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The bottom layers of the red barrier are not removed at the start of the round when testing in a local world. This is not noticeable on maps whose lowest layers are filled with stone, for example, but on maps such as Water Academy and The Stone Maze (PR #299). This also occurred when creating a map myself, even after re-saving several times. Water Academy is added to the server and this does not occur in-game afaik. Nevertheless, it would be good to know whether new maps can be merged without hesitation.
A striking feature of all maps in map version 3 (including those currently on the server) is that the second (smaller) y-coordinate always has the value 16 instead of 0:
The text was updated successfully, but these errors were encountered:
It's safe to merge maps. I think the issue is fixed now too. You just need to re-save
Very good, thank you.
Ah yes, I had read it in #git-updates, but I wasn't sure because it only mentioned "low ram mode" and the problem also occurred when low ram mode was disabled.
I will try re-saving, thanks.
Edit: works fine now ✅
The bottom layers of the red barrier are not removed at the start of the round when testing in a local world. This is not noticeable on maps whose lowest layers are filled with stone, for example, but on maps such as Water Academy and The Stone Maze (PR #299). This also occurred when creating a map myself, even after re-saving several times. Water Academy is added to the server and this does not occur in-game afaik. Nevertheless, it would be good to know whether new maps can be merged without hesitation.
A striking feature of all maps in map version 3 (including those currently on the server) is that the second (smaller) y-coordinate always has the value 16 instead of 0:
The text was updated successfully, but these errors were encountered: