diff --git a/changelog.md b/changelog.md index adb8f93c7..fa62c88ed 100644 --- a/changelog.md +++ b/changelog.md @@ -1 +1,2 @@ +- fixed bug with thunder not working properly during Undead Army - fixed bug with Soul Jar damage bonus being calculated incorrectly \ No newline at end of file diff --git a/common/src/main/java/com/majruszsdifficulty/undeadarmy/listeners/LightningSpawner.java b/common/src/main/java/com/majruszsdifficulty/undeadarmy/listeners/LightningSpawner.java index 68c1d4d0c..9222883e3 100644 --- a/common/src/main/java/com/majruszsdifficulty/undeadarmy/listeners/LightningSpawner.java +++ b/common/src/main/java/com/majruszsdifficulty/undeadarmy/listeners/LightningSpawner.java @@ -1,5 +1,6 @@ package com.majruszsdifficulty.undeadarmy.listeners; +import com.majruszlibrary.events.base.Priority; import com.majruszlibrary.math.AnyPos; import com.majruszsdifficulty.undeadarmy.UndeadArmy; import com.majruszsdifficulty.undeadarmy.events.OnUndeadArmyStateChanged; @@ -13,6 +14,7 @@ public class LightningSpawner { static { OnUndeadArmyStateChanged.listen( LightningSpawner::spawn ) + .priority( Priority.LOW ) .addCondition( data->data.undeadArmy.phase.state == UndeadArmy.Phase.State.WAVE_PREPARING ); }