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Use cases

Table of contents

Users

  • Game Master: Wants to generate a ready-to-use space hulk for his gaming group.
  • Advanced Game Master: Wants to customize the generated space hulk by adding a background story, a name and fitting to fit it to the needs of the gaming group.
  • Maintainer: Wants to build up a database of good space hulks & provide the best UX with the solution.

Basic Use Cases

Generate Space Hulks

flowchart TD
    GM[Game Master] --uses--> GENERATE
    
    GENERATE --extends to--o GENERATE_WITH_DESCRIPTION

    subgraph GENERATE[Use Case: Generate Space Hulk]
        Generate([Generate space hulk])
        Generate -.contains.-> GenerateEvents([Generate events])
        Generate -.contains.-> GenerateLayout([Generate layout])
    end
    
    subgraph GENERATE_WITH_DESCRIPTION[Use Case: Generate Space Hulk With Description]
        GenerateWithDescription([Generate with description])
        GenerateWithDescription -.contains.-> GenerateName([Generate name])
        GenerateWithDescription -.contains.-> GenerateDescription([Generate background])
    end
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Review Space Hulks

flowchart TD
    GM[Game Master] --uses--> REVIEW
    
    subgraph REVIEW[Use Case: Review Space Hulk]
        Review([Review space hulk])
        Review -.contains.->ReviewText([Review text])
        Review -.contains.->ReviewGraphics([Review layout])
    end
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Export Space Hulks

flowchart TD
    GM[Game Master] --uses--> EXPORT
    
    subgraph EXPORT[Use Case: Export Space Hulk]
        Export([Export space hulk])
        Export -.contains.-> CreateFile([Create file])
    end
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Advanced Use Cases

Modify Space Hulks

flowchart TD
    GM[Game Master] --extends to--o AdvGM[Advanced Game Master] --uses--> MODIFY

    subgraph MODIFY[Use Case: Modify Space Hulk]
        Modify([Modiy space hulk])
        Modify -.contains.-> ModifyEvents([Modify events])
        Modify -.contains.-> ModifyLayout([Modify layout])
        Modify -.contains.-> ModifyName([Modify name])
        Modify -.contains.-> ModifyDescription([Modify background])
    end
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Store & Load Space Hulks

flowchart TD
    GM[Game Master] --extends to--o AdvGM[Advanced Game Master] --uses--> IO

    subgraph IO[Use Case: Store & Load Space Hulk]
        Store([Store with id])
        Load([Load with id])
    end
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Generate Space Hulks from set of existing space hulks

Idea: Store "good" space hulks that have been exported by the users and either reuse them or, if the db is big enough, train an AI model to generate descriptions & names based on the existing ones.

flowchart TD
    GM[Game Master] --uses--> GENERATE_WITH_DESCRIPTION
    
    GENERATE_WITH_DESCRIPTION --extends to--o GENERATE_FROM_EXISTING --uses--> IO

    subgraph IO[Use Case: Store/Load Space Hulk]
    end
    
    subgraph GENERATE_WITH_DESCRIPTION[Use Case: Generate Space Hulk With Description]
    end
    
    subgraph GENERATE_FROM_EXISTING[Use Case: Generate Space Hulk From Existing Data]
        GenerateFromExisting([Generate from existing data])
    end
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Log user actions to optimize UX

flowchart TD
    Maintainer --uses--> LOG_UX

    subgraph LOG_UX[Use Case: Log User Actions for UX Optimization]
        LogUX([Log user actions])
        LogUX -.contains.-> LogGenerate([Log space hulk re-/generation])
        LogUX -.contains.-> LogExport([Log space hulk export])
    end
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