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Hello!
In the V1.5.0 release of whisper.cpp it was mentioned that GBNF-grammar can be used to constrain the decoder in specific scenarios. ggernganov referred to the implementation of that grammar approach in llama.cpp: https://github.com/ggerganov/llama.cpp/blob/a6fc554e268634494f33b0de76f9dde650dd292f/grammars/README.md
Is it possible to use this approach in Unity-environments using this package and if yes, how so?
Thanks in advance!
The text was updated successfully, but these errors were encountered:
Unfortunately, right now it's not supported by whisper.unity. It would require two components to work:
whisper_full_params
I would be glad to merge that if anyone is interested in working on this feature.
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Hello!
In the V1.5.0 release of whisper.cpp it was mentioned that GBNF-grammar can be used to constrain the decoder in specific scenarios. ggernganov referred to the implementation of that grammar approach in llama.cpp: https://github.com/ggerganov/llama.cpp/blob/a6fc554e268634494f33b0de76f9dde650dd292f/grammars/README.md
Is it possible to use this approach in Unity-environments using this package and if yes, how so?
Thanks in advance!
The text was updated successfully, but these errors were encountered: