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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Outcore Desktop Pet"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/icon="res://assets/icon.png"
[display]
window/size/viewport_width=128
window/size/viewport_height=128
window/size/resizable=false
window/size/borderless=true
window/size/always_on_top=true
window/size/transparent=true
window/stretch/mode="canvas_items"
window/per_pixel_transparency/allowed=true
[dotnet]
project/assembly_name="Outcore Desktop Pet"
[rendering]
textures/canvas_textures/default_texture_filter=0