There are three main C++ smart pointer types used in SerenityOS. Each type describes the ownership (or lack thereof) of the pointee.
The reason for using these pointers is to make it explicit through code who owns which resources, and how ownership is transferred. They also serve as a guard against memory leaks and use-after-free bugs.
OwnPtr
is used for single-owner objects. An object held in an OwnPtr
is owned by that OwnPtr
, and not by anybody else.
This means that the OwnPtr
is responsible for deleting the pointee when the OwnPtr
goes out of scope.
These pointers cannot be copied. Transferring ownership is done by moving the pointer.
NonnullOwnPtr
is a special variant of OwnPtr
with one additional property: it cannot be null. NonnullOwnPtr
is suitable as a return type from functions that are guaranteed to never return null, and as an argument type where ownership is transferred, and the argument may not be null. In other words, if OwnPtr
is "*", then NonnullOwnPtr
is "&".
Note: A NonnullOwnPtr
can be assigned to an OwnPtr
but not vice versa. To transform an known-non-null OwnPtr
into a NonnullOwnPtr
, use OwnPtr::release_nonnull()
.
There is a make<T>()
helper that constructs a new object and returns it wrapped in a NonnullOwnPtr
. All arguments passed to it are forwarded to T
's constructor. If it fails to allocate heap memory for the object, it terminates the program.
{
NonnullOwnPtr<Foo> my_object = make<Foo>();
my_object->do_stuff();
// my_object goes out of scope here, and the Foo will be deleted.
}
The try_make<T>()
helper attempts to construct a new object wrapped in an ErrorOr<NonnullOwnPtr<T>>
. All arguments passed to it are forwarded to T
's constructor. In case of allocation failure, an ENOMEM error is returned. This allows the calling code to handle allocation failure as it wishes.
auto my_object_or_error = try_make<Foo>();
if (my_object_or_error.is_error()) {
// handle allocation failure...
}
auto my_object = my_object_or_error.release_value();
my_object->do_stuff();
Note: Objects constructed using try_make<T>()
should only be dereferenced after a null check.
The helper functions cannot access private constructors, so in some cases, smart pointers need to be created manually. This is done by "adopting" a raw pointer, which moves its ownership to the smart pointer. Dereferencing the raw pointer or calling its destructor afterwards can cause undefined behavior.
Known non-null pointers can be turned into a NonnullOwnPtr
by the global adopt_own()
function.
NonnullOwnPtr<Foo> my_object = adopt_own(*new Foo);
It is safe to immediately dereference this raw pointer, as the normal new
expression cannot return a null pointer.
Any (possibly null) pointer to T
can be turned into an OwnPtr<T>
by the global adopt_own_if_nonnull()
function.
OwnPtr<Foo> my_object = adopt_own_if_nonnull(new (nothrow) Foo);
In this case, the non-throwing new
should be used to construct the raw pointer, which returns null if the allocation fails, instead of aborting the program.
Note: Always prefer the helper functions to manual construction.
RefPtr
is used for multiple-owner objects. An object held by a RefPtr
is owned together by every pointer pointing to that object.
Shared ownership is implemented via reference counting.
NonnullRefPtr
is a special variant of RefPtr
with one additional property: it cannot be null. NonnullRefPtr
is suitable as a return type from functions that are guaranteed to never return null, and as an argument type where the argument may not be null. In other words, if RefPtr
is "*", then NonnullRefPtr
is "&".
Objects can only be held by RefPtr
if they meet certain criteria. Specifically, they need to implement the functions ref()
and unref()
.
To make a class T
reference-counted, you can simply make it inherit from RefCounted<T>
. This will add all the necessary pieces to T
.
class Bar : public RefCounted<Bar> {
...
};
Note: A NonnullRefPtr
can be assigned to a RefPtr
but not vice versa. To transform an known-non-null RefPtr
into a NonnullRefPtr
, either use RefPtr::release_nonnull()
or simply dereference the RefPtr
using its operator*
.
There is a make_ref_counted<T>()
global helper function that constructs a new object and returns it wrapped in a NonnullRefPtr
. All arguments passed to it are forwarded to T
's constructor. If memory cannot be allocated for the object, the program is terminated.
NonnullRefPtr<Bar> our_object = make_ref_counted<Bar>();
NonnullRefPtr<Bar> another_owner = our_object;
The try_make_ref_counted<T>()
function constructs an object wrapped in ErrorOr<NonnullRefPtr<T>>
which may be an error if the allocation does not succeed. This allows the calling code to handle allocation failure as it wishes. All arguments passed to it are forwarded to T
's constructor.
auto our_object_or_error = try_make_ref_counted<Bar>();
if (our_object_or_error.is_error()) {
// handle allocation failure...
}
NonnullRefPtr<Bar> our_object = our_object_or_error.release_value();
RefPtr<Bar> another_owner = our_object;
In the above examples, the Bar object will only be deleted once both our_object
and another_owner
are gone.
The helper functions cannot access private constructors, so in some cases, objects need to be manually wrapped into smart pointers. When constructing an object that derives from RefCounted
, the reference count starts out at 1 (since 0 would mean that the object has no owners and should be deleted). The object must therefore be "adopted" by someone who takes responsibility of that 1. The raw pointer must not be used after its ownership is transferred to the smart pointer.
A known non-null raw pointer can be turned into a NonnullRefPtr
by the global adopt_ref()
function.
NonnullRefPtr<Bar> our_object = adopt_ref(*new Bar);
Note: It is safe to immediately dereference this raw pointer, as the normal new
expression cannot return a null pointer.
Any (possibly null) pointer to a reference-counted object can can be turned into a RefPtr
by the global adopt_ref_if_nonnull()
function.
RefPtr<Bar> our_object = adopt_ref_if_nonnull(new (nothrow) Bar);
In this case, the non-throwing new
should be used to construct the raw pointer, which returns null if the allocation fails, instead of aborting the program.
Note: Always prefer the helper functions to manual construction.
WeakPtr
is used for objects that somebody else owns. When the pointee of a WeakPtr
is deleted, the WeakPtr
will magically become null.
Behind the scenes, this is implemented using the Weakable
template. If you want to make it possible for a class T
to be weakly-pointed-to, have it inherit from Weakable<T>
.
To create a WeakPtr
to a weakable object, use make_weak_ptr()
:
class Baz : public Weakable<Baz> {
....
};
WeakPtr<Baz> a_baz;
{
NonnullOwnPtr<Baz> my_baz = make<Baz>();
a_baz = my_baz->make_weak_ptr();
// a_baz now points to my_baz
}
// a_baz is now null, since my_baz went out of scope.