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Type Of Life

Conway's Game of Life implementation with TypeScript's type system.

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Important note

When the world is updated over multiple ticks, off-screen cells are not considered alive if the whole pattern is too large.
Therefore, large pattern can change the shape of the next tick in an unexpected direction.

I will expand the size of the world within the time-complexity limit that TypeScript's type system can withstand while improving the calculation to include cells up to a certain distance off the screen.