Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

memory addresses for Scene models? #4

Open
CytricAcid opened this issue Aug 5, 2018 · 0 comments
Open

memory addresses for Scene models? #4

CytricAcid opened this issue Aug 5, 2018 · 0 comments

Comments

@CytricAcid
Copy link

The memory addresses for the scene models in Spyro 1 seem to be in the F85xxxxx range, which is far out of the range of the PSX memory, even accounting for address mirroring. the reasoning is I'm working on Spyro 1 corruptions for Vinesauce and determining memory locations of specific data structures is a huge help in doing stuff that DOESNT crash. The corruptor takes all the other addresses fine, as the 00xxxxxx address space is mirrored into the 80xxxxxx space, but I can't figure out where the scene models are located that can be pinned down in the first 0x200000. Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant