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OpenGL being a low-level stateful command API, and that all rendering is performed on the same context (unless the window is reconfigured), we need to take care to save and restore states when switching actors.
The text was updated successfully, but these errors were encountered:
OpenGL being a low-level stateful command API, and that all rendering is performed on the same context (unless the window is reconfigured), we need to take care to save and restore states when switching actors.
The text was updated successfully, but these errors were encountered: