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Is your feature request related to a problem? Please describe.
Currently, working with global TLK strings is an exercise in frustration, as there's no way to view TLK strings across every TLK file in the game.
Describe the solution you'd like
A new tab for Asset Database called TLK Strings, which would be a hybrid of the Files and Lines tabs. This would look similar to the existing TLK editor, but with additional columns showing the source and mount of the TLK So Column A = ID, B = Data, C = Source and D = Mount.
Describe alternatives you've considered
I'm not sure if there's an alternative that would make sense. StrRefs for convo lines appear in Asset Database which is great, but for global TLK strings there's no simple way of finding them. It feels like a lot of the components for this exist (Files and Lines tabs in ADB + TLK Manager) but just haven't come together yet.
Additional context
Mock up of how it could look:
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Currently, working with global TLK strings is an exercise in frustration, as there's no way to view TLK strings across every TLK file in the game.
Describe the solution you'd like
A new tab for Asset Database called TLK Strings, which would be a hybrid of the Files and Lines tabs. This would look similar to the existing TLK editor, but with additional columns showing the source and mount of the TLK So Column A = ID, B = Data, C = Source and D = Mount.
Describe alternatives you've considered
I'm not sure if there's an alternative that would make sense. StrRefs for convo lines appear in Asset Database which is great, but for global TLK strings there's no simple way of finding them. It feels like a lot of the components for this exist (Files and Lines tabs in ADB + TLK Manager) but just haven't come together yet.
Additional context
Mock up of how it could look:
The text was updated successfully, but these errors were encountered: