
<tr id="row_0_3_2_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1graphics_1_1particles_1_1_particle.html" target="_self">Particle</a></td><td class="desc"><a class="el" href="d8/d00/classion_1_1graphics_1_1particles_1_1_particle.html" title="Particle class that can be represented by...">Particle</a> class that can be represented by.. </td></tr>
<tr id="row_0_3_2_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1graphics_1_1particles_1_1_particle_system.html" target="_self">ParticleSystem</a></td><td class="desc">A class representing a particle system that can contain multiple emitters and affectors </td></tr>
<tr id="row_0_3_2_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1graphics_1_1particles_1_1_particle_system_manager.html" target="_self">ParticleSystemManager</a></td><td class="desc">A class that manages and stores particle systems </td></tr>
<tr id="row_0_3_3_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_3_" class="arrow" onclick="toggleFolder('0_3_3_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d7/d00/namespaceion_1_1graphics_1_1render.html" target="_self">render</a></td><td class="desc">Namespace containing rendering functionality </td></tr>
<tr id="row_0_3_3_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_3_0_" class="arrow" onclick="toggleFolder('0_3_3_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="db/d00/namespaceion_1_1graphics_1_1render_1_1vertex.html" target="_self">vertex</a></td><td class="desc">Namespace containing vertex object functionality </td></tr>
<tr id="row_0_3_3_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_0_3_3_0_0_" class="arrow" onclick="toggleFolder('0_3_3_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>vertex_declaration</b></td><td class="desc"></td></tr>
<tr id="row_0_3_3_0_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1graphics_1_1render_1_1vertex_1_1vertex__declaration_1_1_vertex_element.html" target="_self">VertexElement</a></td><td class="desc"></td></tr>
<tr id="row_0_3_3_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/classion_1_1graphics_1_1render_1_1vertex_1_1_vertex_array_object.html" target="_self">VertexArrayObject</a></td><td class="desc">A class representing a vertex array object (VAO) </td></tr>
<tr id="row_0_3_3_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1graphics_1_1render_1_1vertex_1_1_vertex_batch.html" target="_self">VertexBatch</a></td><td class="desc">A class representing a batch of vertices that can be drawn in a single call </td></tr>
<tr id="row_0_3_3_0_3_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1graphics_1_1render_1_1vertex_1_1_vertex_buffer_object.html" target="_self">VertexBufferObject</a></td><td class="desc">A class representing a vertex buffer object (VBO) </td></tr>
<tr id="row_0_3_3_0_4_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1graphics_1_1render_1_1vertex_1_1_vertex_buffer_view.html" target="_self">VertexBufferView</a></td><td class="desc">A class representing a sub range (view) of a vertex buffer object </td></tr>
<tr id="row_0_3_3_0_5_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1graphics_1_1render_1_1vertex_1_1_vertex_data_view.html" target="_self">VertexDataView</a></td><td class="desc">A class representing a sub range (view) of some vertex data </td></tr>
<tr id="row_0_3_3_0_6_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1render_1_1vertex_1_1_vertex_declaration.html" target="_self">VertexDeclaration</a></td><td class="desc">A class representing a vertex declaration containing multiple vertex elements </td></tr>
<tr id="row_0_3_3_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1graphics_1_1render_1_1_fog.html" target="_self">Fog</a></td><td class="desc">A class representing fog which can be linear, exponential or exponential2 </td></tr>
<tr id="row_0_3_3_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1render_1_1_frustum.html" target="_self">Frustum</a></td><td class="desc">A class representing a viewing frustum which can either be an orthographic or perspective view </td></tr>
<tr id="row_0_3_3_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1graphics_1_1render_1_1_renderer.html" target="_self">Renderer</a></td><td class="desc">A class representing a renderer that groups render primitives into batches </td></tr>
<tr id="row_0_3_3_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1graphics_1_1render_1_1_render_pass.html" target="_self">RenderPass</a></td><td class="desc">A class representing a render pass which contains a shader program and blending factors </td></tr>
<tr id="row_0_3_3_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1render_1_1_render_primitive.html" target="_self">RenderPrimitive</a></td><td class="desc">A class representing a primitive with some vertex data and different render properties </td></tr>
<tr id="row_0_3_3_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1graphics_1_1render_1_1_render_target.html" target="_self">RenderTarget</a></td><td class="desc">A class representing a render target that manages viewports </td></tr>
<tr id="row_0_3_3_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1render_1_1_render_window.html" target="_self">RenderWindow</a></td><td class="desc">A class representing a general render window (OS independent), which derives from a system specific window (OS dependant) </td></tr>
<tr id="row_0_3_3_8_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1render_1_1_viewport.html" target="_self">Viewport</a></td><td class="desc">A class representing a viewport that can be aligned and anchored to a specific location </td></tr>
<tr id="row_0_3_4_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_4_" class="arrow" onclick="toggleFolder('0_3_4_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d0/d00/namespaceion_1_1graphics_1_1scene.html" target="_self">scene</a></td><td class="desc">Namespace containing scene functionality </td></tr>
<tr id="row_0_3_4_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_4_0_" class="arrow" onclick="toggleFolder('0_3_4_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d7/d00/namespaceion_1_1graphics_1_1scene_1_1graph.html" target="_self">graph</a></td><td class="desc">Namespace containing scene graph and node functionality </td></tr>
<tr id="row_0_3_4_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_0_3_4_0_0_" class="arrow" onclick="toggleFolder('0_3_4_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dc/d00/namespaceion_1_1graphics_1_1scene_1_1graph_1_1animations.html" target="_self">animations</a></td><td class="desc">Namespace containing node animation functionality </td></tr>
<tr id="row_0_3_4_0_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span id="arr_0_3_4_0_0_0_" class="arrow" onclick="toggleFolder('0_3_4_0_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>node_animation</b></td><td class="desc"></td></tr>
<tr id="row_0_3_4_0_0_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:112px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1graphics_1_1scene_1_1graph_1_1animations_1_1node__animation_1_1_motion_technique.html" target="_self">MotionTechnique</a></td><td class="desc"></td></tr>
<tr id="row_0_3_4_0_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1graphics_1_1scene_1_1graph_1_1animations_1_1_attachable_node_animation.html" target="_self">AttachableNodeAnimation</a></td><td class="desc">A class representing an instantiation of a node animation, meaning an animation that is attached to a timeline </td></tr>
<tr id="row_0_3_4_0_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1graphics_1_1scene_1_1graph_1_1animations_1_1_attachable_node_animation_group.html" target="_self">AttachableNodeAnimationGroup</a></td><td class="desc">A class representing an instantiation of a node animation group, meaning an animation group that is attached to a timeline </td></tr>
<tr id="row_0_3_4_0_0_3_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1graphics_1_1scene_1_1graph_1_1animations_1_1_node_animation.html" target="_self">NodeAnimation</a></td><td class="desc">A class representing a node animation that can contain both actions and motions </td></tr>
<tr id="row_0_3_4_0_0_4_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1scene_1_1graph_1_1animations_1_1_node_animation_group.html" target="_self">NodeAnimationGroup</a></td><td class="desc">A class representing a node animation group that can contain multiple node animations </td></tr>
<tr id="row_0_3_4_0_0_5_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1graphics_1_1scene_1_1graph_1_1animations_1_1_node_animation_manager.html" target="_self">NodeAnimationManager</a></td><td class="desc">A class that manages and stores node animations, animations groups and timelines </td></tr>
<tr id="row_0_3_4_0_0_6_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1scene_1_1graph_1_1animations_1_1_node_animation_timeline.html" target="_self">NodeAnimationTimeline</a></td><td class="desc">A class representing a node animation timeline that can contain both node animations and animation groups </td></tr>
<tr id="row_0_3_4_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1graphics_1_1scene_1_1graph_1_1_scene_graph.html" target="_self">SceneGraph</a></td><td class="desc">A class that manages the scene and stores scene nodes in a tree structure (from the root node) </td></tr>
<tr id="row_0_3_4_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1graphics_1_1scene_1_1graph_1_1_scene_node.html" target="_self">SceneNode</a></td><td class="desc">A class representing a transformable scene node in a scene graph </td></tr>
<tr id="row_0_3_4_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_4_1_" class="arrow" onclick="toggleFolder('0_3_4_1_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="db/d00/namespaceion_1_1graphics_1_1scene_1_1query.html" target="_self">query</a></td><td class="desc">Namespace containing scene query functionality for collision detection </td></tr>
<tr id="row_0_3_4_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_0_3_4_1_0_" class="arrow" onclick="toggleFolder('0_3_4_1_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>scene_query</b></td><td class="desc"></td></tr>
<tr id="row_0_3_4_1_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1graphics_1_1scene_1_1query_1_1scene__query_1_1_query_type.html" target="_self">QueryType</a></td><td class="desc"></td></tr>
<tr id="row_0_3_4_1_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1graphics_1_1scene_1_1query_1_1_intersection_scene_query.html" target="_self">IntersectionSceneQuery</a></td><td class="desc">A class representing an intersection scene query that queries object in a scene or inside a specific region </td></tr>
<tr id="row_0_3_4_1_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1graphics_1_1scene_1_1query_1_1_ray_scene_query.html" target="_self">RaySceneQuery</a></td><td class="desc">A class representing an intersection scene query that queries object in a scene or inside a specific region </td></tr>
<tr id="row_0_3_4_1_3_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1graphics_1_1scene_1_1query_1_1_scene_query.html" target="_self">SceneQuery</a></td><td class="desc">A class representing a generic scene query that queries object in a scene or inside a specific region </td></tr>
<tr id="row_0_3_4_2_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_4_2_" class="arrow" onclick="toggleFolder('0_3_4_2_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d2/d00/namespaceion_1_1graphics_1_1scene_1_1shapes.html" target="_self">shapes</a></td><td class="desc">Namespace containing different shapes </td></tr>
<tr id="row_0_3_4_2_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_0_3_4_2_0_" class="arrow" onclick="toggleFolder('0_3_4_2_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>mesh</b></td><td class="desc"></td></tr>
<tr id="row_0_3_4_2_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1graphics_1_1scene_1_1shapes_1_1mesh_1_1_vertex.html" target="_self">Vertex</a></td><td class="desc"></td></tr>
<tr id="row_0_3_4_2_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_animated_sprite.html" target="_self">AnimatedSprite</a></td><td class="desc">A class representing a texturized rectangle that can animate </td></tr>
<tr id="row_0_3_4_2_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_border.html" target="_self">Border</a></td><td class="desc">A class representing a border where the width and height is the exclusive size without the borders </td></tr>
<tr id="row_0_3_4_2_3_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_curve.html" target="_self">Curve</a></td><td class="desc">A class representing a bezier curve that supports up to 35 control points </td></tr>
<tr id="row_0_3_4_2_4_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_ellipse.html" target="_self">Ellipse</a></td><td class="desc">A class representing an ellipse shape (or circle) </td></tr>
<tr id="row_0_3_4_2_5_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_line.html" target="_self">Line</a></td><td class="desc">A class representing a line shape </td></tr>
<tr id="row_0_3_4_2_6_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_mesh.html" target="_self">Mesh</a></td><td class="desc">A class representing a mesh that supports any complex shape </td></tr>
<tr id="row_0_3_4_2_7_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_rectangle.html" target="_self">Rectangle</a></td><td class="desc">A class representing a rectangle shape </td></tr>
<tr id="row_0_3_4_2_8_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_shape.html" target="_self">Shape</a></td><td class="desc">A class representing any kind of predefined shape </td></tr>
<tr id="row_0_3_4_2_9_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_sprite.html" target="_self">Sprite</a></td><td class="desc">A class representing a texturized rectangle </td></tr>
<tr id="row_0_3_4_2_10_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/classion_1_1graphics_1_1scene_1_1shapes_1_1_triangle.html" target="_self">Triangle</a></td><td class="desc">A class representing a triangle shape </td></tr>
<tr id="row_0_3_4_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1graphics_1_1scene_1_1_camera.html" target="_self">Camera</a></td><td class="desc">A class representing a camera that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1graphics_1_1scene_1_1_drawable_object.html" target="_self">DrawableObject</a></td><td class="desc">A class representing a drawable object that can be prepared and drawn with one or more render passes </td></tr>
<tr id="row_0_3_4_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1graphics_1_1scene_1_1_drawable_particle_system.html" target="_self">DrawableParticleSystem</a></td><td class="desc">A class representing a drawable particle system that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1graphics_1_1scene_1_1_drawable_text.html" target="_self">DrawableText</a></td><td class="desc">A class representing a drawable text that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1graphics_1_1scene_1_1_light.html" target="_self">Light</a></td><td class="desc">A class representing a light that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_8_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1scene_1_1_model.html" target="_self">Model</a></td><td class="desc">A class representing a model that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_9_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1graphics_1_1scene_1_1_movable_object.html" target="_self">MovableObject</a></td><td class="desc">A class representing a movable object with bounding volumes, that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_10_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/classion_1_1graphics_1_1scene_1_1_movable_sound.html" target="_self">MovableSound</a></td><td class="desc">A class representing a movable (positional 3D) sound that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_11_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1graphics_1_1scene_1_1_movable_sound_listener.html" target="_self">MovableSoundListener</a></td><td class="desc">A class representing a movable sound listener that can be attached to a scene node </td></tr>
<tr id="row_0_3_4_12_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1graphics_1_1scene_1_1_scene_manager.html" target="_self">SceneManager</a></td><td class="desc">A class that manages and stores everything scene related </td></tr>
<tr id="row_0_3_5_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_5_" class="arrow" onclick="toggleFolder('0_3_5_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="da/d00/namespaceion_1_1graphics_1_1shaders.html" target="_self">shaders</a></td><td class="desc">Namespace containing shader functionality </td></tr>
<tr id="row_0_3_5_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_5_0_" class="arrow" onclick="toggleFolder('0_3_5_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>shader_layout</b></td><td class="desc"></td></tr>
<tr id="row_0_3_5_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1graphics_1_1shaders_1_1shader__layout_1_1_variable_declaration.html" target="_self">VariableDeclaration</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_5_1_" class="arrow" onclick="toggleFolder('0_3_5_1_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d0/d00/namespaceion_1_1graphics_1_1shaders_1_1variables.html" target="_self">variables</a></td><td class="desc">Namespace containing attribute and uniform functionality </td></tr>
<tr id="row_0_3_5_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span id="arr_0_3_5_1_0_" class="arrow" onclick="toggleFolder('0_3_5_1_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d8/d00/namespaceion_1_1graphics_1_1shaders_1_1variables_1_1glsl.html" target="_self">glsl</a></td><td class="desc">Namespace containing all supported GLSL types, from basic types, to vector, matrix and sampler types </td></tr>
<tr id="row_0_3_5_1_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_attribute_value.html" target="_self">AttributeValue</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1basic__type.html" target="_self">basic_type</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1is__basic__type.html" target="_self">is_basic_type</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_3_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_mat.html" target="_self">Mat</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_4_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_sampler1_d.html" target="_self">Sampler1D</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_5_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_sampler1_d_array.html" target="_self">Sampler1DArray</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_6_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_sampler2_d.html" target="_self">Sampler2D</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_7_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_sampler2_d_array.html" target="_self">Sampler2DArray</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_8_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_shader_value.html" target="_self">ShaderValue</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_9_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1type__components.html" target="_self">type_components</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_10_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_uniform_value.html" target="_self">UniformValue</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_11_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_value_accessor.html" target="_self">ValueAccessor</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_12_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_value_accessor_3_01bool_01_4.html" target="_self">ValueAccessor< bool ></a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_13_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_value_accessor_3_01_mat_3_01_n_00_01_m_00_01_t_01_4_01_4.html" target="_self">ValueAccessor< Mat< N, M, T > ></a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_14_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_value_accessor_3_01_vec_3_012_00_01_t_01_4_01_4.html" target="_self">ValueAccessor< Vec< 2, T > ></a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_15_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_value_accessor_3_01_vec_3_013_00_01_t_01_4_01_4.html" target="_self">ValueAccessor< Vec< 3, T > ></a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_16_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_value_accessor_3_01_vec_3_014_00_01_t_01_4_01_4.html" target="_self">ValueAccessor< Vec< 4, T > ></a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_17_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_value_accessor_base.html" target="_self">ValueAccessorBase</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_0_18_" class="odd" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1glsl_1_1_vec.html" target="_self">Vec</a></td><td class="desc"></td></tr>
<tr id="row_0_3_5_1_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1_attribute.html" target="_self">Attribute</a></td><td class="desc">Class provides a more naturally way of initialize an attribute variable </td></tr>
<tr id="row_0_3_5_1_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1graphics_1_1shaders_1_1variables_1_1_attribute_variable.html" target="_self">AttributeVariable</a></td><td class="desc">A class representing an attribute variable </td></tr>
<tr id="row_0_3_5_1_3_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1graphics_1_1shaders_1_1variables_1_1_shader_variable.html" target="_self">ShaderVariable</a></td><td class="desc">A base class representing a shader variable with a specific location </td></tr>
<tr id="row_0_3_5_1_4_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1graphics_1_1shaders_1_1variables_1_1_uniform.html" target="_self">Uniform</a></td><td class="desc">Class provides a more naturally way of initialize a uniform variable </td></tr>
<tr id="row_0_3_5_1_5_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/classion_1_1graphics_1_1shaders_1_1variables_1_1_uniform_variable.html" target="_self">UniformVariable</a></td><td class="desc">A class representing a uniform variable </td></tr>
<tr id="row_0_3_5_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1graphics_1_1shaders_1_1_shader.html" target="_self">Shader</a></td><td class="desc">A class representing a vertex or fragment shader </td></tr>
<tr id="row_0_3_5_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1graphics_1_1shaders_1_1_shader_layout.html" target="_self">ShaderLayout</a></td><td class="desc">A class representing an attribute and uniform binding layout for a shader program to follow </td></tr>
<tr id="row_0_3_5_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/classion_1_1graphics_1_1shaders_1_1_shader_manager.html" target="_self">ShaderManager</a></td><td class="desc">A class that manages and stores shaders </td></tr>
<tr id="row_0_3_5_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1graphics_1_1shaders_1_1_shader_program.html" target="_self">ShaderProgram</a></td><td class="desc">A class representing a shader program that contains a vertex and fragment shader </td></tr>
<tr id="row_0_3_5_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1graphics_1_1shaders_1_1_shader_program_manager.html" target="_self">ShaderProgramManager</a></td><td class="desc">A class that manages and stores shader programs and shader layouts </td></tr>
<tr id="row_0_3_5_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1graphics_1_1shaders_1_1_shader_struct.html" target="_self">ShaderStruct</a></td><td class="desc">A class representing a shader struct that can contain multiple uniform variables (members) </td></tr>
<tr id="row_0_3_6_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_6_" class="arrow" onclick="toggleFolder('0_3_6_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d6/d00/namespaceion_1_1graphics_1_1textures.html" target="_self">textures</a></td><td class="desc">Namespace containing animation and texture functionality </td></tr>
<tr id="row_0_3_6_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_3_6_0_" class="arrow" onclick="toggleFolder('0_3_6_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>texture</b></td><td class="desc"></td></tr>
<tr id="row_0_3_6_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1graphics_1_1textures_1_1texture_1_1_texture_atlas_region.html" target="_self">TextureAtlasRegion</a></td><td class="desc"></td></tr>
<tr id="row_0_3_6_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1graphics_1_1textures_1_1texture_1_1_texture_extents.html" target="_self">TextureExtents</a></td><td class="desc"></td></tr>
<tr id="row_0_3_6_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1graphics_1_1textures_1_1texture_1_1_texture_handle.html" target="_self">TextureHandle</a></td><td class="desc"></td></tr>
<tr id="row_0_3_6_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1graphics_1_1textures_1_1_animation.html" target="_self">Animation</a></td><td class="desc">A class representing an animation that contains a sequence of frames </td></tr>
<tr id="row_0_3_6_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/classion_1_1graphics_1_1textures_1_1_animation_manager.html" target="_self">AnimationManager</a></td><td class="desc">A class that manages and stores animations </td></tr>
<tr id="row_0_3_6_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1graphics_1_1textures_1_1_frame_sequence.html" target="_self">FrameSequence</a></td><td class="desc">A class representing a frame sequence that contains one or more frames (textures) </td></tr>
<tr id="row_0_3_6_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1graphics_1_1textures_1_1_frame_sequence_manager.html" target="_self">FrameSequenceManager</a></td><td class="desc">A class that manages and stores frame sequences </td></tr>
<tr id="row_0_3_6_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1graphics_1_1textures_1_1_texture.html" target="_self">Texture</a></td><td class="desc">A class representing a texture with min, mag and mip filters that can be clamped or repeated </td></tr>
<tr id="row_0_3_6_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1graphics_1_1textures_1_1_texture_atlas.html" target="_self">TextureAtlas</a></td><td class="desc">A class representing a texture atlas with rows and columns </td></tr>
<tr id="row_0_3_6_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1graphics_1_1textures_1_1_texture_manager.html" target="_self">TextureManager</a></td><td class="desc">A class that manages and stores textures and texture atlases </td></tr>
<tr id="row_0_3_7_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_3_7_" class="arrow" onclick="toggleFolder('0_3_7_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d4/d00/namespaceion_1_1graphics_1_1utilities.html" target="_self">utilities</a></td><td class="desc">Namespace containing commonly used graphics utilities </td></tr>
<tr id="row_0_3_7_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1graphics_1_1utilities_1_1_aabb.html" target="_self">Aabb</a></td><td class="desc">A class representing a two-dimensional axis-aligned bounding box (AABB) </td></tr>
<tr id="row_0_3_7_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1utilities_1_1_color.html" target="_self">Color</a></td><td class="desc">A class representing a four-channel RGBA32 color model </td></tr>
<tr id="row_0_3_7_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1graphics_1_1utilities_1_1_matrix2.html" target="_self">Matrix2</a></td><td class="desc">A class representing a 2x2 column-major matrix with right hand rotation </td></tr>
<tr id="row_0_3_7_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1graphics_1_1utilities_1_1_matrix3.html" target="_self">Matrix3</a></td><td class="desc">A class representing a 3x3 column-major matrix with right hand rotation </td></tr>
<tr id="row_0_3_7_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1graphics_1_1utilities_1_1_matrix4.html" target="_self">Matrix4</a></td><td class="desc">A class representing a 4x4 column-major matrix with right hand rotation </td></tr>
<tr id="row_0_3_7_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1graphics_1_1utilities_1_1_obb.html" target="_self">Obb</a></td><td class="desc">A class representing a two-dimensional oriented bounding box (OBB) </td></tr>
<tr id="row_0_3_7_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1graphics_1_1utilities_1_1_ray.html" target="_self">Ray</a></td><td class="desc">A class representing a two-dimensional ray </td></tr>
<tr id="row_0_3_7_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1graphics_1_1utilities_1_1_sphere.html" target="_self">Sphere</a></td><td class="desc">A class representing a two-dimensional bounding sphere </td></tr>
<tr id="row_0_3_7_8_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1graphics_1_1utilities_1_1_vector2.html" target="_self">Vector2</a></td><td class="desc">A class representing a two-component vector (x,y) </td></tr>
<tr id="row_0_3_7_9_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1graphics_1_1utilities_1_1_vector3.html" target="_self">Vector3</a></td><td class="desc">A class representing a three-component vector (x,y,z) </td></tr>
<tr id="row_0_4_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_4_" class="arrow" onclick="toggleFolder('0_4_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d8/d00/namespaceion_1_1gui.html" target="_self">gui</a></td><td class="desc">Namespace containing GUI functionality </td></tr>
<tr id="row_0_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_4_0_" class="arrow" onclick="toggleFolder('0_4_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d4/d00/namespaceion_1_1gui_1_1controls.html" target="_self">controls</a></td><td class="desc">Namespace containing different GUI controls </td></tr>
<tr id="row_0_4_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_0_" class="arrow" onclick="toggleFolder('0_4_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_button</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1gui_1_1controls_1_1gui__button_1_1_button_skin.html" target="_self">ButtonSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_1_" class="arrow" onclick="toggleFolder('0_4_0_1_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_check_box</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1gui_1_1controls_1_1gui__check__box_1_1_check_box_skin.html" target="_self">CheckBoxSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_2_" class="arrow" onclick="toggleFolder('0_4_0_2_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_control</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1gui_1_1controls_1_1gui__control_1_1_control_skin.html" target="_self">ControlSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1gui_1_1controls_1_1gui__control_1_1_control_skin_part.html" target="_self">ControlSkinPart</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1gui_1_1controls_1_1gui__control_1_1_control_skin_parts.html" target="_self">ControlSkinParts</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_2_3_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1gui_1_1controls_1_1gui__control_1_1_control_skin_sound_part.html" target="_self">ControlSkinSoundPart</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_2_4_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1gui_1_1controls_1_1gui__control_1_1_control_skin_sound_parts.html" target="_self">ControlSkinSoundParts</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_2_5_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1gui_1_1controls_1_1gui__control_1_1_control_skin_text_part.html" target="_self">ControlSkinTextPart</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_3_" class="arrow" onclick="toggleFolder('0_4_0_3_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_group_box</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_3_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/struction_1_1gui_1_1controls_1_1gui__group__box_1_1_group_box_skin.html" target="_self">GroupBoxSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_4_" class="arrow" onclick="toggleFolder('0_4_0_4_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_label</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/struction_1_1gui_1_1controls_1_1gui__label_1_1_label_skin.html" target="_self">LabelSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_5_" class="arrow" onclick="toggleFolder('0_4_0_5_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_list_box</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1gui_1_1controls_1_1gui__list__box_1_1_list_box_item.html" target="_self">ListBoxItem</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_5_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/struction_1_1gui_1_1controls_1_1gui__list__box_1_1_list_box_skin.html" target="_self">ListBoxSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_6_" class="arrow" onclick="toggleFolder('0_4_0_6_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_mouse_cursor</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_6_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/struction_1_1gui_1_1controls_1_1gui__mouse__cursor_1_1_mouse_cursor_skin.html" target="_self">MouseCursorSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_7_" class="arrow" onclick="toggleFolder('0_4_0_7_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_progress_bar</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_7_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1gui_1_1controls_1_1gui__progress__bar_1_1_progress_bar_skin.html" target="_self">ProgressBarSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_8_" class="arrow" onclick="toggleFolder('0_4_0_8_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_radio_button</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_8_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1gui_1_1controls_1_1gui__radio__button_1_1_radio_button_skin.html" target="_self">RadioButtonSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_9_" class="arrow" onclick="toggleFolder('0_4_0_9_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_scroll_bar</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_9_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1gui_1_1controls_1_1gui__scroll__bar_1_1_scroll_bar_skin.html" target="_self">ScrollBarSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_10_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_10_" class="arrow" onclick="toggleFolder('0_4_0_10_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_slider</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_10_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/struction_1_1gui_1_1controls_1_1gui__slider_1_1_slider_skin.html" target="_self">SliderSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_11_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_11_" class="arrow" onclick="toggleFolder('0_4_0_11_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_text_box</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_11_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1gui_1_1controls_1_1gui__text__box_1_1_text_box_skin.html" target="_self">TextBoxSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_12_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_0_12_" class="arrow" onclick="toggleFolder('0_4_0_12_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_tooltip</b></td><td class="desc"></td></tr>
<tr id="row_0_4_0_12_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1gui_1_1controls_1_1gui__tooltip_1_1_tooltip_skin.html" target="_self">TooltipSkin</a></td><td class="desc"></td></tr>
<tr id="row_0_4_0_13_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1gui_1_1controls_1_1_gui_button.html" target="_self">GuiButton</a></td><td class="desc">A class representing a GUI button </td></tr>
<tr id="row_0_4_0_14_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1gui_1_1controls_1_1_gui_check_box.html" target="_self">GuiCheckBox</a></td><td class="desc">A class representing a GUI check box </td></tr>
<tr id="row_0_4_0_15_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1gui_1_1controls_1_1_gui_control.html" target="_self">GuiControl</a></td><td class="desc">A class representing a general GUI control, the base class of all GUI controls </td></tr>
<tr id="row_0_4_0_16_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1gui_1_1controls_1_1_gui_group_box.html" target="_self">GuiGroupBox</a></td><td class="desc">A class representing a GUI group box that can contain other GUI controls </td></tr>
<tr id="row_0_4_0_17_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/classion_1_1gui_1_1controls_1_1_gui_label.html" target="_self">GuiLabel</a></td><td class="desc">A class representing a GUI label with a caption </td></tr>
<tr id="row_0_4_0_18_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1gui_1_1controls_1_1_gui_list_box.html" target="_self">GuiListBox</a></td><td class="desc">A class representing a GUI list box with items that can be left, center or right aligned </td></tr>
<tr id="row_0_4_0_19_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1gui_1_1controls_1_1_gui_mouse_cursor.html" target="_self">GuiMouseCursor</a></td><td class="desc">A class representing a GUI mouse cursor that can be skinned and change hot spot </td></tr>
<tr id="row_0_4_0_20_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/classion_1_1gui_1_1controls_1_1_gui_progress_bar.html" target="_self">GuiProgressBar</a></td><td class="desc">A class representing a GUI progress bar that can be horizontal or vertical, flipped or not </td></tr>
<tr id="row_0_4_0_21_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1gui_1_1controls_1_1_gui_radio_button.html" target="_self">GuiRadioButton</a></td><td class="desc">A class representing a GUI radio button </td></tr>
<tr id="row_0_4_0_22_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1gui_1_1controls_1_1_gui_scrollable.html" target="_self">GuiScrollable</a></td><td class="desc">A class representing a GUI scrollable that can be attached to a GUI scroll bar and vice versa </td></tr>
<tr id="row_0_4_0_23_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1gui_1_1controls_1_1_gui_scroll_bar.html" target="_self">GuiScrollBar</a></td><td class="desc">A class representing a GUI scroll bar that can be horizontal or vertical, flipped or not </td></tr>
<tr id="row_0_4_0_24_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1gui_1_1controls_1_1_gui_slider.html" target="_self">GuiSlider</a></td><td class="desc">A class representing a GUI slider that can be horizontal or vertical, flipped or not </td></tr>
<tr id="row_0_4_0_25_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1gui_1_1controls_1_1_gui_text_box.html" target="_self">GuiTextBox</a></td><td class="desc">A class representing a GUI text box that can be left, center or right aligned </td></tr>
<tr id="row_0_4_0_26_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/classion_1_1gui_1_1controls_1_1_gui_tooltip.html" target="_self">GuiTooltip</a></td><td class="desc">A class representing a GUI tooltip that will automatically show the tooltip caption of an hovered GUI control </td></tr>
<tr id="row_0_4_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_4_1_" class="arrow" onclick="toggleFolder('0_4_1_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_panel</b></td><td class="desc"></td></tr>
<tr id="row_0_4_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1gui_1_1gui__panel_1_1_grid_cell.html" target="_self">GridCell</a></td><td class="desc">A class representing a grid cell that can attach and align GUI controls </td></tr>
<tr id="row_0_4_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1gui_1_1gui__panel_1_1_panel_grid.html" target="_self">PanelGrid</a></td><td class="desc">A class representing a panel grid with size, rows and columns </td></tr>
<tr id="row_0_4_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_4_2_" class="arrow" onclick="toggleFolder('0_4_2_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="df/d00/namespaceion_1_1gui_1_1skins.html" target="_self">skins</a></td><td class="desc">Namespace containing GUI skin and theme functionality </td></tr>
<tr id="row_0_4_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_4_2_0_" class="arrow" onclick="toggleFolder('0_4_2_0_')">►</span><span class="icona"><span class="icon">N</span></span><b>gui_skin</b></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_border_parts.html" target="_self">SkinBorderParts</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_corner_parts.html" target="_self">SkinCornerParts</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_part.html" target="_self">SkinPart</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_parts.html" target="_self">SkinParts</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_side_parts.html" target="_self">SkinSideParts</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_sound_part.html" target="_self">SkinSoundPart</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_6_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_sound_parts.html" target="_self">SkinSoundParts</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_0_7_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1gui_1_1skins_1_1gui__skin_1_1_skin_text_part.html" target="_self">SkinTextPart</a></td><td class="desc"></td></tr>
<tr id="row_0_4_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1gui_1_1skins_1_1_gui_skin.html" target="_self">GuiSkin</a></td><td class="desc">A class representing a skin for a particular GUI control </td></tr>
<tr id="row_0_4_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1gui_1_1skins_1_1_gui_theme.html" target="_self">GuiTheme</a></td><td class="desc">A class representing a theme for a collection of GUI control skins </td></tr>
<tr id="row_0_4_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1gui_1_1_gui_component.html" target="_self">GuiComponent</a></td><td class="desc">A class representing a general GUI component, the base class of all GUI objects </td></tr>
<tr id="row_0_4_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1gui_1_1_gui_container.html" target="_self">GuiContainer</a></td><td class="desc">A class representing an owning GUI container that can create and store multiple GUI components </td></tr>
<tr id="row_0_4_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1gui_1_1_gui_controller.html" target="_self">GuiController</a></td><td class="desc">A class representing a GUI controller that can create and store multiple GUI frames and GUI themes </td></tr>
<tr id="row_0_4_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1gui_1_1_gui_frame.html" target="_self">GuiFrame</a></td><td class="desc">A class representing a GUI frame that can create and store multiple GUI controls and GUI panels </td></tr>
<tr id="row_0_4_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1gui_1_1_gui_panel.html" target="_self">GuiPanel</a></td><td class="desc">A class representing a GUI panel that can create and store multiple GUI controls and GUI panels </td></tr>
<tr id="row_0_4_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1gui_1_1_gui_panel_container.html" target="_self">GuiPanelContainer</a></td><td class="desc">A base class representing a container that can hold multiple controls and panels </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_5_" class="arrow" onclick="toggleFolder('0_5_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d2/d00/namespaceion_1_1managed.html" target="_self">managed</a></td><td class="desc">Namespace containing managed object functionality </td></tr>
<tr id="row_0_5_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1managed_1_1_managed_object.html" target="_self">ManagedObject</a></td><td class="desc">A class representing a managed object with an optional name and owner (usually an object manager) </td></tr>
<tr id="row_0_5_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1managed_1_1_object_manager.html" target="_self">ObjectManager</a></td><td class="desc">A class representing an owning manager that can create and store multiple objects of a single type </td></tr>
<tr id="row_0_5_2_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/struction_1_1managed_1_1_object_manager_base.html" target="_self">ObjectManagerBase</a></td><td class="desc">A non-templated base class for all object managers </td></tr>
<tr id="row_0_5_3_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1managed_1_1_object_observer.html" target="_self">ObjectObserver</a></td><td class="desc">A class representing multiple observed (managed) objects </td></tr>
<tr id="row_0_5_4_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1managed_1_1_object_register.html" target="_self">ObjectRegister</a></td><td class="desc">A class representing a non-owning register of objects that all shares a single common type </td></tr>
<tr id="row_0_5_5_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1managed_1_1_observed_object.html" target="_self">ObservedObject</a></td><td class="desc">A class representing an observed (managed) object </td></tr>
<tr id="row_0_6_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_6_" class="arrow" onclick="toggleFolder('0_6_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="da/d00/namespaceion_1_1memory.html" target="_self">memory</a></td><td class="desc">Namespace containing memory and smart pointer functionality </td></tr>
<tr id="row_0_6_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1memory_1_1_non_owning_ptr.html" target="_self">NonOwningPtr</a></td><td class="desc">A class representing a pointer that has non-ownership to some data </td></tr>
<tr id="row_0_6_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1memory_1_1_owning_ptr.html" target="_self">OwningPtr</a></td><td class="desc">A class representing a pointer that has ownership to some data </td></tr>
<tr id="row_0_7_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_7_" class="arrow" onclick="toggleFolder('0_7_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d4/d00/namespaceion_1_1parallel.html" target="_self">parallel</a></td><td class="desc">Namespace containing parallel and worker functionality </td></tr>
<tr id="row_0_7_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1parallel_1_1_worker.html" target="_self">Worker</a></td><td class="desc">A class representing an async waitable worker </td></tr>
<tr id="row_0_7_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1parallel_1_1_worker_pool.html" target="_self">WorkerPool</a></td><td class="desc">A class representing a pool of workers (with an optional worker id) </td></tr>
<tr id="row_0_8_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_8_" class="arrow" onclick="toggleFolder('0_8_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="df/d00/namespaceion_1_1resources.html" target="_self">resources</a></td><td class="desc">Namespace containing resource functionality </td></tr>
<tr id="row_0_8_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1resources_1_1_file_resource.html" target="_self">FileResource</a></td><td class="desc">A class representing a file resource (usually a physical file asset) </td></tr>
<tr id="row_0_8_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1resources_1_1_file_resource_manager.html" target="_self">FileResourceManager</a></td><td class="desc">A class that manages and prepares file resources from its own repositories </td></tr>
<tr id="row_0_8_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1resources_1_1_resource.html" target="_self">Resource</a></td><td class="desc">A class representing a general resource that can be prepared, loaded and unloaded </td></tr>
<tr id="row_0_8_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1resources_1_1_resource_manager.html" target="_self">ResourceManager</a></td><td class="desc">A class that manages, prepares, loads and unloads resources </td></tr>
<tr id="row_0_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_9_" class="arrow" onclick="toggleFolder('0_9_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="df/d00/namespaceion_1_1script.html" target="_self">script</a></td><td class="desc">Namespace containing scripting functionality </td></tr>
<tr id="row_0_9_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_9_0_" class="arrow" onclick="toggleFolder('0_9_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dd/d00/namespaceion_1_1script_1_1interfaces.html" target="_self">interfaces</a></td><td class="desc">Namespace containing predefined script interfaces </td></tr>
<tr id="row_0_9_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1script_1_1interfaces_1_1_animation_script_interface.html" target="_self">AnimationScriptInterface</a></td><td class="desc">A class representing an interface to an animation script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1script_1_1interfaces_1_1_font_script_interface.html" target="_self">FontScriptInterface</a></td><td class="desc">A class representing an interface to a font script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1script_1_1interfaces_1_1_frame_sequence_script_interface.html" target="_self">FrameSequenceScriptInterface</a></td><td class="desc">A class representing an interface to a frame sequence script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1script_1_1interfaces_1_1_gui_script_interface.html" target="_self">GuiScriptInterface</a></td><td class="desc">A class representing an interface to a GUI script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1script_1_1interfaces_1_1_gui_theme_script_interface.html" target="_self">GuiThemeScriptInterface</a></td><td class="desc">A class representing an interface to a GUI theme script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1script_1_1interfaces_1_1_material_script_interface.html" target="_self">MaterialScriptInterface</a></td><td class="desc">A class representing an interface to a material script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1script_1_1interfaces_1_1_particle_system_script_interface.html" target="_self">ParticleSystemScriptInterface</a></td><td class="desc">A class representing an interface to a particle system script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/classion_1_1script_1_1interfaces_1_1_scene_script_interface.html" target="_self">SceneScriptInterface</a></td><td class="desc">A class representing an interface to a scene script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_8_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1script_1_1interfaces_1_1_script_interface.html" target="_self">ScriptInterface</a></td><td class="desc">A base class representing a complete script interface for loading, building and validating a particular script setup </td></tr>
<tr id="row_0_9_0_9_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1script_1_1interfaces_1_1_shader_layout_script_interface.html" target="_self">ShaderLayoutScriptInterface</a></td><td class="desc">A class representing an interface to a shader layout script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_10_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/classion_1_1script_1_1interfaces_1_1_shader_program_script_interface.html" target="_self">ShaderProgramScriptInterface</a></td><td class="desc">A class representing an interface to a shader program script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_11_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1script_1_1interfaces_1_1_shader_script_interface.html" target="_self">ShaderScriptInterface</a></td><td class="desc">A class representing an interface to a shader script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_12_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/classion_1_1script_1_1interfaces_1_1_sound_script_interface.html" target="_self">SoundScriptInterface</a></td><td class="desc">A class representing an interface to a sound script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_13_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1script_1_1interfaces_1_1_text_script_interface.html" target="_self">TextScriptInterface</a></td><td class="desc">A class representing an interface to a text script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_14_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1script_1_1interfaces_1_1_texture_script_interface.html" target="_self">TextureScriptInterface</a></td><td class="desc">A class representing an interface to a texture script with a complete validation scheme </td></tr>
<tr id="row_0_9_0_15_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d00/classion_1_1script_1_1interfaces_1_1_type_face_script_interface.html" target="_self">TypeFaceScriptInterface</a></td><td class="desc">A class representing an interface to a type face script with a complete validation scheme </td></tr>
<tr id="row_0_9_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_9_1_" class="arrow" onclick="toggleFolder('0_9_1_')">►</span><span class="icona"><span class="icon">N</span></span><b>script_tree</b></td><td class="desc"></td></tr>
<tr id="row_0_9_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1script_1_1script__tree_1_1_argument_node.html" target="_self">ArgumentNode</a></td><td class="desc">A class representing an argument node in the tree </td></tr>
<tr id="row_0_9_1_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1script_1_1script__tree_1_1_object_node.html" target="_self">ObjectNode</a></td><td class="desc">A class representing an object node in the tree </td></tr>
<tr id="row_0_9_1_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1script_1_1script__tree_1_1_property_node.html" target="_self">PropertyNode</a></td><td class="desc">A class representing a property node in the tree </td></tr>
<tr id="row_0_9_1_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/struction_1_1script_1_1script__tree_1_1_tree_node.html" target="_self">TreeNode</a></td><td class="desc">A base class representing a tree node </td></tr>
<tr id="row_0_9_2_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_9_2_" class="arrow" onclick="toggleFolder('0_9_2_')">►</span><span class="icona"><span class="icon">N</span></span><b>script_validator</b></td><td class="desc"></td></tr>
<tr id="row_0_9_2_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1script_1_1script__validator_1_1_class_declaration.html" target="_self">ClassDeclaration</a></td><td class="desc">A class representing a class declaration of a particular class definition </td></tr>
<tr id="row_0_9_2_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1script_1_1script__validator_1_1_class_definition.html" target="_self">ClassDefinition</a></td><td class="desc">A class representing a class definition in the validation scheme </td></tr>
<tr id="row_0_9_2_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1script_1_1script__validator_1_1_parameter_definition.html" target="_self">ParameterDefinition</a></td><td class="desc">A class representing a parameter definition in the validation scheme </td></tr>
<tr id="row_0_9_2_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/struction_1_1script_1_1script__validator_1_1_property_declaration.html" target="_self">PropertyDeclaration</a></td><td class="desc">A class representing a property declaration of a particular property definition </td></tr>
<tr id="row_0_9_2_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1script_1_1script__validator_1_1_property_definition.html" target="_self">PropertyDefinition</a></td><td class="desc">A class representing a property definition in the validation scheme </td></tr>
<tr id="row_0_9_3_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/struction_1_1script_1_1_compile_error.html" target="_self">CompileError</a></td><td class="desc">A class representing a script compilation error with the file path and line number </td></tr>
<tr id="row_0_9_4_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/classion_1_1script_1_1_script_builder.html" target="_self">ScriptBuilder</a></td><td class="desc">A class that builds (lexes, parses, links and compiles) and validates the compiled tree structure </td></tr>
<tr id="row_0_9_5_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1script_1_1_script_compiler.html" target="_self">ScriptCompiler</a></td><td class="desc">A class that lexes, parses, links and compiles ION script code (.ion files) to a tree structure </td></tr>
<tr id="row_0_9_6_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d00/struction_1_1script_1_1_script_error.html" target="_self">ScriptError</a></td><td class="desc">A base class representing a general scripting error with the error condition </td></tr>
<tr id="row_0_9_7_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1script_1_1_script_tree.html" target="_self">ScriptTree</a></td><td class="desc">A class representing a tree structure with object, property and argument nodes </td></tr>
<tr id="row_0_9_8_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_9_8_" class="arrow" onclick="toggleFolder('0_9_8_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1script_1_1_script_type.html" target="_self">ScriptType</a></td><td class="desc">A class representing different script types </td></tr>
<tr id="row_0_9_8_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1script_1_1_script_type_1_1_boolean.html" target="_self">Boolean</a></td><td class="desc">A script type representing a boolean with an underlying type bool </td></tr>
<tr id="row_0_9_8_1_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/struction_1_1script_1_1_script_type_1_1_color.html" target="_self">Color</a></td><td class="desc">A script type representing a color with an underlying type <a class="el" href="de/d00/struction_1_1script_1_1_script_type_1_1_color.html" title="A script type representing a color with an underlying type Color.">Color</a> </td></tr>
<tr id="row_0_9_8_2_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/struction_1_1script_1_1_script_type_1_1_enumerable.html" target="_self">Enumerable</a></td><td class="desc">A script type representing an enumerable with an underlying type std::string </td></tr>
<tr id="row_0_9_8_3_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/struction_1_1script_1_1_script_type_1_1_floating_point.html" target="_self">FloatingPoint</a></td><td class="desc">A script type representing a floating-point with an underlying type float80 </td></tr>
<tr id="row_0_9_8_4_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1script_1_1_script_type_1_1_integer.html" target="_self">Integer</a></td><td class="desc">A script type representing an integer with an underlying type int64 </td></tr>
<tr id="row_0_9_8_5_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1script_1_1_script_type_1_1_string.html" target="_self">String</a></td><td class="desc">A script type representing a string with an underlying type std::string </td></tr>
<tr id="row_0_9_8_6_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/struction_1_1script_1_1_script_type_1_1_vector2.html" target="_self">Vector2</a></td><td class="desc">A script type representing a vector2 with an underlying type <a class="el" href="d0/d00/struction_1_1script_1_1_script_type_1_1_vector2.html" title="A script type representing a vector2 with an underlying type Vector2.">Vector2</a> </td></tr>
<tr id="row_0_9_8_7_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d00/struction_1_1script_1_1_script_type_1_1_vector3.html" target="_self">Vector3</a></td><td class="desc">A script type representing a vector3 with an underlying type <a class="el" href="db/d00/struction_1_1script_1_1_script_type_1_1_vector3.html" title="A script type representing a vector3 with an underlying type Vector3.">Vector3</a> </td></tr>
<tr id="row_0_9_9_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d00/classion_1_1script_1_1_script_validator.html" target="_self">ScriptValidator</a></td><td class="desc">A class that validates a compiled tree structure against a defined validation scheme </td></tr>
<tr id="row_0_9_10_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1script_1_1_validate_error.html" target="_self">ValidateError</a></td><td class="desc">A class representing a script validation error with the fully qualified name </td></tr>
<tr id="row_0_10_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_10_" class="arrow" onclick="toggleFolder('0_10_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d0/d00/namespaceion_1_1sounds.html" target="_self">sounds</a></td><td class="desc">Namespace containing sound functionality </td></tr>
<tr id="row_0_10_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1sounds_1_1_sound.html" target="_self">Sound</a></td><td class="desc">A class representing a sound resource (usually from a physical file) </td></tr>
<tr id="row_0_10_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1sounds_1_1_sound_channel.html" target="_self">SoundChannel</a></td><td class="desc">A class representing a sound channel that can be part of a group or not </td></tr>
<tr id="row_0_10_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1sounds_1_1_sound_channel_group.html" target="_self">SoundChannelGroup</a></td><td class="desc">A class representing a sound channel group that can be used to group sound channels together </td></tr>
<tr id="row_0_10_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1sounds_1_1_sound_listener.html" target="_self">SoundListener</a></td><td class="desc">A class representing a sound listener (not to be confused with <a class="el" href="d3/d00/namespaceion_1_1events_1_1listeners.html" title="Namespace containing event listener functionality.">events::listeners</a>) </td></tr>
<tr id="row_0_10_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1sounds_1_1_sound_manager.html" target="_self">SoundManager</a></td><td class="desc">A class that manages sounds, sound channels, sound listeners and audio repositories </td></tr>
<tr id="row_0_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_11_" class="arrow" onclick="toggleFolder('0_11_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dc/d00/namespaceion_1_1system.html" target="_self">system</a></td><td class="desc">Namespace containing system specific functionality </td></tr>
<tr id="row_0_11_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_11_0_" class="arrow" onclick="toggleFolder('0_11_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="da/d00/namespaceion_1_1system_1_1events.html" target="_self">events</a></td><td class="desc">Namespace containing key and mouse input mappings that are system specific </td></tr>
<tr id="row_0_11_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span id="arr_0_11_0_0_" class="arrow" onclick="toggleFolder('0_11_0_0_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="db/d00/namespaceion_1_1system_1_1events_1_1listeners.html" target="_self">listeners</a></td><td class="desc">Namespace containing system specific event listeners </td></tr>
<tr id="row_0_11_0_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/classion_1_1system_1_1events_1_1listeners_1_1_input_listener.html" target="_self">InputListener</a></td><td class="desc">A class representing an input listener that listens to system specific inputs </td></tr>
<tr id="row_0_11_0_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/struction_1_1system_1_1events_1_1listeners_1_1_message_listener.html" target="_self">MessageListener</a></td><td class="desc">A class representing a listener that listens to system specific messages </td></tr>
<tr id="row_0_11_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_0_11_1_" class="arrow" onclick="toggleFolder('0_11_1_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d5/d00/namespaceion_1_1system_1_1utilities.html" target="_self">utilities</a></td><td class="desc">Namespace containing commonly used utilities that are system specific </td></tr>
<tr id="row_0_11_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d7/d00/struction_1_1system_1_1utilities_1_1_power_status.html" target="_self">PowerStatus</a></td><td class="desc"></td></tr>
<tr id="row_0_11_2_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1system_1_1_window.html" target="_self">Window</a></td><td class="desc">A class representing a system specific window (window for messages, inputs and OpenGL rendering) </td></tr>
<tr id="row_0_12_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_12_" class="arrow" onclick="toggleFolder('0_12_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d7/d00/namespaceion_1_1timers.html" target="_self">timers</a></td><td class="desc">Namespace containing stopwatch and timer functionality </td></tr>
<tr id="row_0_12_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/classion_1_1timers_1_1_async_timer_manager.html" target="_self">AsyncTimerManager</a></td><td class="desc">A manager class that contains async timers (not in sync with the engine) </td></tr>
<tr id="row_0_12_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/classion_1_1timers_1_1_stopwatch.html" target="_self">Stopwatch</a></td><td class="desc">A class representing a stopwatch that can be used to measure elapsed time </td></tr>
<tr id="row_0_12_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/classion_1_1timers_1_1_timer.html" target="_self">Timer</a></td><td class="desc">A class representing a controllable timer with an interval </td></tr>
<tr id="row_0_12_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1timers_1_1_timer_manager.html" target="_self">TimerManager</a></td><td class="desc">A manager class that contains timers (usually in sync with the engine) </td></tr>
<tr id="row_0_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_13_" class="arrow" onclick="toggleFolder('0_13_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="dd/d00/namespaceion_1_1types.html" target="_self">types</a></td><td class="desc">Namespace containing commonly used types and type traits </td></tr>
<tr id="row_0_13_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1types_1_1_cumulative.html" target="_self">Cumulative</a></td><td class="desc">A class representing a cumulative sum (running total) in range [0, limit] </td></tr>
<tr id="row_0_13_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d00/struction_1_1types_1_1identity.html" target="_self">identity</a></td><td class="desc"></td></tr>
<tr id="row_0_13_2_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d00/struction_1_1types_1_1is__char.html" target="_self">is_char</a></td><td class="desc"></td></tr>
<tr id="row_0_13_3_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1types_1_1is__const__iterator.html" target="_self">is_const_iterator</a></td><td class="desc"></td></tr>
<tr id="row_0_13_4_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d00/struction_1_1types_1_1is__number.html" target="_self">is_number</a></td><td class="desc"></td></tr>
<tr id="row_0_13_5_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1types_1_1is__pair.html" target="_self">is_pair</a></td><td class="desc"></td></tr>
<tr id="row_0_13_6_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d00/struction_1_1types_1_1is__string.html" target="_self">is_string</a></td><td class="desc"></td></tr>
<tr id="row_0_13_7_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="da/d00/struction_1_1types_1_1is__transparent__comparator.html" target="_self">is_transparent_comparator</a></td><td class="desc"></td></tr>
<tr id="row_0_13_8_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/struction_1_1types_1_1max__whole__number.html" target="_self">max_whole_number</a></td><td class="desc"></td></tr>
<tr id="row_0_13_9_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/struction_1_1types_1_1overloaded.html" target="_self">overloaded</a></td><td class="desc"></td></tr>
<tr id="row_0_13_10_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1types_1_1_progress.html" target="_self">Progress</a></td><td class="desc">A class representing a progress in range [min, max] </td></tr>
<tr id="row_0_13_11_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d00/struction_1_1types_1_1representation.html" target="_self">representation</a></td><td class="desc"></td></tr>
<tr id="row_0_13_12_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1types_1_1_singleton.html" target="_self">Singleton</a></td><td class="desc">A class providing a singleton instance of the derived type </td></tr>
<tr id="row_0_13_13_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d00/classion_1_1types_1_1_strong_type.html" target="_self">StrongType</a></td><td class="desc">A class representing a strong type of any native type T </td></tr>
<tr id="row_0_13_14_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/d00/classion_1_1types_1_1_suppress_copy.html" target="_self">SuppressCopy</a></td><td class="desc">A class representing a member value that has suppressed copies </td></tr>
<tr id="row_0_13_15_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1types_1_1_suppress_move.html" target="_self">SuppressMove</a></td><td class="desc">A class representing a member value that has suppressed copies and moves </td></tr>
<tr id="row_0_13_16_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d6/d00/classion_1_1types_1_1_unique_val.html" target="_self">UniqueVal</a></td><td class="desc">A class representing a unique value </td></tr>
<tr id="row_0_14_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_14_" class="arrow" onclick="toggleFolder('0_14_')">►</span><span class="icona"><span class="icon">N</span></span><a class="el" href="d5/d00/namespaceion_1_1unmanaged.html" target="_self">unmanaged</a></td><td class="desc">Namespace containing unmanaged object functionality </td></tr>
<tr id="row_0_14_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d00/classion_1_1unmanaged_1_1_object_factory.html" target="_self">ObjectFactory</a></td><td class="desc">A class representing an owning factory that can create and store multiple objects of a single type </td></tr>
<tr id="row_0_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d00/classion_1_1_engine.html" target="_self">Engine</a></td><td class="desc">The class that creates the render window with a default viewport and starts the rendering loop </td></tr>
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