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swarmmanager.h
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swarmmanager.h
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/*
* swarmmanager.h
*
* Arno: Classes for managing FileTransfers, that is, load them into memory or
* release them when idle. This is called activation/deactivation.
* This manager only manages FileTransfers, LiveTransfers are unmanaged,
* i.e., always activated.
*
* The activation/deactivation progress is hidden behind the swift API,
* one should not use the SwarmManager directly.
*
* ARNOTODO: tracker registration. The current implementation works if it
* runs the primary seeder which is also the tracker for a swarm. Clients
* that contact it will activate the swarm. Once a swarm no longer has
* clients is can be deactivated (not currently implemented).
*
* However, to be a non-primary seeder (i.e., not the tracker) a new
* mechanism needs to be implemented that registers a swarm at a tracker
* while being deactivated (activate only when clients come). In the present
* swift design registration requires a Channel to be open to the tracker. This
* design may need to be changed to allow for a BitTorrent register-for-30-mins
* -and-disconnect style.
*
* Current implementation will deactivate:
* - when SetMaximumActiveSwarms() is exceeded (Thomas)
* - when idle for more than SECONDS_UNUSED_UNTIL_SWARM_MAY_BE_DEACTIVATED.
* Idle is when no Read(), Write() or DATA send or receive (Arno)
* (see ContentTransfer::GlobalCleanCallback).
*
* Note that FileTransfers with the zero-state implementation are actually
* unloaded (=no FileTransfer object and no admin in SwarmManager) when idle,
* see zerostate.cpp. This is orthogonal to idle deactivation.
*
* Created by Thomas Schaap
* Copyright 2009-2016 TECHNISCHE UNIVERSITEIT DELFT. All rights reserved.
*
*/
#include <time.h>
#include <vector>
#include <list>
#include "hashtree.h"
namespace swift {
class SwarmManager;
class SwarmData {
protected:
int id_;
Sha1Hash rootHash_;
bool active_;
tint latestUse_;
bool stateToBeRemoved_;
bool contentToBeRemoved_;
FileTransfer* ft_;
std::string filename_;
std::string trackerurl_;
bool forceCheckDiskVSHash_;
popt_cont_int_prot_t contIntProtMethod_;
uint32_t chunkSize_;
bool zerostate_;
double cachedMaxSpeeds_[2];
bool cachedStorageReady_;
std::list<std::string> cachedStorageFilenames_;
uint64_t cachedSize_;
bool cachedIsComplete_;
uint64_t cachedComplete_;
std::string cachedOSPathName_;
std::list< std::pair<ProgressCallback, uint8_t> > cachedCallbacks_; //ARNOTODO: how does this work?
uint64_t cachedSeqComplete_; // Only for offset = 0
bool cached_;
public:
SwarmData( const std::string filename, const Sha1Hash& rootHash, const std::string trackerurl, bool force_check_diskvshash, popt_cont_int_prot_t cipm, bool zerostate, uint32_t chunk_size );
SwarmData( const SwarmData& sd );
~SwarmData();
bool Touch(bool onlyifactive=true);
bool IsActive();
const Sha1Hash& RootHash();
int Id();
FileTransfer* GetTransfer(bool touch = true);
std::string& Filename();
std::string Tracker();
uint32_t ChunkSize();
bool IsZeroState();
// Find out cached values of non-active swarms
uint64_t Size();
bool IsComplete();
uint64_t Complete();
uint64_t SeqComplete(int64_t offset = 0);
std::string OSPathName();
void SetMaxSpeed(data_direction_t ddir, double speed);
void AddProgressCallback(ProgressCallback cb, uint8_t agg);
void RemoveProgressCallback(ProgressCallback cb);
friend class SwarmManager;
};
class SwarmManager {
protected:
SwarmManager();
~SwarmManager();
// Singleton
static SwarmManager instance_;
// Structures to keep track of all the swarms known to this manager
// That's two lists of swarms, indeed.
// The first allows very fast lookups
// - hash table (bucket is rootHash.bits[0]&63) containing lists ordered by rootHash (binary search possible)
// The second allows very fast access by numeric identifier (used in toplevel API)
// - just a vector with a new element for each new one, and a list of available indices
std::vector< std::vector<SwarmData*> > knownSwarms_;
std::vector<SwarmData*> swarmList_;
struct UnusedIndex {
int index;
tint since;
};
std::list<struct UnusedIndex> unusedIndices_;
// Structures and functions for deferred removal of active swarms
struct event* eventCheckToBeRemoved_;
static void CheckSwarmsToBeRemovedCallback(evutil_socket_t fd, short events, void* arg);
void CheckSwarmsToBeRemoved();
// Looking up swarms by rootHash, internal functions
int GetSwarmLocation( const std::vector<SwarmData*>& list, const Sha1Hash& rootHash );
SwarmData* GetSwarmData( const Sha1Hash& rootHash );
// Internal activation method
SwarmData* ActivateSwarm( SwarmData* swarm );
void BuildSwarm( SwarmData* swarm );
// Internal method to find the oldest swarm and deactivate it
bool DeactivateSwarm();
void DeactivateSwarm( SwarmData* swarm, int activeLoc );
// Structures to keep track of active swarms
int maxActiveSwarms_;
int activeSwarmCount_;
std::vector<SwarmData*> activeSwarms_;
#if SWARMMANAGER_ASSERT_INVARIANTS
void invariant();
#endif
public:
// Singleton
static SwarmManager& GetManager();
// Add and remove swarms
SwarmData* AddSwarm( const std::string filename, const Sha1Hash& rootHash, const std::string trackerurl, bool force_check_diskvshash, popt_cont_int_prot_t cipm, bool zerostate, bool activate, uint32_t chunk_size );
SwarmData* AddSwarm( const SwarmData& swarm, bool activate=true );
void RemoveSwarm( const Sha1Hash& rootHash, bool removeState = false, bool removeContent = false );
// Find a swam, either by id or root hash
SwarmData* FindSwarm( int id );
SwarmData* FindSwarm( const Sha1Hash& rootHash );
// Activate a swarm, so it can be used (not active swarms can't be read from/written to)
SwarmData* ActivateSwarm( const Sha1Hash& rootHash );
void DeactivateSwarm( const Sha1Hash& rootHash );
// Manage maximum of active swarms
int GetMaximumActiveSwarms();
void SetMaximumActiveSwarms( int newMaxActiveSwarms );
// Arno
tdlist_t GetTransferDescriptors();
// Arno: Called periodically to deactivate unused swarms, even if max not reached
void DeactivateIdleSwarms();
class Iterator : public std::iterator<std::input_iterator_tag, SwarmData*> {
protected:
int transfer_;
public:
Iterator();
Iterator(int transfer);
Iterator(const Iterator& other);
Iterator& operator++();
Iterator operator++(int);
bool operator==(const Iterator& other);
bool operator!=(const Iterator& other);
SwarmData* operator*();
};
friend class Iterator;
Iterator begin();
Iterator end();
};
}