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Describe the bug
There is an error when cloning a sequence that references events in other sequences via AttachToEvent. This is a problem in vanilla game files.
To Reproduce
Be specific. Reports must include tool names, filenames, export numbers and more so that we can reproduce the issue. Do not use generic "use any file" or "any tool". Be specific. If specific reproducible steps are not included, we may simply close the issue as not reproducible.
LE2 BioD_EndGm2_120TheHives.pcc (basegame):
Go to sequence 6245 Seq_FlyIn_LowerSection
Go to 6261 SequenceReference (Spawn Flyer / Spawn Complete)
Attempt to clone the object. It will fail as it cannot find some of the items its trying to clone
Expected behavior
It works.
Screenshots and files used to replicate this
If applicable, add screenshots to help explain your problem.
Version information:
Please include both the date and version number that is located on the top right side of the main window. This information is required.
Nightly
Info
Debugging this indicates its looking for objects in the CURRENT sequence to clone. However, AttachToEvent seems to be able to reference
objects in other sequences that are not in the local one. In this case, 5936 and 5937 SeqAction_AttachToEvent is attaching to objects in subsequences. I'm not sure how to resolve this; unless you collected all objects in subsequences as well and did another pass to link them up after clone. No matter what is done it's going to be a PITA to fix.
The text was updated successfully, but these errors were encountered:
Describe the bug
There is an error when cloning a sequence that references events in other sequences via AttachToEvent. This is a problem in vanilla game files.
To Reproduce
Be specific. Reports must include tool names, filenames, export numbers and more so that we can reproduce the issue. Do not use generic "use any file" or "any tool". Be specific. If specific reproducible steps are not included, we may simply close the issue as not reproducible.
LE2
BioD_EndGm2_120TheHives.pcc
(basegame):Expected behavior
It works.
Screenshots and files used to replicate this
If applicable, add screenshots to help explain your problem.
Version information:
Please include both the date and version number that is located on the top right side of the main window. This information is required.
Nightly
Info
Debugging this indicates its looking for objects in the CURRENT sequence to clone. However, AttachToEvent seems to be able to reference
objects in other sequences that are not in the local one. In this case, 5936 and 5937
SeqAction_AttachToEvent
is attaching to objects in subsequences. I'm not sure how to resolve this; unless you collected all objects in subsequences as well and did another pass to link them up after clone. No matter what is done it's going to be a PITA to fix.The text was updated successfully, but these errors were encountered: