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gconsole.c
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gconsole.c
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/*
gconsole.c - graphical console support functions
by Bruce Lewis
*/
#include <windows.h>
#include <stdio.h>
#include <io.h>
#include <fcntl.h>
#include <stdarg.h>
//#include <gl/gl.h>
//#include <gl/glu.h>
#include <glad/glad.h>
#include "gldefs.h"
#include "v_video.h"
void InitGLPalette(int red, int green, int blue);
void lfprintf(char *message, ... );
#define MAX_MESSAGE 256 // size of message loop
#define MSG_MASK 0xFF // mask for recycling the write line
extern unsigned char TexRaw[512*512];
extern unsigned char TexAlpha[512*512];
extern int TexWide, TexHigh;
extern video_t video;
extern HDC hGDC;
GLubyte TexRGB[512];
dboolean glReady = false;
typedef struct
{
unsigned char r;
unsigned char g;
unsigned char b;
}MY_PAL;
extern MY_PAL statpal[256];
//int ConFont[2];
int ConFont[2][96];
int ConBack;
typedef struct
{
float ls; // Left 's' texture coordinate
float tt; // Top 't' texture coordinate
float rs; // Right 's' texture coordinate
float bt; // Bottom 't' texture coordinate
}glfont_t;
glfont_t GLFont[2][96]; // One yellow font and one white font
int MakeRGBATexture(dboolean clamp, dboolean smooth, int dw, int dh);
int MakeRGBTexture(int dw, int dh);
#define GLD_TRANSPARENT 0
#define GLD_COLORED 1
typedef struct
{
int cxChar;
int cxCaps;
int cyChar;
int cyLines;
int cxChars;
unsigned char *console;
int width; // console window width
int height; // console window height
HWND hWnd; // Window handle of main window
HDC hDC; // screen DC
HBITMAP hBitmap; // console bitmap for GDI
HDC hMemDC; // console memory DC
BITMAPINFO bmi;
HBITMAP hFontBMP;
}condata_t;
condata_t ConData; // console font information
dboolean con_surface = false; // is console initialized yet?
HPEN ltgray_pen; // for drawing same color border with rectangle
char msgloop[MAX_MESSAGE][256]; // message loop buffer
int ml_head = 0, ml_draw = 0; // current message loop draw line
int ccp = 0; // current message loop write character position
unsigned char FontData[128*128];
unsigned char ConInterpic[256*128];
unsigned char ConPalette[768];
void con_printf( char *message, ... );
void con_SetupGLFont(int font)
{
int y, x, i;
float top, bottom, left, right;
top = 1.0f;
for (y = 0, i = 0; y < 6; y++)
{
bottom = top - 0.1171875f;
left = 0.0f;
for (x = 0; x < 16; x++, i++)
{
right = left + 0.0625f;
// left
GLFont[font][i].ls = left;
// right
GLFont[font][i].rs = right;
left = right;
// top
GLFont[font][i].tt = top;
// bottom
GLFont[font][i].bt = bottom;
}
top -= 0.1171875f;
}
}
void con_MakeGLFont(int font, int red, int green, int blue)
{
int TexNumb = 0;
int i, c, x, y, cx, cy, topleft, charoff, srcoff, corner;
int row, col, d, h, t, m, n, TempTexName;
// This is the top/left of each line of characters - 6 lines of characters
for (y = 0, c = 0, topleft = 0; y < 6; y++, topleft += (128*15))
{
// This is the top/left of each character - 16 characters per line
for (x = 0, corner = topleft; x < 16; x++, c++, corner += 8)
{
for (i = 0; i < (8*16); i++)
{
TexRaw[i] = 0;
TexAlpha[i] = GLD_TRANSPARENT;
}
// This is loop through the scan lines of the character - 15 scan lines
for (cy = 0, i = 0, charoff = corner; cy < 15; cy++, charoff += 128)
{
// This is loop through the bytes of the character scan line - 8 texels wide
for (cx = 0, srcoff = charoff; cx < 8; cx++, i++, srcoff++)
{
if (FontData[srcoff] == 0xFF)
{
TexRaw[i] = 0xFF;
TexAlpha[i] = GLD_COLORED;
}
}
}
TexWide = 8;
TexHigh = 16;
t = (TexHigh - 1);
for (row = 0; row < TexHigh; row++)
{
h = t - row;
m = (row * TexWide);
for (col = 0; col < TexWide; col++)
{
n = m + col;
d = ((h * TexWide) * 4) + (col * 4);
TexRGB[d] = red;
TexRGB[d+1] = green;
TexRGB[d+2] = blue;
if (TexAlpha[n] == GLD_COLORED)
{
TexRGB[d+3] = 255;
}
else
{
TexRGB[d+3] = 0;
}
}
}
glGenTextures(1, &TempTexName);
glBindTexture(GL_TEXTURE_2D, TempTexName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Define the 2D texture image.
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // Force 4-byte alignment
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWide, TexHigh, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexRGB);
glBindTexture(GL_TEXTURE_2D, 0);
ConFont[font][c] = TempTexName;
}
}
/*
for (i = 0; i < (128*128); i++)
{
if (FontData[i] == 0xFF)
{
TexRaw[i] = 0xFF;
TexAlpha[i] = GLD_COLORED;
}
else
{
TexRaw[i] = 0;
TexAlpha[i] = GLD_TRANSPARENT;
}
}
ConFont[font] = MakeRGBATexture(true, true, 128, 128);
*/
}
void con_SetupOpenGL()
{
con_SetupGLFont(0);
con_SetupGLFont(1);
con_MakeGLFont(0, 255, 255, 255); // A white font
con_MakeGLFont(1, 255, 255, 0); // A yellow font
memcpy(statpal, ConPalette, 768);
TexWide = 256;
TexHigh = 128;
memcpy(TexRaw, ConInterpic, (256*128));
ConBack = MakeRGBTexture(256,128);
ConData.cyLines = ConData.height/16;
ConData.cxChars = ConData.width/8;
glReady = true;
con_printf("OpenGL Console - Startup\n");
}
void glDrawText(int x, int y, char *text)
{
int c, ch;
int left, right, top, bottom;
left = (x * 8) + 1;
top = ConData.height-(y * 16);
bottom = top-16;
//glBindTexture(GL_TEXTURE_2D, ConFont[0]);
for (c = 0; text[c] != '\0'; c++)
{
right = left + 8;
if (text[c] != ' ')
{
ch = text[c] - 33;
glBindTexture(GL_TEXTURE_2D, ConFont[0][ch]);
glBegin(GL_QUADS);
//glTexCoord2f(GLFont[0][ch].ls, GLFont[0][ch].tt);
glTexCoord2f(0.0f, 1.0f);
glVertex2i(left, top);
//glTexCoord2f(GLFont[0][ch].ls, GLFont[0][ch].bt);
glTexCoord2f(0.0f, 0.0f);
glVertex2i(left, bottom);
//glTexCoord2f(GLFont[0][ch].rs, GLFont[0][ch].bt);
glTexCoord2f(1.0f, 0.0f);
glVertex2i(right, bottom);
//glTexCoord2f(GLFont[0][ch].rs, GLFont[0][ch].tt);
glTexCoord2f(1.0f, 1.0f);
glVertex2i(right, top);
glEnd();
}
left += 8;
}
//glEnd();
}
void con_draw()
{
int i, lines;
int ml_tail;
RECT drect;
if ((!glReady) && (!con_surface))
{
return;
}
if (ml_head < ConData.cyLines)
{
lines = ml_head;
}
else
{
lines = ConData.cyLines;
}
if (!glReady)
{
SelectObject(ConData.hMemDC, ConData.hBitmap);
SelectObject(ConData.hMemDC, GetStockObject(GRAY_BRUSH));
SelectObject(ConData.hMemDC, ltgray_pen);
SelectObject(ConData.hMemDC, GetStockObject(SYSTEM_FIXED_FONT));
Rectangle(ConData.hMemDC, 0, 0, ConData.width, ConData.height);
SetBkColor(ConData.hMemDC, RGB(128, 128, 128));
SetTextColor(ConData.hMemDC, RGB(255, 255, 255));
drect.right = ConData.width;
drect.left = 0;
for (ml_tail = ml_head-lines, i = 0; ml_tail < ml_head; ml_tail++, i++)
{
drect.top = ConData.cyChar*i;
drect.bottom = drect.top + ConData.cyChar;
DrawText(ConData.hMemDC, msgloop[ml_tail], strlen(msgloop[ml_tail]), &drect, DT_LEFT | DT_NOCLIP);
}
InvalidateRect(NULL, NULL, false);
if (BitBlt(ConData.hDC, 0, 0, ConData.width, ConData.height, ConData.hMemDC, 0, 0, SRCCOPY) == false)
{
MessageBox(NULL, "BitBlt of \"console\" failed...", "Information", MB_OK);
}
}
else
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Define the modelview transformation.
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0f, 0.0f, 0.0f );
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, ConBack);
glBegin(GL_QUADS);
glTexCoord2f( 0.0f, 1.0f );
glVertex2i( 0, ConData.height );
glTexCoord2f( 0.0f, 0.0f );
glVertex2i( 0, 0 );
glTexCoord2f( 1.0f, 0.0f );
glVertex2i( ConData.width, 0 );
glTexCoord2f( 1.0f, 1.0f );
glVertex2i( ConData.width, ConData.height );
glEnd();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f( 1.0f, 1.0f, 1.0f, 1.0f);
//glEnable(GL_ALPHA_TEST);
//glAlphaFunc(GL_GEQUAL, 0.1f);
for (ml_tail = (ml_head-lines)+1, i = 0; ml_tail <= ml_head; ml_tail++, i++)
{
glDrawText(1, i, msgloop[ml_tail]);
}
// set up a projection matrix to fill the client window
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glDisable(GL_BLEND);
//glDisable(GL_ALPHA_TEST);
glOrtho(0, ConData.width, 0, ConData.height, 0.5, 10.0);
glViewport( 0, 0, video.width, video.height);
// a perspective-view matrix...
//glRotatef( Camera.Orient.y, 0.0f, 1.0f, 0.0f );
glTranslatef( 0.0f, 0.0f, -5.0f );
// Swap the rendering buffers...
//glFlush();
SwapBuffers(hGDC);
}
}
void con_printf( char *message, ... )
{
va_list argptr;
int i, bc, tlen, mline = 0, mask = MSG_MASK;
char tstr[1024];
va_start(argptr,message);
lfprintf(message);
va_end(argptr);
if (!con_surface)
{
return;
}
if (ml_head < 0)
{
ml_head = 0;
}
tlen = (int)strlen(tstr);
if (tlen > ConData.cxChars)
{
bc = ConData.cxChars;
while ((tstr[bc--] != ' ') && (bc > 0));
if (bc == 0)
{
bc = ConData.cxChars;
}
}
else
{
bc = 0xFFFF;
}
for (i = 0; i < tlen; i++)
{
switch(tstr[i])
{
case '\n': // handle "newline" chars
//msgloop[ml_head&MSG_MASK][ccp] = '\0';
ml_head++;
ccp = 0;
if ((int)strlen(&tstr[i]) > ConData.cxChars)
{
bc = i+ConData.cxChars;
while ((tstr[bc--] != ' ') && (bc > i));
if (bc == i)
{
bc = i+ConData.cxChars;
}
}
else
{
bc = 0xFFFF;
}
memset(msgloop[ml_head&MSG_MASK], 0, 256);
break;
case '\b': // handle "back-space" chars
if (ccp > 0)
{
ccp--;
}
break;
default:
if (bc <= i)
{
ml_head++;
ccp = 0;
if ((int)strlen(&tstr[i]) > ConData.cxChars)
{
bc = i+ConData.cxChars;
while ((tstr[bc--] != ' ') && (bc > i));
if (bc == i)
{
bc = i+ConData.cxChars;
}
}
else
{
bc = 0xFFFF;
}
}
mline = ml_head & MSG_MASK;
msgloop[mline][ccp] = tstr[i];
ccp++;
break;
}
}
if (con_surface)
{
con_draw();
}
}
void con_clear()
{
SelectObject(ConData.hMemDC, ConData.hBitmap);
SelectObject(ConData.hMemDC, GetStockObject(LTGRAY_BRUSH));
SelectObject(ConData.hMemDC, ltgray_pen);
Rectangle(ConData.hMemDC, 0, 0, ConData.width, ConData.height);
BitBlt(ConData.hDC, 0, 0, ConData.width, ConData.height, ConData.hMemDC, 0, 0, SRCCOPY);
}
void con_setup(HWND hwnd, int width, int height)
{
HDC hdc;
TEXTMETRIC tm;
int y, srcoff, dstoff;
HRSRC hRsrc = 0;
HGLOBAL hGlobal = 0;
unsigned char *dibits = 0;
ConData.hWnd = hwnd;
ConData.width = width;
ConData.height = height;
hdc = GetDC (hwnd);
ConData.hDC = hdc;
GetTextMetrics(hdc, &tm);
GetStockObject(SYSTEM_FIXED_FONT);
ConData.cxChar = tm.tmAveCharWidth;
ConData.cxCaps = (tm.tmPitchAndFamily & 1 ? 3 : 2) * ConData.cxChar / 2;
ConData.cyChar = tm.tmHeight + tm.tmExternalLeading;
ConData.cyLines = ConData.height/ConData.cyChar;
ConData.cxChars = ConData.width/ConData.cxChar;
ConData.hBitmap = CreateCompatibleBitmap(hdc, ConData.width, ConData.height);
ConData.hMemDC = CreateCompatibleDC(hdc);
ltgray_pen = CreatePen(PS_SOLID, 1, RGB(128,128,128));
con_surface = true;
for (y = 0; y < MAX_MESSAGE; y++)
{
memset(msgloop[y], 0, 256);
}
con_printf("GDI Console startup\n");
// Windows is SUCH a pig...
// This copies the font data from an internal resource
// to a bitmap where it can be accessed to make a "bitmap"
// font for OpenGL
// Filename with the data in it is: gldfont.bin
hRsrc = FindResource(NULL, "GLDFONT", "RAWIMAGE");
if (hRsrc != 0)
{
hGlobal = LoadResource(NULL, hRsrc);
if (hGlobal != 0)
{
dibits = LockResource(hGlobal);
if (dibits != 0)
{
srcoff = 127*128;
dstoff = 0;
for (y = 0; y < 128; y++)
{
memcpy(&FontData[dstoff], &dibits[srcoff], 128);
srcoff -= 128;
dstoff += 128;
}
}
}
}
hRsrc = FindResource(NULL, "PLAYPAL", "RAWIMAGE");
if (hRsrc != 0)
{
hGlobal = LoadResource(NULL, hRsrc);
if (hGlobal != 0)
{
dibits = LockResource(hGlobal);
if (dibits != 0)
{
memcpy(ConPalette, dibits, 768);
}
}
}
hRsrc = FindResource(NULL, "INTERPIC", "RAWIMAGE");
if (hRsrc != 0)
{
hGlobal = LoadResource(NULL, hRsrc);
if (hGlobal != 0)
{
dibits = LockResource(hGlobal);
if (dibits != 0)
{
memcpy(ConInterpic, dibits, 256*128);
/*
srcoff = 127*256;
dstoff = 0;
for (y = 0; y < 128; y++)
{
memcpy(&ConInterpic[dstoff], &dibits[srcoff], 256);
srcoff -= 256;
dstoff += 256;
}
*/
}
}
}
}
void con_shutdown()
{
if (ltgray_pen != NULL)
{
SelectObject(ConData.hMemDC, GetStockObject(BLACK_PEN));
DeleteObject(ltgray_pen);
ltgray_pen = NULL;
}
ReleaseDC (ConData.hWnd, ConData.hDC);
}