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[Bug] 7.3.5 : sound and display #30

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benoitheylens opened this issue Nov 19, 2017 · 3 comments
Open

[Bug] 7.3.5 : sound and display #30

benoitheylens opened this issue Nov 19, 2017 · 3 comments

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@benoitheylens
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I downloaded the last version of CatchtheWind.

4 times :

CatchTheWind\CatchTheWind-1.7.2.lua:164: attempt to call global 'PlaySoundKitID' (a nil value)
Stack: CatchTheWind\CatchTheWind-1.7.2.lua:164: in function <CatchTheWind\CatchTheWind.lua:159>
CatchTheWind\CatchTheWind-1.7.2.lua:332: in function <CatchTheWind\CatchTheWind.lua:319>
CatchTheWind\CatchTheWind-1.7.2.lua:643: in function '?'
CatchTheWind\CatchTheWind-1.7.2.lua:894: in function <CatchTheWind\CatchTheWind.lua:892>
Time: 2017/11/19 12:03:22 Index: 1/1
Locals:
fontString = <unnamed> {
    0 = <userdata>
}
total = 0
numChars = 0
totalSfx = 0
(*temporary) = nil
(*temporary) = 3093
(*temporary) = "attempt to call global 'PlaySoundKitID' (a nil value)"
isAnimating = true
questSoundEnabled = true
animationFrame = <unnamed> {
    0 = <userdata>
}
factorTextSpeed = 1.3

I must add that the nameplates does not vanish when I speak to a quest giver. And the text is stopped at the start, I must press "spacebar" key to unlock the text (which then appears fully instantly without the writing effect).

wowscrnshot_111917_121818

Thank you so much for your time and patience.

@Lanrutcon
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Owner

Hello there.

Thank you for your report.
Blizzard changed some sound API in their last update. This problem should be easy to fix, but during that, turn off the option "Enable quest sound" in the CatchTheWind's options, it will prevent errors from occurring.
After the update (hopefully in the next couple of hours), you can enable it again.

Thank you once again and have a nice day.

@Lanrutcon
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Owner

Fixed in version 1.7.3.

@Lanrutcon
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Opening again to remember about the nameplates

@Lanrutcon Lanrutcon reopened this Nov 19, 2017
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