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This repository has been archived by the owner on Jul 15, 2024. It is now read-only.

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Blender 4.0 comes with a rework of the hair workflow, including procedural generation using geometry nodes. Thus, there is no more use for this add-on and I am archiving it.

Particle Hair Guides

An add-on for Blender 3D 2.79, 2.83, 2.92 and 3.0 to generate randomized particle hair form meshes, curves and nurbs. Please select the git branch according to your Blender version.

Usage

    1. Create some strands as source:
    • Mesh: Hair roots will be at the edges marked as seams
    • Bezier curve: Spline type must be "Bezier" and Handle type must be "Automatic", "Aligned" or "Free" (not "Vector")
      • Ribbons by setting Extrude > 0
      • Bundles by setting Bevel Depth > 0
    • Nurbs surface: Hair roots will be at an orange edge and be parallel to the magenta edges
    1. Make sure all strands have the same number of vertices from the root to the tip (must be at least 2).
    1. Select this source mesh and then additionally select the target object (particle emitter) so it becomes active.
    1. Add to or select an existing a particle system in the emitter object.
    1. Make sure the particle system settings are set to type "Hair" (not "Emitter").
    1. In the 3D view, search "Particle Hair from Guides" and apply the operator.
    1. Tweak the operators options.