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[1.12.2]More patches to Immersive Engineering #43

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mczph opened this issue Jun 21, 2023 · 0 comments
Open

[1.12.2]More patches to Immersive Engineering #43

mczph opened this issue Jun 21, 2023 · 0 comments

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@mczph
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mczph commented Jun 21, 2023

Immersive Engineering provides CRT compatibility with the engineer's workbench but it has some problems.

https://docs.blamejared.com/1.12/en/Mods/Immersive_Engineering/CraftTweaker_Support/Blueprint

My scripts(tested with orginal and custom blueprints):

import mods.immersiveengineering.Blueprint;

Blueprint.addRecipe("components", <minecraft:diamond>*2, [<minecraft:iron_ingot>,<minecraft:gold_ingot>]);
Blueprint.addRecipe("Custom Blueprint", <minecraft:diamond>*2, [<minecraft:iron_ingot>,<minecraft:gold_ingot>]);

JEI screen
image

Both the orginal and the custom blueprint hava dupe bugs(only appear when the output is more than 1).

When you right click or shift+q to throw it,you can get the output item without consuming input items.

1687347286813.mp4

By the way,the "offset-deserialization" fix looks like it's already built into the mod itself, consider removing it?

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