diff --git a/mods/ctf/ctf_combat/ctf_ranged/init.lua b/mods/ctf/ctf_combat/ctf_ranged/init.lua index e439dd572..b1f524661 100644 --- a/mods/ctf/ctf_combat/ctf_ranged/init.lua +++ b/mods/ctf/ctf_combat/ctf_ranged/init.lua @@ -235,7 +235,7 @@ end ctf_ranged.simple_register_gun("ctf_ranged:pistol", { type = "pistol", - description = "Pistol", + description = "Pistol\nDmg: 2 | FR: 0.6s | Mag: 75", texture = "ctf_ranged_pistol.png", fire_sound = "ctf_ranged_pistol", rounds = 75, @@ -248,7 +248,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:pistol", { ctf_ranged.simple_register_gun("ctf_ranged:rifle", { type = "rifle", - description = "Rifle", + description = "Rifle\nDmg: 1 | FR: 0.8s | Mag: 40", texture = "ctf_ranged_rifle.png", fire_sound = "ctf_ranged_rifle", rounds = 40, @@ -260,7 +260,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:rifle", { ctf_ranged.simple_register_gun("ctf_ranged:shotgun", { type = "shotgun", - description = "Shotgun", + description = "Shotgun\nDmg: 1x28 | FR: 2s | Mag: 10", texture = "ctf_ranged_shotgun.png", fire_sound = "ctf_ranged_shotgun", bullet = { @@ -275,7 +275,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:shotgun", { ctf_ranged.simple_register_gun("ctf_ranged:smg", { type = "smg", - description = "Submachinegun", + description = "Submachinegun\nDmg: 1 | FR: 0.1s | Mag: 36", texture = "ctf_ranged_smgun.png", fire_sound = "ctf_ranged_pistol", bullet = { @@ -291,7 +291,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:smg", { ctf_ranged.simple_register_gun("ctf_ranged:sniper", { type = "sniper", - description = "Sniper rifle", + description = "Sniper rifle\nDmg: 12 | FR: 2s | Mag: 25", texture = "ctf_ranged_sniper_rifle.png", fire_sound = "ctf_ranged_sniper_shot", rounds = 25, @@ -311,7 +311,7 @@ ctf_ranged.simple_register_gun("ctf_ranged:sniper", { ctf_ranged.simple_register_gun("ctf_ranged:sniper_magnum", { type = "sniper", - description = "Magnum sniper rifle", + description = "Magnum sniper rifle\nDmg: 16 | FR: 2s | Mag: 20", texture = "ctf_ranged_sniper_rifle_magnum.png", fire_sound = "ctf_ranged_sniper_shot", rounds = 20, diff --git a/mods/ctf/ctf_modes/ctf_mode_classes/classes.lua b/mods/ctf/ctf_modes/ctf_mode_classes/classes.lua index 1b87d062b..25014e78b 100644 --- a/mods/ctf/ctf_modes/ctf_mode_classes/classes.lua +++ b/mods/ctf/ctf_modes/ctf_mode_classes/classes.lua @@ -188,7 +188,7 @@ local scoped = ctf_ranged.scoped ctf_ranged.simple_register_gun("ctf_mode_classes:ranged_rifle", { type = "classes_rifle", description = "Scout Rifle\n" .. minetest.colorize("gold", - "Rightclick + (Sneak/Run) to launch grenade ("..RANGED_COOLDOWN_TIME.."s cooldown), otherwise will toggle scope"), + "(Sneak/Run) + Rightclick to launch grenade ("..RANGED_COOLDOWN_TIME.."s cooldown), otherwise will toggle scope"), texture = "ctf_mode_classes_ranged_rifle.png", texture_overlay = "ctf_modebase_special_item.png^[transformFX", wield_texture = "ctf_mode_classes_ranged_rifle.png",