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vector.h
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#ifndef TSV_H
#define TSV_H
#include <inttypes.h>
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
int8_t u8Compare(uint8_t a, uint8_t b);
int8_t u16Compare(uint16_t a, uint16_t b);
int8_t u32Compare(uint32_t a, uint32_t b);
int8_t u64Compare(uint64_t a, uint64_t b);
int8_t i8Compare(int8_t a, uint8_t b);
int8_t i16Compare(int16_t a, uint16_t b);
int8_t i32Compare(int32_t a, uint32_t b);
int8_t i64Compare(int64_t a, uint64_t b);
typedef struct Cvector{
void* data;
uint32_t capacity;
uint32_t size;
uint32_t typeSize;
}Cvector;
typedef struct CvectorIterator{
Cvector* vec;
uint32_t index;
}CvectorIterator;
Cvector CvectorInit(size_t size);
CvectorIterator CvectorIteratorInit(Cvector* vec);
uint8_t CvectorIteratorHasNext(CvectorIterator* it);
void* CvectorIteratorNext(CvectorIterator* it);
void CvectorFree(Cvector* vec);
void CvectorResize(Cvector* vec);
void CvectorPushBack(Cvector* vec, void* item);
void CvectorInsert(Cvector* vec, uint32_t index, void* item);
uint32_t CvectorPushInOrder(Cvector* vec, void* item, int8_t(*comparator)(void*, void*));
void CvectorReserve(Cvector* vec, uint32_t places);
void* CvectorGet(Cvector* vec, uint32_t index);
void* CvectorGetTrusted(Cvector* vec, uint32_t index);
void CvectorSet(Cvector* vec, uint32_t index, void* item);
void CvectorSetTrusted(Cvector* vec, uint32_t index, void* item);
void CvectorShift(Cvector* vec, uint32_t index);
void CvectorRemoveInOrder(Cvector* vec, uint32_t index);
void CvectorRemove(Cvector* vec, uint32_t index);
void* CvectorPop(Cvector* vec);
void CvectorClear(Cvector* vec);
#define VECTOR(typename, type) \
typedef struct typename{ \
type* data; \
uint32_t capacity; \
uint32_t size; \
}typename; \
\
typedef struct typename##Iterator{ \
typename* vec; \
uint32_t index; \
}typename##Iterator; \
\
typename typename##Init(); \
\
typename##Iterator typename##IteratorInit(typename* vec); \
\
uint8_t typename##IteratorHasNext(typename##Iterator* it); \
\
type typename##IteratorNext(typename##Iterator* it); \
\
void typename##Free(typename* vec); \
\
void typename##Resize(typename* vec); \
\
void typename##PushBack(typename* vec, type item); \
\
void typename##Insert(typename* vec, uint32_t index, type item); \
\
uint32_t typename##PushInOrder(typename* vec, type item, int8_t(*comparator)(type, type)); \
\
void typename##Reserve(typename* vec, uint32_t places); \
\
type* typename##Ref(typename* vec, uint32_t index); \
\
type* typename##RefTrusted(typename* vec, uint32_t index); \
\
void typename##Set(typename* vec, uint32_t index, type item); \
\
void typename##SetTrusted(typename* vec, uint32_t index, type item); \
\
type typename##RemoveInOrder(typename* vec, uint32_t index); \
\
type typename##Remove(typename* vec, uint32_t index); \
\
void typename##Shift(typename* vec, uint32_t index); \
\
type typename##Pop(typename* vec); \
\
void typename##Clear(typename* vec); \
\
#define VECTOR_SOURCE(typename, type) \
typename typename##Init(){ \
uint32_t cap = 32; \
uint32_t s = 0; \
type* data = malloc(cap*sizeof(type)); \
typename vec = {data, cap, s}; \
return vec; \
} \
\
typename##Iterator typename##IteratorInit(typename* vec){ \
typename##Iterator it = {vec, 0}; \
return it; \
} \
\
uint8_t typename##IteratorHasNext(typename##Iterator* it){ \
return it->index < it->vec->size; \
} \
\
type typename##IteratorNext(typename##Iterator* it){ \
return it->vec->data[it->index++]; \
} \
\
void typename##Free(typename* vec){ \
free(vec->data); \
vec->data = NULL; \
vec->size = 0; \
} \
\
void typename##Resize(typename* vec){ \
type* temp = realloc(vec->data, vec->capacity*sizeof(type)*2); \
vec->data = temp; \
vec->capacity*=2; \
} \
\
void typename##PushBack(typename* vec, type item){ \
if (vec->size >= vec->capacity){ \
typename##Resize(vec); \
} \
vec->data[vec->size++] = item; \
} \
\
void typename##Insert(typename* vec, uint32_t index, type item){ \
if (index >= vec->size){ \
typename##PushBack(vec, item); \
return; \
} \
if (vec->size >= vec->capacity){ \
typename##Resize(vec); \
} \
vec->size++; \
uint32_t i; \
for (i = vec->size;i>0;--i){ \
if (index == i){ \
vec->data[i] = item; \
return; \
} \
vec->data[i] = vec->data[i-1]; \
} \
vec->data[0] = item; \
} \
\
uint32_t typename##PushInOrder(typename* vec, type item, int8_t(*comparator)(type, type)){ \
if (vec->size >= vec->capacity){ \
typename##Resize(vec); \
} \
if (++vec->size==1){ \
vec->data[0] = item; \
return 0; \
} \
uint32_t i; \
for (i = vec->size-1;i>0;--i){ \
if((*comparator)(item, vec->data[i-1]) > 0){ \
vec->data[i] = item; \
return i; \
} \
vec->data[i] = vec->data[i-1]; \
} \
vec->data[0] = item; \
return 0; \
} \
\
void typename##Reserve(typename* vec, uint32_t places){ \
if (vec->capacity-vec->size < places){ \
uint32_t remaining = places - (vec->capacity-vec->size); \
type* temp = realloc(vec->data, (vec->capacity+remaining)*sizeof(type)); \
vec->data = temp; \
vec->capacity += remaining; \
} \
} \
\
type* typename##Ref(typename* vec, uint32_t index){ \
if (index < vec->size){ \
return &(vec->data[index]); \
} \
return NULL; \
} \
\
type* typename##RefTrusted(typename* vec, uint32_t index){ \
return &(vec->data[index]); \
} \
\
void typename##Set(typename* vec, uint32_t index, type item){ \
if (index < vec->size){ \
vec->data[index] = item; \
} \
} \
\
void typename##SetTrusted(typename* vec, uint32_t index, type item){ \
vec->data[index] = item; \
} \
\
void typename##Shift(typename* vec, uint32_t index){ \
uint32_t i; \
for (i = index;i<vec->size;++i){ \
vec->data[i] = vec->data[i+1]; \
} \
} \
\
type typename##RemoveInOrder(typename* vec, uint32_t index){ \
type res = vec->data[index]; \
vec->size--; \
typename##Shift(vec, index); \
return res; \
} \
\
type typename##Remove(typename* vec, uint32_t index){ \
type res = vec->data[index]; \
vec->data[index] = vec->data[--vec->size]; \
return res; \
} \
\
type typename##Pop(typename* vec){ \
return vec->data[--vec->size]; \
} \
\
void typename##Clear(typename* vec){ \
vec->size = 0; \
} \
\
#endif