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Been toying around with SpyroEdit and the online feature recently and noticed a consistent way to crash it with both the headbashcolypse power and when playing an online session with it. It's very stable otherwise for online play.
Here's a way I found to reproduce it:
Have one player host an online game with SpyroEdit.
Have another player join.
One player enters a level transition (entering a portal, using the pause menu to exit level)
While one player is in the level transition, the other player uses headbashcolypse. This causes any players in a level transition to have their game crash.
Not sure if you'll ever fix this bug since the project hasn't been updated in awhile but it would help make the online feature more stable. Let me know if you need a video example of it.
The text was updated successfully, but these errors were encountered:
Been toying around with SpyroEdit and the online feature recently and noticed a consistent way to crash it with both the headbashcolypse power and when playing an online session with it. It's very stable otherwise for online play.
Here's a way I found to reproduce it:
Not sure if you'll ever fix this bug since the project hasn't been updated in awhile but it would help make the online feature more stable. Let me know if you need a video example of it.
The text was updated successfully, but these errors were encountered: