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This is essential for syncs like TileEntities(usually synced without any player instance), and if we don't specify the range a huge amount of trash will be sent through the network.
The text was updated successfully, but these errors were encountered:
This is essential for syncs like TileEntities(usually synced without any player instance), and if we don't specify the range a huge amount of trash will be sent through the network.
The text was updated successfully, but these errors were encountered: