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index.html
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<html>
<script src="src/createjs.min.js"></script>
<script src="src/grid_map.js"></script>
<script src="src/config.js"></script>
<script src="src/monster.js"></script>
<script src="src/barrier.js"></script>
<script src="src/weapon.js"></script>
<script src="src/utils.js"></script>
<script src="src/panel.js"></script>
<script src="src/a_star.js"></script>
<script src="src/scenario_generator.js"></script>
<script src="src/id_generator.js"></script>
<script src="src/path_finder.js"></script>
<script src="src/player.js"></script>
<script src="src/monster_factory.js"></script>
<body onload="init();">
<canvas id="main_stage" width="900" height="600"></canvas>
</body>
<script>
function process_inputs() {
// TODO: react to user's inputs, like click, move, etc
}
function init() {
console.log("Hello World");
var paused = false;
var started = true;
var stage = new createjs.Stage("main_stage");
var map = new GridMap(stage);
var monster_factor = new MonsterFactory(map);
var panel = new Panel(stage);
make_test_scenario(map);
var main_loop = setInterval(function () {
process_inputs();
if (paused || !started) {
stage.update();
return;
}
if (map.player.life <= 0.0) {
console.log("game over");
clearInterval(main_loop);
stage.update();
}
if (map.monsters.length === 0) {
monster_factor.produce();
}
panel.update_round_info(monster_factor.round);
panel.update_monster_info(
monster_factor.num_footman,
monster_factor.num_swordsman,
monster_factor.num_knight,
monster_factor.num_assassin
);
panel.update_player_info(map.player.life, map.player.money);
map.update();
}, 40);
}
</script>
</html>